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authorSven Gothel <[email protected]>2010-08-24 02:39:14 +0200
committerSven Gothel <[email protected]>2010-08-24 02:39:14 +0200
commitca119c97340caf325cd682c5fdbe8f794a35ac0e (patch)
tree3ad60aff37fe6e6167db14c3f3f4fcbf36e6a535 /make/config/jogl/gl-gl3.cfg
parent8d55c437547a697b7d0bd4dd81b6669209cf912f (diff)
Add OpenGL 3.3, 4.0 and 4.1 language mapping.
- Update header: - GL/glext.h to khronos 2010-08-03 - GL3/gl3.h to khronos 2010-08-03 - Move platform code to GL/glplatform.h GL3/glplatform.h - Unify 64bit typedefs: gl-64bit-types.h - Move GL 3.[123] and 4.[01] complete subsumed extension enums and functions into their extension spec and just reference them. This ensures proper extension availability via lower OpenGL profiles, hence a proper GL2GL3 interface. - GL3/GL4 cleanup: - make-glextension-depignore.sh: determine required GL version for extensions for proper positioning, ie GL2GL3 or GL3 or GL4 via gluegen IgnoreExtension commands. - use ARB_ES2_compatibility for common GL2ES2 methods, if available - consolidated gl2-gl4 subsumed extension to gl-common.cfg - Missing GL3/GL4 Functions: glMultiDrawElementsBaseVertex glDebugMessageCallbackARB glDebugMessageCallbackAMD - TODO (new feature integration): - ARB_ES2_compatibility / ARB_get_program_binary for com/jogamp/opengl/util/glsl, ie - store binaries com/jogamp/opengl/util/glsl/sdk/CompileShader* - query supported binary formats (enums ?) - optional prio binaries - ARB_ES2_compatibility, if available GLES2/GL2ES12 would be available - ARB_separate_shader_objects for com/jogamp/opengl/util/glsl, ie - swizzle vertex/fragment shader in programs - ..
Diffstat (limited to 'make/config/jogl/gl-gl3.cfg')
-rw-r--r--make/config/jogl/gl-gl3.cfg41
1 files changed, 0 insertions, 41 deletions
diff --git a/make/config/jogl/gl-gl3.cfg b/make/config/jogl/gl-gl3.cfg
deleted file mode 100644
index d5e0003d4..000000000
--- a/make/config/jogl/gl-gl3.cfg
+++ /dev/null
@@ -1,41 +0,0 @@
-# This .cfg file is used to generate the GL interface and implementing class.
-JavaOutputDir gensrc/classes
-NativeOutputDir gensrc/native/jogl/gl3
-
-ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java
-ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java
-ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2GL3.java
-ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java
-
-Package javax.media.opengl
-Style InterfaceOnly
-JavaClass GL3
-Extends GL3 GLBase
-Extends GL3 GL
-Extends GL3 GL2ES2
-Extends GL3 GL2GL3
-ImplPackage com.jogamp.opengl.impl.gl3
-ImplJavaClass GL3Impl
-Implements GL3Impl GLBase
-Implements GL3Impl GL
-Implements GL3Impl GL2ES2
-Implements GL3Impl GL2GL3
-Include gl-common.cfg
-Include gl-common-extensions.cfg
-Include gl3-common.cfg
-Include gl3-desktop.cfg
-
-IncludeAs CustomJavaCode GL3 gl-if-CustomJavaCode-gl3.java
-
-EmitProcAddressTable false
-
-# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
-TagNativeBinding true
-
-Include gl3-headers.cfg
-Include ../intptr.cfg
-
-EmitProcAddressTable false
-ProcAddressTableClassName DontGenerateProcAddressTableStuff
-GetProcAddressTableExpr DontGenerateProcAddressTableStuff
-