diff options
author | Sven Gothel <[email protected]> | 2010-08-24 02:39:14 +0200 |
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committer | Sven Gothel <[email protected]> | 2010-08-24 02:39:14 +0200 |
commit | ca119c97340caf325cd682c5fdbe8f794a35ac0e (patch) | |
tree | 3ad60aff37fe6e6167db14c3f3f4fcbf36e6a535 /make/config/jogl/gl-gl4.cfg | |
parent | 8d55c437547a697b7d0bd4dd81b6669209cf912f (diff) |
Add OpenGL 3.3, 4.0 and 4.1 language mapping.
- Update header:
- GL/glext.h to khronos 2010-08-03
- GL3/gl3.h to khronos 2010-08-03
- Move platform code to
GL/glplatform.h
GL3/glplatform.h
- Unify 64bit typedefs: gl-64bit-types.h
- Move GL 3.[123] and 4.[01] complete subsumed extension
enums and functions into their extension spec and just reference them.
This ensures proper extension availability
via lower OpenGL profiles, hence a proper GL2GL3 interface.
- GL3/GL4 cleanup:
- make-glextension-depignore.sh:
determine required GL version for extensions
for proper positioning, ie GL2GL3 or GL3 or GL4
via gluegen IgnoreExtension commands.
- use ARB_ES2_compatibility for common GL2ES2 methods,
if available
- consolidated gl2-gl4 subsumed extension to gl-common.cfg
- Missing GL3/GL4 Functions:
glMultiDrawElementsBaseVertex
glDebugMessageCallbackARB
glDebugMessageCallbackAMD
- TODO (new feature integration):
- ARB_ES2_compatibility / ARB_get_program_binary for com/jogamp/opengl/util/glsl, ie
- store binaries com/jogamp/opengl/util/glsl/sdk/CompileShader*
- query supported binary formats (enums ?)
- optional prio binaries
- ARB_ES2_compatibility, if available GLES2/GL2ES12 would be available
- ARB_separate_shader_objects for com/jogamp/opengl/util/glsl, ie
- swizzle vertex/fragment shader in programs
- ..
Diffstat (limited to 'make/config/jogl/gl-gl4.cfg')
-rw-r--r-- | make/config/jogl/gl-gl4.cfg | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/make/config/jogl/gl-gl4.cfg b/make/config/jogl/gl-gl4.cfg deleted file mode 100644 index 1d4392899..000000000 --- a/make/config/jogl/gl-gl4.cfg +++ /dev/null @@ -1,37 +0,0 @@ -# This .cfg file is used to generate the GL interface and implementing class. -JavaOutputDir gensrc/classes -NativeOutputDir gensrc/native/jogl/gl4 - -ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java -ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java -ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2GL3.java -ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL3.java -ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java - -Package javax.media.opengl -Style InterfaceOnly -JavaClass GL4 -Extends GL4 GLBase -Extends GL4 GL -Extends GL4 GL2ES2 -Extends GL4 GL2GL3 -Extends GL4 GL3 -Include gl-common.cfg -Include gl-common-extensions.cfg -Include gl3-common.cfg -Include gl4-common.cfg -Include gl3-desktop.cfg - -IncludeAs CustomJavaCode GL4 gl-if-CustomJavaCode-gl3.java - -EmitProcAddressTable false -ProcAddressTableClassName DontGenerateProcAddressTableStuff -GetProcAddressTableExpr DontGenerateProcAddressTableStuff - - -# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums -TagNativeBinding true - -Include gl3-headers.cfg -Include ../intptr.cfg - |