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authorSven Gothel <[email protected]>2010-04-20 11:46:26 +0200
committerSven Gothel <[email protected]>2010-04-20 11:46:26 +0200
commit32790c376583beccd030eecd7c56cbe66d380172 (patch)
tree894613c7fc6a598aed59db87e5812ef6a44b83dd /make/config/jogl/gl-gl4bc.cfg
parentaa7084700bbf74d8bcc98cf0239f57cff2983423 (diff)
JOGL GL4 preperation (cont):
- All available OpenGL versions (native/platform) are verified at GLProfile initialization and can be queried .. A mapping of major,compat -> major,minor,options is created. - Removal of temp context creation, when creating a context. This was necessary to query general availability of ARB_create_context. Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory, this is no more necessary. Due to the version mapping, the ARB_create_context paramters are known. - NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException. Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB Hence all X11 calls are covered now. - X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails - Flattening the desktop GL* implementation, all use GL4bcImpl, which reduces the footprint dramatically. - GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(), hence the results reflect the actual native context version. - GLContextImpl makeCurrent/create: Added workflow documentation, clarified code, defined abstract methods to have a protocol. - Removed moved files (from here to gluegen), see gluegen a01cb3d59715a41153380f1977ec75263b762dc6 - NativeLibLoader -> <TYPE>JNILibLoader - Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34), ie removed empty catch Throwable .. - GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug) Test: Tests - Junit - demos.gears.Gears - demos.jrefract.JRefract Platforms - Linux 64/32 ATI/NVidia - MacOsX - Windows (virtualbox 3.1.6, offscreen failed) TODO/BUGS: - FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though - FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available! - Add GL 3.3 to GL3/gl3ext.h - Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation - Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
Diffstat (limited to 'make/config/jogl/gl-gl4bc.cfg')
-rw-r--r--make/config/jogl/gl-gl4bc.cfg110
1 files changed, 110 insertions, 0 deletions
diff --git a/make/config/jogl/gl-gl4bc.cfg b/make/config/jogl/gl-gl4bc.cfg
new file mode 100644
index 000000000..3a3e02041
--- /dev/null
+++ b/make/config/jogl/gl-gl4bc.cfg
@@ -0,0 +1,110 @@
+# This .cfg file is used to generate the GL interface and implementing class.
+JavaOutputDir gensrc/classes
+NativeOutputDir gensrc/native/jogl/gl4
+
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES1.java
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2GL3.java
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2.java
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL3.java
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL4.java
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL3bc.java
+ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java
+ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java
+ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFunc.java
+ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLLightingFunc.java
+
+Package javax.media.opengl
+Style InterfaceAndImpl
+JavaClass GL4bc
+Extends GL4bc GLBase
+Extends GL4bc GL
+Extends GL4bc GL2ES1
+Extends GL4bc GL2ES2
+Extends GL4bc GL2GL3
+Extends GL4bc GL2
+Extends GL4bc GL3
+Extends GL4bc GL3bc
+Extends GL4bc GL4
+ImplPackage com.jogamp.opengl.impl.gl4
+ImplJavaClass GL4bcImpl
+Implements GL4bcImpl GLBase
+Implements GL4bcImpl GL
+Implements GL4bcImpl GL2ES1
+Implements GL4bcImpl GL2ES2
+Implements GL4bcImpl GL2GL3
+Implements GL4bcImpl GL2
+Implements GL4bcImpl GL3
+Implements GL4bcImpl GL3bc
+Implements GL4bcImpl GL4
+
+Include gl-common.cfg
+Include gl-common-extensions.cfg
+Include gl-desktop.cfg
+Include gl3-common.cfg
+Include gl4-common.cfg
+Include gl3-desktop.cfg
+
+# Because we're manually implementing glMapBuffer but only producing
+# the implementing class, GlueGen doesn't notice that it has to emit a
+# proc address table entry for it. Force it to here.
+ForceProcAddressGen glMapBuffer
+
+# Force all of the methods to be emitted using dynamic linking so we
+# don't need to link against any emulation library on the desktop or
+# depend on the presence of an import library for a particular device
+ForceProcAddressGen __ALL__
+
+# Also force the calling conventions of the locally generated function
+# pointer typedefs for these routines to APIENTRY
+LocalProcAddressCallingConvention __ALL__ APIENTRY
+
+EmitProcAddressTable true
+ProcAddressTableClassName GL4bcProcAddressTable
+GetProcAddressTableExpr ((GL4bcProcAddressTable)_context.getGLProcAddressTable())
+
+# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
+TagNativeBinding true
+
+# Ignore extensions that are already picked up via the GL2ES1 interface
+IgnoreExtension GL_EXT_point_parameters
+
+# Add PixelStorei StateTracker
+CustomJavaCode GL4bcImpl private static final int params_offset = 0; // just a helper for JavaPrologue ..
+
+JavaPrologue glPixelStorei glStateTracker.setInt(pname, param);
+
+JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; }
+
+CustomJavaCode GL4bcImpl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
+CustomJavaCode GL4bcImpl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
+
+CustomJavaCode GL4bcImpl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
+CustomJavaCode GL4bcImpl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
+
+CustomJavaCode GL4bcImpl public void glClearDepthf(float depth) {
+CustomJavaCode GL4bcImpl glClearDepth((double)depth); }
+
+CustomJavaCode GL4bcImpl public void glDepthRangef(float zNear, float zFar) {
+CustomJavaCode GL4bcImpl glDepthRange((double)zNear, (double)zFar); }
+
+Include gl-headers.cfg
+Include gl3ext-headers.cfg
+Include ../intptr.cfg
+
+IncludeAs CustomJavaCode GL4bcImpl gl-impl-CustomJavaCode-common.java
+IncludeAs CustomJavaCode GL4bcImpl gl-impl-CustomJavaCode-gl4bc.java
+IncludeAs CustomJavaCode GL4bcImpl gl-impl-CustomJavaCode-desktop.java
+IncludeAs CustomJavaCode GL4bcImpl gl-impl-CustomJavaCode-gl2_es2.java
+IncludeAs CustomCCode gl-impl-CustomCCode-gl4bc.c
+
+Import javax.media.opengl.GLES1
+Import javax.media.opengl.GLES2
+Import javax.media.opengl.GL2GL3
+Import javax.media.opengl.GL2
+Import javax.media.opengl.GL3
+Import javax.media.opengl.GL3bc
+Import javax.media.opengl.GL4
+Import com.jogamp.opengl.impl.InternalBufferUtil
+Import java.io.PrintStream