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authorSven Gothel <[email protected]>2015-01-23 00:53:47 +0100
committerSven Gothel <[email protected]>2015-01-23 00:53:47 +0100
commitdb775658a7f5d6614ae716b7492af8210f5e5f18 (patch)
tree15f9131f2b8ccb8ba97932c6bdcb61e333dc0c97 /make/config/jogl/gl-gl4bc.cfg
parentd0676451343e826e49d9c5732320f080d4c11c8d (diff)
Bug 1119 - GL* Efficiency: Keep ProcAddressTable instance within GL* instances
Diffstat (limited to 'make/config/jogl/gl-gl4bc.cfg')
-rw-r--r--make/config/jogl/gl-gl4bc.cfg3
1 files changed, 2 insertions, 1 deletions
diff --git a/make/config/jogl/gl-gl4bc.cfg b/make/config/jogl/gl-gl4bc.cfg
index 6ccbace44..344b4776a 100644
--- a/make/config/jogl/gl-gl4bc.cfg
+++ b/make/config/jogl/gl-gl4bc.cfg
@@ -116,7 +116,8 @@ LocalProcAddressCallingConvention __ALL__ APIENTRY
EmitProcAddressTable true
ProcAddressTableClassName GL4bcProcAddressTable
-GetProcAddressTableExpr ((GL4bcProcAddressTable)_context.getGLProcAddressTable())
+GetProcAddressTableExpr _pat
+# GetProcAddressTableExpr ((GL4bcProcAddressTable)_context.getGLProcAddressTable())
# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true