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authorSven Gothel <[email protected]>2010-11-06 06:44:41 +0100
committerSven Gothel <[email protected]>2010-11-06 06:44:41 +0100
commit4510ea5b74ffda4540a6221eef3b9e230e155c1c (patch)
treeaf1f3bcf8defb637b7bdf3c103d49ef82b739cb4 /make/config/jogl/gl-if-CustomJavaCode-gl.java
parent63bb227bafd9704b8526bad2b0438955204a3c82 (diff)
Fix GL profile sets for gluegen code generation according to the updated headers.
Needs GlueGen 6b6b9b3b81cdc85b7260664ebec547756a6be5d7, branch sgothel_wip_fixes01. I have manually veryfied all changes of the generated GL header - OK!
Diffstat (limited to 'make/config/jogl/gl-if-CustomJavaCode-gl.java')
-rw-r--r--make/config/jogl/gl-if-CustomJavaCode-gl.java12
1 files changed, 0 insertions, 12 deletions
diff --git a/make/config/jogl/gl-if-CustomJavaCode-gl.java b/make/config/jogl/gl-if-CustomJavaCode-gl.java
index 20657ef9f..1ff8b8e8e 100644
--- a/make/config/jogl/gl-if-CustomJavaCode-gl.java
+++ b/make/config/jogl/gl-if-CustomJavaCode-gl.java
@@ -10,8 +10,6 @@
/** Common in ES1, GL2 and GL3 */
public static final int GL_BLEND_SRC = 0x0BE1;
/** Common in ES1, GL2 and GL3 */
- public static final int GL_BUFFER_ACCESS = 0x88BB;
- /** Common in ES1, GL2 and GL3 */
public static final int GL_CLEAR = 0x1500;
/** Common in ES1, GL2 and GL3 */
public static final int GL_COLOR_LOGIC_OP = 0x0BF2;
@@ -20,10 +18,6 @@
/** Common in ES1, GL2 and GL3 */
public static final int GL_COPY_INVERTED = 0x150C;
/** Common in ES1, GL2 and GL3 */
- public static final int GL_DEPTH_COMPONENT24 = 0x81A6;
- /** Common in ES1, GL2 and GL3 */
- public static final int GL_DEPTH_COMPONENT32 = 0x81A7;
- /** Common in ES1, GL2 and GL3 */
public static final int GL_EQUIV = 0x1509;
/** Common in ES1, GL2 and GL3 */
public static final int GL_LINE_SMOOTH = 0x0B20;
@@ -58,12 +52,6 @@
/** Common in ES1, GL2 and GL3 */
public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
/** Common in ES1, GL2 and GL3 */
- public static final int GL_STENCIL_INDEX1 = 0x8D46;
- /** Common in ES1, GL2 and GL3 */
- public static final int GL_STENCIL_INDEX4 = 0x8D47;
- /** Common in ES1, GL2 and GL3 */
- public static final int GL_WRITE_ONLY = 0x88B9;
- /** Common in ES1, GL2 and GL3 */
public static final int GL_XOR = 0x1506;
public void glClearDepth( double depth );