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authorXerxes Rånby <[email protected]>2012-08-06 21:17:11 +0000
committerXerxes Rånby <[email protected]>2012-08-06 21:17:11 +0000
commitab671729fd4b50127d8dcb95bd5fd13ce0a4078b (patch)
tree3a3a4a73a3eda0531dc73f556587683b9c979e0e /make/config/jogl/gl-if-CustomJavaCode-gl.java
parent6e4051d8c9faeec003b15b68bd01e3caf22869fb (diff)
parent9e87acd921bcb357f1ec88d166bde672b54b02c8 (diff)
Merge remote-tracking branch 'github-sgothel/master' into armv6hf
Diffstat (limited to 'make/config/jogl/gl-if-CustomJavaCode-gl.java')
-rw-r--r--make/config/jogl/gl-if-CustomJavaCode-gl.java26
1 files changed, 0 insertions, 26 deletions
diff --git a/make/config/jogl/gl-if-CustomJavaCode-gl.java b/make/config/jogl/gl-if-CustomJavaCode-gl.java
index 77378aa45..9ea4f98b4 100644
--- a/make/config/jogl/gl-if-CustomJavaCode-gl.java
+++ b/make/config/jogl/gl-if-CustomJavaCode-gl.java
@@ -57,29 +57,3 @@
earmarked for ES 3.0 (hence kept in GL while fixing Bug 590) */
public static final int GL_HALF_FLOAT = 0x140B;
- public void glClearDepth( double depth );
-
- public void glDepthRange(double zNear, double zFar);
-
- /**
- * @param target a GL buffer (VBO) target as used in {@link GL#glBindBuffer(int, int)}, ie {@link GL#GL_ELEMENT_ARRAY_BUFFER}, {@link GL#GL_ARRAY_BUFFER}, ..
- * @return the GL buffer (VBO) name bound to a target via {@link GL#glBindBuffer(int, int)} or 0 if unbound.
- */
- public int glGetBoundBuffer(int target);
-
- /**
- * @param buffer a GL buffer name, generated with {@link GL#glGenBuffers(int, int[], int)} and used in {@link GL#glBindBuffer(int, int)}, {@link GL#glBufferData(int, long, java.nio.Buffer, int)} or {@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} for example.
- * @return the size of the given GL buffer
- */
- public long glGetBufferSize(int buffer);
-
- /**
- * @return true if a VBO is bound to {@link GL.GL_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false
- */
- public boolean glIsVBOArrayEnabled();
-
- /**
- * @return true if a VBO is bound to {@link GL.GL_ELEMENT_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false
- */
- public boolean glIsVBOElementArrayEnabled();
-