diff options
author | Sven Gothel <[email protected]> | 2010-11-06 06:44:41 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2010-11-06 06:44:41 +0100 |
commit | 4510ea5b74ffda4540a6221eef3b9e230e155c1c (patch) | |
tree | af1f3bcf8defb637b7bdf3c103d49ef82b739cb4 /make/config/jogl/gl-if-CustomJavaCode-gl.java | |
parent | 63bb227bafd9704b8526bad2b0438955204a3c82 (diff) |
Fix GL profile sets for gluegen code generation according to the updated headers.
Needs GlueGen 6b6b9b3b81cdc85b7260664ebec547756a6be5d7, branch sgothel_wip_fixes01.
I have manually veryfied all changes of the generated GL header - OK!
Diffstat (limited to 'make/config/jogl/gl-if-CustomJavaCode-gl.java')
-rw-r--r-- | make/config/jogl/gl-if-CustomJavaCode-gl.java | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/make/config/jogl/gl-if-CustomJavaCode-gl.java b/make/config/jogl/gl-if-CustomJavaCode-gl.java index 20657ef9f..1ff8b8e8e 100644 --- a/make/config/jogl/gl-if-CustomJavaCode-gl.java +++ b/make/config/jogl/gl-if-CustomJavaCode-gl.java @@ -10,8 +10,6 @@ /** Common in ES1, GL2 and GL3 */ public static final int GL_BLEND_SRC = 0x0BE1; /** Common in ES1, GL2 and GL3 */ - public static final int GL_BUFFER_ACCESS = 0x88BB; - /** Common in ES1, GL2 and GL3 */ public static final int GL_CLEAR = 0x1500; /** Common in ES1, GL2 and GL3 */ public static final int GL_COLOR_LOGIC_OP = 0x0BF2; @@ -20,10 +18,6 @@ /** Common in ES1, GL2 and GL3 */ public static final int GL_COPY_INVERTED = 0x150C; /** Common in ES1, GL2 and GL3 */ - public static final int GL_DEPTH_COMPONENT24 = 0x81A6; - /** Common in ES1, GL2 and GL3 */ - public static final int GL_DEPTH_COMPONENT32 = 0x81A7; - /** Common in ES1, GL2 and GL3 */ public static final int GL_EQUIV = 0x1509; /** Common in ES1, GL2 and GL3 */ public static final int GL_LINE_SMOOTH = 0x0B20; @@ -58,12 +52,6 @@ /** Common in ES1, GL2 and GL3 */ public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12; /** Common in ES1, GL2 and GL3 */ - public static final int GL_STENCIL_INDEX1 = 0x8D46; - /** Common in ES1, GL2 and GL3 */ - public static final int GL_STENCIL_INDEX4 = 0x8D47; - /** Common in ES1, GL2 and GL3 */ - public static final int GL_WRITE_ONLY = 0x88B9; - /** Common in ES1, GL2 and GL3 */ public static final int GL_XOR = 0x1506; public void glClearDepth( double depth ); |