diff options
author | Sven Gothel <[email protected]> | 2010-08-24 02:39:14 +0200 |
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committer | Sven Gothel <[email protected]> | 2010-08-24 02:39:14 +0200 |
commit | ca119c97340caf325cd682c5fdbe8f794a35ac0e (patch) | |
tree | 3ad60aff37fe6e6167db14c3f3f4fcbf36e6a535 /make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java | |
parent | 8d55c437547a697b7d0bd4dd81b6669209cf912f (diff) |
Add OpenGL 3.3, 4.0 and 4.1 language mapping.
- Update header:
- GL/glext.h to khronos 2010-08-03
- GL3/gl3.h to khronos 2010-08-03
- Move platform code to
GL/glplatform.h
GL3/glplatform.h
- Unify 64bit typedefs: gl-64bit-types.h
- Move GL 3.[123] and 4.[01] complete subsumed extension
enums and functions into their extension spec and just reference them.
This ensures proper extension availability
via lower OpenGL profiles, hence a proper GL2GL3 interface.
- GL3/GL4 cleanup:
- make-glextension-depignore.sh:
determine required GL version for extensions
for proper positioning, ie GL2GL3 or GL3 or GL4
via gluegen IgnoreExtension commands.
- use ARB_ES2_compatibility for common GL2ES2 methods,
if available
- consolidated gl2-gl4 subsumed extension to gl-common.cfg
- Missing GL3/GL4 Functions:
glMultiDrawElementsBaseVertex
glDebugMessageCallbackARB
glDebugMessageCallbackAMD
- TODO (new feature integration):
- ARB_ES2_compatibility / ARB_get_program_binary for com/jogamp/opengl/util/glsl, ie
- store binaries com/jogamp/opengl/util/glsl/sdk/CompileShader*
- query supported binary formats (enums ?)
- optional prio binaries
- ARB_ES2_compatibility, if available GLES2/GL2ES12 would be available
- ARB_separate_shader_objects for com/jogamp/opengl/util/glsl, ie
- swizzle vertex/fragment shader in programs
- ..
Diffstat (limited to 'make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java')
-rw-r--r-- | make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java b/make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java new file mode 100644 index 000000000..1599a89ca --- /dev/null +++ b/make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java @@ -0,0 +1,46 @@ + + /** Start: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well */ + + /** Entry point to C language function: + * <code> void {@native glReleaseShaderCompiler}(void); </code> + * <br>Part of <code>GL_ES_VERSION_2_0</code> and <code>GL_ARB_ES2_compatibility</code>. + * <br> Nop if no native implementation is available. */ + public void glReleaseShaderCompiler(); + + /** Entry point to C language function: + * <code> void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); </code> + * <br>Part of <code>GL_ES_VERSION_2_0</code> and <code>GL_ARB_ES2_compatibility</code>. + * <br> Throws GLException if no native implementation is available. */ + public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length); + + /** Entry point to C language function: + * <code> void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); </code> + * <br>Part of <code>GL_ES_VERSION_2_0</code> and <code>GL_ARB_ES2_compatibility</code>. + * <br> Throws GLException if no native implementation is available. */ + public void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, Buffer binary, int length); + + /** Entry point to C language function: + * <code> void {@native glGetShaderPrecisionFormat}(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); </code> + * <br>Part of <code>GL_ES_VERSION_2_0</code> and <code>GL_ARB_ES2_compatibility</code>. + * <br> Throws GLException if no native implementation is available. */ + public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision); + + /** Entry point to C language function: + * <code> void {@native glGetShaderPrecisionFormat}(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); </code> + * <br>Part of <code>GL_ES_VERSION_2_0</code> and <code>GL_ARB_ES2_compatibility</code>. + * <br> Throws GLException if no native implementation is available. */ + public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int range_offset, int[] precision, int precision_offset); + + /** Entry point to C language function: + * <code> void {@native glDepthRangef}(GLclampf zNear, GLclampf zFar); </code> + * <br>Part of <code>GL_ES_VERSION_2_0</code> and <code>GL_ARB_ES2_compatibility</code>. + * <br> Calls <code> void {@native glDepthRange}(GLclampd zNear, GLclampd zFar); </code> if no native implementation is available. */ + public void glDepthRangef(float zNear, float zFar); + + /** Entry point to C language function: + * <code> void {@native glClearDepthf}(GLclampf depth); </code> + * <br>Part of <code>GL_ES_VERSION_2_0</code> and <code>GL_ARB_ES2_compatibility</code>. + * <br> Calls <code> void {@native glClearDepth}(GLclampd depth); </code> if no native implementation is available. */ + public void glClearDepthf(float depth); + + /** End: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well */ |