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authorRami Santina <[email protected]>2010-10-18 23:06:50 +0300
committerRami Santina <[email protected]>2010-10-18 23:06:50 +0300
commitc74be6eeeb273cd7530ac7e94c3128cb5fa1e420 (patch)
treeac8169f6f4e6a5116ba3dedc67abf66df7a5d24e /make/config/jogl/gl-if-CustomJavaCode-gles2.java
parent735ebb60ead9996106dfcb958ddfbb6b00b407fd (diff)
Added Screen Rotation manipulation API (with X11 impl)
Added screen rotation change capability with impl for X11 (using Xrandr) com.jogamp.newt.Screen: added 2 methods which cover screen roation lifecycle setScreenRotation(int rot): Change the Screen Rotation to one of the rotations defined in ScreenMode, namely: ROTATE_0, ROTATE_90, ROTATE_180, ROTATE_270 int getCurrentScreenRotation(): Get the Current screen rotation returns -1 if not implemented natively. +++++++++++++++++++++++++ Notes: 1- At init the original rotation is called natively and cached, when screen is destroyed the rotation is reverted. 2- On X11 with Nvidia: you need to edit /etc/X11/xorg.conf: Add the following line: Option "RandRRotation" "on" in Section "Device" after BoardName. +++++++++++++++ Added TestScreenMode02NEWT which includes 4 tests 1- Rotate 90 2- Rotate 180 3- Rotate 270 4- Rotate with screen mode change should fail if screen rotation not implemented natively. (4) withh fail if screen mode not impl natively as well.
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