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authorSven Gothel <[email protected]>2013-07-15 13:39:22 +0200
committerSven Gothel <[email protected]>2013-07-15 13:39:22 +0200
commit3a0d7703da32e9a5ddf08a334f18588a78038d88 (patch)
tree48c8d89fa29e4425bcb25056d9396e9ea4db44d1 /make/config/jogl/gl-if-gl2_es2.cfg
parent2b6f60f67e470da2217dfc8ea9ddd566357715d4 (diff)
Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)
ES3 / GL4.3: - Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version. - GL3/gl3* -> GL/glcorearb* - Explicitly preserve ES2_compatibility and ES3_compatibility in header, most extension grouping was removed in new headers. - Always load all GLHeader to ensure proper extension association across all profiles. - Unified method signatures - Added GL_EXT_map_buffer_range to core - Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl. - Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist. This allows removing initialization checks, i.e. for all buffer validations. - BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs. - GLJavaMethodBindingEmitter: Simply print the - No GL duplication due to new intermediate interfaces, see below - OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates): GLBase - GL - GL2ES2 - GLES2 GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ] - Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext via is*() and get*(). - GLContext*: - isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3) - Added ctxProfile argument to allow handling ES versions: - getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..) - mapGLVersions(..) prepared for ES ARB/KHR validation - EGLContext checks ES3 (via old ctx's GL_VERSION) - ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES. - Prelim tests w/ Mesa 9.1.3 GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)] - TODO: - Use KHR_create_context in EGLContext.createContextARBImpl(..) - More tests (Mobile, ..) +++ Misc: - GLContext*: - Complete glAllocateMemoryNV w/ glFreeMemoryNV.
Diffstat (limited to 'make/config/jogl/gl-if-gl2_es2.cfg')
-rw-r--r--make/config/jogl/gl-if-gl2_es2.cfg57
1 files changed, 3 insertions, 54 deletions
diff --git a/make/config/jogl/gl-if-gl2_es2.cfg b/make/config/jogl/gl-if-gl2_es2.cfg
index 85e799298..0ad140eb2 100644
--- a/make/config/jogl/gl-if-gl2_es2.cfg
+++ b/make/config/jogl/gl-if-gl2_es2.cfg
@@ -14,45 +14,9 @@ Extends GL2ES2 GL
HierarchicalNativeOutput false
Include gl-common.cfg
Include gl-common-extensions.cfg
-Include gl-if-gl3-ignores.cfg
-Include gl-if-gl4-ignores.cfg
-
-RenameExtensionIntoCore GL_OES_texture_3D
-RenameExtensionIntoCore GL_OES_get_program_binary
-
-# Ignore all ES 2.X only stuff ..
-DropUniqVendorExtensions AMD
-DropUniqVendorExtensions ANGLE
-DropUniqVendorExtensions ARM
-DropUniqVendorExtensions APPLE
-DropUniqVendorExtensions ATI
-DropUniqVendorExtensions IMG
-DropUniqVendorExtensions QCOM
-DropUniqVendorExtensions NV
-DropUniqVendorExtensions VIV
-
-IgnoreExtension GL_EXT_discard_framebuffer
-IgnoreExtension GL_OES_compressed_paletted_texture
-IgnoreExtension GL_OES_compressed_ETC1_RGB8_texture
-IgnoreExtension GL_OES_vertex_array_object
-IgnoreExtension GL_OES_texture_half_float
-IgnoreExtension GL_OES_vertex_half_float
-IgnoreExtension GL_OES_EGL_image_external
-IgnoreExtension GL_EXT_debug_marker
-IgnoreExtension GL_EXT_debug_label
-IgnoreExtension GL_EXT_multisampled_render_to_texture
-
-# isn't included in GL2
-# includes GL_STATE_RESTORE, which hasn't the QCOM suffix
-IgnoreExtension GL_QCOM_extended_get
-Ignore GL_STATE_RESTORE
-Ignore GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET
-
-# Ignore ^gl.*x(v)?(OES)?
-Ignore glEGL.*
-#Ignore glFramebufferVertexAttribArrayNV
-#Ignore glCoverageOperationNV
-#Ignore glCoverageMaskNV
+Include gl2_es2-common.cfg
+Include gl-if-gl2_es2-ignores.cfg
+Include gl-if-luminance-ignore.cfg
# Ignore GL_ARB_ES2_compatibility functions for interface code generation
# since we need our own javadoc header for a detailed description
@@ -62,9 +26,6 @@ Ignore glGetShaderPrecisionFormat
Ignore glDepthRangef
Ignore glClearDepthf
-CustomJavaCode GL2ES2 public void glClearDepth( double depth );
-CustomJavaCode GL2ES2 public void glDepthRange(double zNear, double zFar);
-
IncludeAs CustomJavaCode GL2ES2 gl-if-CustomJavaCode-gl2_es2.java
# dummy procaddress config / force procaddress for comments
@@ -73,20 +34,8 @@ ProcAddressTableClassName DontGenerateProcAddressTableStuff
GetProcAddressTableExpr DontGenerateProcAddressTableStuff
ForceProcAddressGen __ALL__
-# Inform the glue code generator of the association between #defines
-# and functions and the extensions in which they are defined
-# This also gives a better API doc since it includes all extension names.
-GLHeader GLES2/gl2.h
-GLHeader GLES2/gl2ext.h
-GLHeader GL/gl.h
-GLHeader GL/glext.h
-
# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true
-CustomJavaCode GL2ES2 public void glVertexAttribPointer(GLArrayData array);
-CustomJavaCode GL2ES2 public void glUniform(GLUniformData data);
-CustomJavaCode GL2ES2
-
Import java.io.PrintStream