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authorSven Gothel <[email protected]>2010-08-24 02:39:14 +0200
committerSven Gothel <[email protected]>2010-08-24 02:39:14 +0200
commitca119c97340caf325cd682c5fdbe8f794a35ac0e (patch)
tree3ad60aff37fe6e6167db14c3f3f4fcbf36e6a535 /make/config/jogl/gl-if-gl2_es2.cfg
parent8d55c437547a697b7d0bd4dd81b6669209cf912f (diff)
Add OpenGL 3.3, 4.0 and 4.1 language mapping.
- Update header: - GL/glext.h to khronos 2010-08-03 - GL3/gl3.h to khronos 2010-08-03 - Move platform code to GL/glplatform.h GL3/glplatform.h - Unify 64bit typedefs: gl-64bit-types.h - Move GL 3.[123] and 4.[01] complete subsumed extension enums and functions into their extension spec and just reference them. This ensures proper extension availability via lower OpenGL profiles, hence a proper GL2GL3 interface. - GL3/GL4 cleanup: - make-glextension-depignore.sh: determine required GL version for extensions for proper positioning, ie GL2GL3 or GL3 or GL4 via gluegen IgnoreExtension commands. - use ARB_ES2_compatibility for common GL2ES2 methods, if available - consolidated gl2-gl4 subsumed extension to gl-common.cfg - Missing GL3/GL4 Functions: glMultiDrawElementsBaseVertex glDebugMessageCallbackARB glDebugMessageCallbackAMD - TODO (new feature integration): - ARB_ES2_compatibility / ARB_get_program_binary for com/jogamp/opengl/util/glsl, ie - store binaries com/jogamp/opengl/util/glsl/sdk/CompileShader* - query supported binary formats (enums ?) - optional prio binaries - ARB_ES2_compatibility, if available GLES2/GL2ES12 would be available - ARB_separate_shader_objects for com/jogamp/opengl/util/glsl, ie - swizzle vertex/fragment shader in programs - ..
Diffstat (limited to 'make/config/jogl/gl-if-gl2_es2.cfg')
-rw-r--r--make/config/jogl/gl-if-gl2_es2.cfg13
1 files changed, 12 insertions, 1 deletions
diff --git a/make/config/jogl/gl-if-gl2_es2.cfg b/make/config/jogl/gl-if-gl2_es2.cfg
index 63f96d906..eedb5751d 100644
--- a/make/config/jogl/gl-if-gl2_es2.cfg
+++ b/make/config/jogl/gl-if-gl2_es2.cfg
@@ -10,21 +10,32 @@ ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.jav
HierarchicalNativeOutput false
Include gl-common.cfg
Include gl-common-extensions.cfg
+Include gl-if-gl3-ignores.cfg
+Include gl-if-gl4-ignores.cfg
JavaOutputDir gensrc/classes
NativeOutputDir gensrc/native/jogl
# Ignore all ES 2.X only stuff ..
# Ignore ^gl.*x(v)?(OES)?
-Ignore glGetShaderPrecisionFormat
Ignore glEGL.*
#Ignore glFramebufferVertexAttribArrayNV
#Ignore glCoverageOperationNV
#Ignore glCoverageMaskNV
+# Ignore GL_ARB_ES2_compatibility functions for interface code generation
+# since we need our own javadoc header for a detailed description
+Ignore glReleaseShaderCompiler
+Ignore glShaderBinary
+Ignore glGetShaderPrecisionFormat
+Ignore glDepthRangef
+Ignore glClearDepthf
+
CustomJavaCode GL2ES2 public void glClearDepth( double depth );
CustomJavaCode GL2ES2 public void glDepthRange(double zNear, double zFar);
+IncludeAs CustomJavaCode GL2ES2 gl-if-CustomJavaCode-gl2_es2.java
+
EmitProcAddressTable false
ProcAddressTableClassName DontGenerateProcAddressTableStuff
GetProcAddressTableExpr DontGenerateProcAddressTableStuff