diff options
author | Petr Skramovsky <[email protected]> | 2013-07-17 09:20:46 +0200 |
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committer | Petr Skramovsky <[email protected]> | 2013-07-17 09:20:46 +0200 |
commit | 9fce91044649c9f97bd94c5791a10270afad7570 (patch) | |
tree | a69fa244ddeb78e52248d4306a4ecc6b27e924da /make/config/jogl/gl-if-gl2_es2.cfg | |
parent | 5116d72f0150bdd6353ee664ef76e414bd61f87e (diff) | |
parent | bfb10d309d97c19a33f9b6758f647186f8e0ddd6 (diff) |
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'make/config/jogl/gl-if-gl2_es2.cfg')
-rw-r--r-- | make/config/jogl/gl-if-gl2_es2.cfg | 57 |
1 files changed, 3 insertions, 54 deletions
diff --git a/make/config/jogl/gl-if-gl2_es2.cfg b/make/config/jogl/gl-if-gl2_es2.cfg index 85e799298..0ad140eb2 100644 --- a/make/config/jogl/gl-if-gl2_es2.cfg +++ b/make/config/jogl/gl-if-gl2_es2.cfg @@ -14,45 +14,9 @@ Extends GL2ES2 GL HierarchicalNativeOutput false Include gl-common.cfg Include gl-common-extensions.cfg -Include gl-if-gl3-ignores.cfg -Include gl-if-gl4-ignores.cfg - -RenameExtensionIntoCore GL_OES_texture_3D -RenameExtensionIntoCore GL_OES_get_program_binary - -# Ignore all ES 2.X only stuff .. -DropUniqVendorExtensions AMD -DropUniqVendorExtensions ANGLE -DropUniqVendorExtensions ARM -DropUniqVendorExtensions APPLE -DropUniqVendorExtensions ATI -DropUniqVendorExtensions IMG -DropUniqVendorExtensions QCOM -DropUniqVendorExtensions NV -DropUniqVendorExtensions VIV - -IgnoreExtension GL_EXT_discard_framebuffer -IgnoreExtension GL_OES_compressed_paletted_texture -IgnoreExtension GL_OES_compressed_ETC1_RGB8_texture -IgnoreExtension GL_OES_vertex_array_object -IgnoreExtension GL_OES_texture_half_float -IgnoreExtension GL_OES_vertex_half_float -IgnoreExtension GL_OES_EGL_image_external -IgnoreExtension GL_EXT_debug_marker -IgnoreExtension GL_EXT_debug_label -IgnoreExtension GL_EXT_multisampled_render_to_texture - -# isn't included in GL2 -# includes GL_STATE_RESTORE, which hasn't the QCOM suffix -IgnoreExtension GL_QCOM_extended_get -Ignore GL_STATE_RESTORE -Ignore GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET - -# Ignore ^gl.*x(v)?(OES)? -Ignore glEGL.* -#Ignore glFramebufferVertexAttribArrayNV -#Ignore glCoverageOperationNV -#Ignore glCoverageMaskNV +Include gl2_es2-common.cfg +Include gl-if-gl2_es2-ignores.cfg +Include gl-if-luminance-ignore.cfg # Ignore GL_ARB_ES2_compatibility functions for interface code generation # since we need our own javadoc header for a detailed description @@ -62,9 +26,6 @@ Ignore glGetShaderPrecisionFormat Ignore glDepthRangef Ignore glClearDepthf -CustomJavaCode GL2ES2 public void glClearDepth( double depth ); -CustomJavaCode GL2ES2 public void glDepthRange(double zNear, double zFar); - IncludeAs CustomJavaCode GL2ES2 gl-if-CustomJavaCode-gl2_es2.java # dummy procaddress config / force procaddress for comments @@ -73,20 +34,8 @@ ProcAddressTableClassName DontGenerateProcAddressTableStuff GetProcAddressTableExpr DontGenerateProcAddressTableStuff ForceProcAddressGen __ALL__ -# Inform the glue code generator of the association between #defines -# and functions and the extensions in which they are defined -# This also gives a better API doc since it includes all extension names. -GLHeader GLES2/gl2.h -GLHeader GLES2/gl2ext.h -GLHeader GL/gl.h -GLHeader GL/glext.h - # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true -CustomJavaCode GL2ES2 public void glVertexAttribPointer(GLArrayData array); -CustomJavaCode GL2ES2 public void glUniform(GLUniformData data); -CustomJavaCode GL2ES2 - Import java.io.PrintStream |