diff options
author | Sven Gothel <[email protected]> | 2013-07-15 13:39:22 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-07-15 13:39:22 +0200 |
commit | 3a0d7703da32e9a5ddf08a334f18588a78038d88 (patch) | |
tree | 48c8d89fa29e4425bcb25056d9396e9ea4db44d1 /make/config/jogl/gl-if-gl2_es2.cfg | |
parent | 2b6f60f67e470da2217dfc8ea9ddd566357715d4 (diff) |
Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)
ES3 / GL4.3:
- Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version.
- GL3/gl3* -> GL/glcorearb*
- Explicitly preserve ES2_compatibility and ES3_compatibility in header,
most extension grouping was removed in new headers.
- Always load all GLHeader to ensure proper extension association across all profiles.
- Unified method signatures
- Added GL_EXT_map_buffer_range to core
- Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl.
- Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist.
This allows removing initialization checks, i.e. for all buffer validations.
- BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs.
- GLJavaMethodBindingEmitter: Simply print the
- No GL duplication due to new intermediate interfaces, see below
- OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates):
GLBase - GL - GL2ES2 - GLES2
GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ]
- Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext
via is*() and get*().
- GLContext*:
- isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3)
- Added ctxProfile argument to allow handling ES versions:
- getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..)
- mapGLVersions(..) prepared for ES ARB/KHR validation
- EGLContext checks ES3 (via old ctx's GL_VERSION)
- ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES.
- Prelim tests w/ Mesa 9.1.3
GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)]
- TODO:
- Use KHR_create_context in EGLContext.createContextARBImpl(..)
- More tests (Mobile, ..)
+++
Misc:
- GLContext*:
- Complete glAllocateMemoryNV w/ glFreeMemoryNV.
Diffstat (limited to 'make/config/jogl/gl-if-gl2_es2.cfg')
-rw-r--r-- | make/config/jogl/gl-if-gl2_es2.cfg | 57 |
1 files changed, 3 insertions, 54 deletions
diff --git a/make/config/jogl/gl-if-gl2_es2.cfg b/make/config/jogl/gl-if-gl2_es2.cfg index 85e799298..0ad140eb2 100644 --- a/make/config/jogl/gl-if-gl2_es2.cfg +++ b/make/config/jogl/gl-if-gl2_es2.cfg @@ -14,45 +14,9 @@ Extends GL2ES2 GL HierarchicalNativeOutput false Include gl-common.cfg Include gl-common-extensions.cfg -Include gl-if-gl3-ignores.cfg -Include gl-if-gl4-ignores.cfg - -RenameExtensionIntoCore GL_OES_texture_3D -RenameExtensionIntoCore GL_OES_get_program_binary - -# Ignore all ES 2.X only stuff .. -DropUniqVendorExtensions AMD -DropUniqVendorExtensions ANGLE -DropUniqVendorExtensions ARM -DropUniqVendorExtensions APPLE -DropUniqVendorExtensions ATI -DropUniqVendorExtensions IMG -DropUniqVendorExtensions QCOM -DropUniqVendorExtensions NV -DropUniqVendorExtensions VIV - -IgnoreExtension GL_EXT_discard_framebuffer -IgnoreExtension GL_OES_compressed_paletted_texture -IgnoreExtension GL_OES_compressed_ETC1_RGB8_texture -IgnoreExtension GL_OES_vertex_array_object -IgnoreExtension GL_OES_texture_half_float -IgnoreExtension GL_OES_vertex_half_float -IgnoreExtension GL_OES_EGL_image_external -IgnoreExtension GL_EXT_debug_marker -IgnoreExtension GL_EXT_debug_label -IgnoreExtension GL_EXT_multisampled_render_to_texture - -# isn't included in GL2 -# includes GL_STATE_RESTORE, which hasn't the QCOM suffix -IgnoreExtension GL_QCOM_extended_get -Ignore GL_STATE_RESTORE -Ignore GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET - -# Ignore ^gl.*x(v)?(OES)? -Ignore glEGL.* -#Ignore glFramebufferVertexAttribArrayNV -#Ignore glCoverageOperationNV -#Ignore glCoverageMaskNV +Include gl2_es2-common.cfg +Include gl-if-gl2_es2-ignores.cfg +Include gl-if-luminance-ignore.cfg # Ignore GL_ARB_ES2_compatibility functions for interface code generation # since we need our own javadoc header for a detailed description @@ -62,9 +26,6 @@ Ignore glGetShaderPrecisionFormat Ignore glDepthRangef Ignore glClearDepthf -CustomJavaCode GL2ES2 public void glClearDepth( double depth ); -CustomJavaCode GL2ES2 public void glDepthRange(double zNear, double zFar); - IncludeAs CustomJavaCode GL2ES2 gl-if-CustomJavaCode-gl2_es2.java # dummy procaddress config / force procaddress for comments @@ -73,20 +34,8 @@ ProcAddressTableClassName DontGenerateProcAddressTableStuff GetProcAddressTableExpr DontGenerateProcAddressTableStuff ForceProcAddressGen __ALL__ -# Inform the glue code generator of the association between #defines -# and functions and the extensions in which they are defined -# This also gives a better API doc since it includes all extension names. -GLHeader GLES2/gl2.h -GLHeader GLES2/gl2ext.h -GLHeader GL/gl.h -GLHeader GL/glext.h - # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true -CustomJavaCode GL2ES2 public void glVertexAttribPointer(GLArrayData array); -CustomJavaCode GL2ES2 public void glUniform(GLUniformData data); -CustomJavaCode GL2ES2 - Import java.io.PrintStream |