diff options
author | Sven Gothel <[email protected]> | 2015-03-06 09:45:48 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2015-03-06 09:45:48 +0100 |
commit | 0d59bd4c655ef9a27f127000848aae7f07f240ae (patch) | |
tree | 3ac18e10e105ad70227bbb2205294ac3e6462c0e /make/config/jogl/gl-if-gl2_es3-ignores.cfg | |
parent | 0674a3678d747335ad36f0f57e3bdc9c168f0dcf (diff) |
Bug 1135 - Change all GlueGen config files, supporting EGL 1.5 , ES 3.1 and GL 4.5
Diffstat (limited to 'make/config/jogl/gl-if-gl2_es3-ignores.cfg')
-rw-r--r-- | make/config/jogl/gl-if-gl2_es3-ignores.cfg | 82 |
1 files changed, 80 insertions, 2 deletions
diff --git a/make/config/jogl/gl-if-gl2_es3-ignores.cfg b/make/config/jogl/gl-if-gl2_es3-ignores.cfg index 172857840..e3e843771 100644 --- a/make/config/jogl/gl-if-gl2_es3-ignores.cfg +++ b/make/config/jogl/gl-if-gl2_es3-ignores.cfg @@ -1,4 +1,6 @@ -# Ignore all ES 3.X only stuff .. +# Ignoring API only available on ES3 +# + DropUniqVendorExtensions ANGLE DropUniqVendorExtensions ARM DropUniqVendorExtensions APPLE @@ -26,7 +28,6 @@ IgnoreExtension GL_ANGLE_translated_shader_source IgnoreExtension GL_EXT_debug_label IgnoreExtension GL_EXT_debug_marker IgnoreExtension GL_EXT_discard_framebuffer -IgnoreExtension GL_EXT_disjoint_timer_query IgnoreExtension GL_EXT_draw_buffers IgnoreExtension GL_EXT_multisampled_render_to_texture IgnoreExtension GL_EXT_multiview_draw_buffers @@ -40,6 +41,83 @@ IgnoreExtension GL_OES_texture_half_float IgnoreExtension GL_OES_EGL_image_external IgnoreExtension GL_FJ_shader_binary_GCCSO +# +# Ignored new extensions added in gl2ext.h ]2013-06-25..2015-01-26] +# see jogl/make/scripts/diff-gl2ext.sh +# +IgnoreExtension GL_ANDROID_extension_pack_es31a +IgnoreExtension GL_APPLE_clip_distance +IgnoreExtension GL_APPLE_color_buffer_packed_float +IgnoreExtension GL_APPLE_texture_packed_float +IgnoreExtension GL_ARM_shader_framebuffer_fetch +IgnoreExtension GL_ARM_shader_framebuffer_fetch_depth_stencil +IgnoreExtension GL_DMP_program_binary +IgnoreExtension GL_EXT_draw_buffers_indexed +IgnoreExtension GL_EXT_draw_elements_base_vertex +IgnoreExtension GL_EXT_draw_instanced +IgnoreExtension GL_EXT_geometry_point_size +IgnoreExtension GL_EXT_geometry_shader +IgnoreExtension GL_EXT_gpu_shader5 +IgnoreExtension GL_EXT_instanced_arrays +IgnoreExtension GL_EXT_multi_draw_indirect +IgnoreExtension GL_EXT_primitive_bounding_box +IgnoreExtension GL_EXT_pvrtc_sRGB +IgnoreExtension GL_EXT_render_snorm +IgnoreExtension GL_EXT_shader_implicit_conversions +IgnoreExtension GL_EXT_shader_integer_mix +IgnoreExtension GL_EXT_shader_io_blocks +IgnoreExtension GL_EXT_shader_pixel_local_storage +IgnoreExtension GL_EXT_tessellation_point_size +IgnoreExtension GL_EXT_tessellation_shader +#IgnoreExtension GL_EXT_texture_border_clamp +IgnoreExtension GL_EXT_texture_buffer +#IgnoreExtension GL_EXT_texture_compression_s3tc +IgnoreExtension GL_EXT_texture_cube_map_array +IgnoreExtension GL_EXT_texture_norm16 +IgnoreExtension GL_EXT_texture_sRGB_decode +IgnoreExtension GL_EXT_texture_view +IgnoreExtension GL_INTEL_performance_query +IgnoreExtension GL_KHR_blend_equation_advanced +#IgnoreExtension GL_KHR_blend_equation_advanced_coherent +IgnoreExtension GL_KHR_context_flush_control +IgnoreExtension GL_KHR_robust_buffer_access_behavior +IgnoreExtension GL_KHR_robustness +IgnoreExtension GL_KHR_texture_compression_astc_hdr +IgnoreExtension GL_NV_bindless_texture +IgnoreExtension GL_NV_blend_equation_advanced +IgnoreExtension GL_NV_blend_equation_advanced_coherent +IgnoreExtension GL_NV_conditional_render +IgnoreExtension GL_NV_copy_buffer +IgnoreExtension GL_NV_explicit_attrib_location +IgnoreExtension GL_NV_image_formats +IgnoreExtension GL_NV_internalformat_sample_query +IgnoreExtension GL_NV_non_square_matrices +IgnoreExtension GL_NV_path_rendering +IgnoreExtension GL_NV_shader_noperspective_interpolation +IgnoreExtension GL_NV_viewport_array +IgnoreExtension GL_OES_compressed_ETC1_RGB8_sub_texture +IgnoreExtension GL_OES_draw_buffers_indexed +IgnoreExtension GL_OES_draw_elements_base_vertex +IgnoreExtension GL_OES_EGL_image_external_essl3 +IgnoreExtension GL_OES_geometry_point_size +IgnoreExtension GL_OES_geometry_shader +IgnoreExtension GL_OES_gpu_shader5 +IgnoreExtension GL_OES_primitive_bounding_box +IgnoreExtension GL_OES_sample_shading +IgnoreExtension GL_OES_sample_variables +IgnoreExtension GL_OES_shader_image_atomic +IgnoreExtension GL_OES_shader_io_blocks +IgnoreExtension GL_OES_shader_multisample_interpolation +IgnoreExtension GL_OES_tessellation_point_size +IgnoreExtension GL_OES_tessellation_shader +#IgnoreExtension GL_OES_texture_border_clamp +IgnoreExtension GL_OES_texture_buffer +IgnoreExtension GL_OES_texture_compression_astc +IgnoreExtension GL_OES_texture_cube_map_array +IgnoreExtension GL_OES_texture_stencil8 +IgnoreExtension GL_OES_texture_storage_multisample_2d_array +IgnoreExtension GL_OES_texture_view + # includes GL_STATE_RESTORE, which hasn't the QCOM suffix IgnoreExtension GL_QCOM_extended_get Ignore GL_STATE_RESTORE |