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authorSven Gothel <[email protected]>2013-07-15 13:39:22 +0200
committerSven Gothel <[email protected]>2013-07-15 13:39:22 +0200
commit3a0d7703da32e9a5ddf08a334f18588a78038d88 (patch)
tree48c8d89fa29e4425bcb25056d9396e9ea4db44d1 /make/config/jogl/gl-if-gl2_es3-ignores.cfg
parent2b6f60f67e470da2217dfc8ea9ddd566357715d4 (diff)
Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)
ES3 / GL4.3: - Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version. - GL3/gl3* -> GL/glcorearb* - Explicitly preserve ES2_compatibility and ES3_compatibility in header, most extension grouping was removed in new headers. - Always load all GLHeader to ensure proper extension association across all profiles. - Unified method signatures - Added GL_EXT_map_buffer_range to core - Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl. - Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist. This allows removing initialization checks, i.e. for all buffer validations. - BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs. - GLJavaMethodBindingEmitter: Simply print the - No GL duplication due to new intermediate interfaces, see below - OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates): GLBase - GL - GL2ES2 - GLES2 GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ] - Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext via is*() and get*(). - GLContext*: - isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3) - Added ctxProfile argument to allow handling ES versions: - getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..) - mapGLVersions(..) prepared for ES ARB/KHR validation - EGLContext checks ES3 (via old ctx's GL_VERSION) - ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES. - Prelim tests w/ Mesa 9.1.3 GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)] - TODO: - Use KHR_create_context in EGLContext.createContextARBImpl(..) - More tests (Mobile, ..) +++ Misc: - GLContext*: - Complete glAllocateMemoryNV w/ glFreeMemoryNV.
Diffstat (limited to 'make/config/jogl/gl-if-gl2_es3-ignores.cfg')
-rw-r--r--make/config/jogl/gl-if-gl2_es3-ignores.cfg47
1 files changed, 47 insertions, 0 deletions
diff --git a/make/config/jogl/gl-if-gl2_es3-ignores.cfg b/make/config/jogl/gl-if-gl2_es3-ignores.cfg
new file mode 100644
index 000000000..172857840
--- /dev/null
+++ b/make/config/jogl/gl-if-gl2_es3-ignores.cfg
@@ -0,0 +1,47 @@
+# Ignore all ES 3.X only stuff ..
+DropUniqVendorExtensions ANGLE
+DropUniqVendorExtensions ARM
+DropUniqVendorExtensions APPLE
+DropUniqVendorExtensions ATI
+DropUniqVendorExtensions IMG
+DropUniqVendorExtensions QCOM
+DropUniqVendorExtensions NV
+DropUniqVendorExtensions VIV
+
+Ignore glEGL.*
+
+IgnoreExtension GL_AMD_compressed_3DC_texture
+IgnoreExtension GL_AMD_compressed_ATC_texture
+IgnoreExtension GL_AMD_program_binary_Z400
+IgnoreExtension GL_AMD_performance_monitor
+
+IgnoreExtension GL_ANGLE_depth_texture
+IgnoreExtension GL_ANGLE_instanced_arrays
+IgnoreExtension GL_ANGLE_pack_reverse_row_order
+IgnoreExtension GL_ANGLE_program_binary
+IgnoreExtension GL_ANGLE_texture_compression_dxt3
+IgnoreExtension GL_ANGLE_texture_compression_dxt5
+IgnoreExtension GL_ANGLE_texture_usage
+IgnoreExtension GL_ANGLE_translated_shader_source
+IgnoreExtension GL_EXT_debug_label
+IgnoreExtension GL_EXT_debug_marker
+IgnoreExtension GL_EXT_discard_framebuffer
+IgnoreExtension GL_EXT_disjoint_timer_query
+IgnoreExtension GL_EXT_draw_buffers
+IgnoreExtension GL_EXT_multisampled_render_to_texture
+IgnoreExtension GL_EXT_multiview_draw_buffers
+IgnoreExtension GL_EXT_shader_framebuffer_fetch
+IgnoreExtension GL_OES_compressed_paletted_texture
+IgnoreExtension GL_OES_compressed_ETC1_RGB8_texture
+IgnoreExtension GL_OES_vertex_array_object
+IgnoreExtension GL_OES_vertex_half_float
+IgnoreExtension GL_OES_surfaceless_context
+IgnoreExtension GL_OES_texture_half_float
+IgnoreExtension GL_OES_EGL_image_external
+IgnoreExtension GL_FJ_shader_binary_GCCSO
+
+# includes GL_STATE_RESTORE, which hasn't the QCOM suffix
+IgnoreExtension GL_QCOM_extended_get
+Ignore GL_STATE_RESTORE
+
+Ignore GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET