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authorSven Gothel <[email protected]>2013-08-23 01:02:33 +0200
committerSven Gothel <[email protected]>2013-08-23 01:02:33 +0200
commit474ce65081ecd452215bc07ab866666cb11ca8b1 (patch)
tree8ce81c8132a4412d5d27748ddbc087094ad4c462 /make/config/jogl/gl-if-gl3_es3.cfg
parent4dc4a32720e7b176e6811c0eaa8ddc060e1468da (diff)
GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-5) - WIP
- Update/fix GLMediaPlayer API doc - GLMediaEventListener: Add event bits for all state changes to be delivered via attributesChanged(..) - StreamWorker / Decoder Thread: - Use StreamWorker only ! - Handle exceptions on StreamWorker via StreamException - Handles stream initialization and decoding (-> initStream(..)) - Split initGLStream(..) -> initStream(..) + initGL(GL) - allow initStream(..)'s implementation being executed on StreamWorker - allow GL initialization to be 'postponed' when stream is read, i.e. non blocking stream initialization (UI .. etc) - Handle EOS via END_OF_STREAM_PTS -> pause/event - Video: Use lock-free LFRingbuffer, similar to ALAudioSink (commit f18a94b3defef16e98badd6d99f2422609aa56c5) +++ - FFMPEGDynamicLibraryBundleInfo - Add avcodec's: - avcodec_get_frame_defaults, avcodec_free_frame (54.28.0), avcodec_flush_buffers, - Add avutil's: - av_frame_unref (55.0.0) - Add avformat's: - avformat_seek_file (??) +++ - FFMPEGMediaPlayer Native: - add 'snoop' video frames for a/v frame count relation. disabled per default, since no more needed due to ALAudioSink's grow-buffer usage of LFRingbuffer. - use sp_avcodec_free_frame if available - 'useRefCountedFrames=1' for libav 55.0 to cache more than one audio frame, not used since ALAudioSink's OpenAL usage does not require it (copies data once). Note: the above snooped-video frame count is used here. - use only one cached audio-frame (-> see above, OpenAL copies data once), while reusing the NIO buffer! - Perform OpenGL sync (glFinish) in native code! - find proper PTS value, i.e. either frame's PTS or DTS, see 'PTSStats'. - FFMPEGMediaPlayer Java: - use private fields - simplified code due to above changes. +++ Working Tests: MovieSimple and MovieCube TODO-1: Fix - Android - OMXGLMediaPlayer TODO-2: - Fix issue where async audio frames arrive much later than 1st video frame, i.e. around 300ms. - Default TextureCount .. maybe 3 ? - Adding Audio synchronization ? - Find 'truth' about correlation of audio and video PTS values, currently, we assume both to be unrelated ?
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<div align="center"><font color="#005177" size="+2">Welcome to the JOGL API
   Project! </font></div>
         
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                  <div align="left"><font color="#ffffff"><strong>Overview</strong></font></div>
                      </td>
                    </tr>
                   <tr>
                     <td bgcolor="#F8F8F8" valign="top">                
                                                                        
     
                  <div align="justify">                                  
                                                            
                  <p>

The JOGL project hosts the development version of the Java&trade;
Binding for the OpenGL&reg; API (<a
href="http://jcp.org/en/jsr/detail?id=231">JSR-231</a>), and is
designed to provide hardware-supported 3D graphics to applications
written in Java. JOGL provides full access to the APIs in the OpenGL
2.0 specification as well as nearly all vendor extensions, and
integrates with the AWT and Swing widget sets. It is part of a suite
of open-source technologies initiated by the Game Technology Group at
Sun Microsystems.
                   </p>
                   
                  <p>Please see the <a
 href="https://jogl-demos.dev.java.net/">JOGL demos</a> for illustrations of
advanced OpenGL techniques now possible with the Java platform.
                   </p>

<p>Documentation is available for <a
href="https://jogl.dev.java.net/unbranded-source/browse/*checkout*/jogl/doc/userguide/index.html?rev=HEAD&content-type=text/html">developers
wishing to use</a> JOGL in their applications as well as those wishing
to <a
href="https://jogl.dev.java.net/unbranded-source/browse/*checkout*/jogl/doc/HowToBuild.html?rev=HEAD&amp;content-type=text/html">build
the JOGL source tree</a>.
                   </p>
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                  <div align="left"><font color="#ffffff"><strong>Downloads</strong></font></div>
                      </td>
                    </tr>
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                      <td valign="top" bgcolor="#F8F8F8">               
                                                           
                  <ul>
                         <li><a href="#NIGHTLY">Current nightly build</a></li>

                         <li><a

 href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&expandFolder=5971"
 target="_blank">Current release build (JSR-231 1.0.0)</a></li>

                         <li><a
 href="https://jogl.dev.java.net/servlets/ProjectDocumentList"
 target="_blank">Archived release and pre-release builds</a></li>

                        
                  </ul>
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              </tbody>                                                  
 
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 cellspacing="1" width="100%">
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                     <td bgcolor="#6E94B7" valign="top">                
                                                                        
     
                  <div align="left"><font color="#ffffff"><strong>Useful
                   Links</strong></font></div>
                      </td>
                    </tr>
                   <tr>
                      <td valign="top" bgcolor="#F8F8F8">               
                                                           
                  <ul>
                         <li><a href="http://www.opengl.org"
 target="_blank">OpenGL</a>                        Home</li>
                        <li><a href="https://jogl-demos.dev.java.net/">JOGL
 Demos</a></li>
                        <li><a href="https://gluegen.dev.java.net/">GlueGen</a></li>
                        <li><a
 href="bof0899.pdf">JOGL
  JavaOne 2006 BOF Slides for JOGL</a></li>
                        <li><a
 href="ts1361.pdf">JOGL
  JavaOne 2004 Presentation Slides</a></li>
                        <li><a
 href="2125.pdf">JOGL
  JavaOne 2003 Presentation Slides</a></li>
                       <li><a
 href="http://www.javagaming.org/forums/index.php?board=25.0">JOGL 
 Forums</a></li>
                       <li><a
 href="https://jogl.dev.java.net/unbranded-source/browse/*checkout*/jogl/doc/userguide/index.html?rev=HEAD&content-type=text/html">JOGL User's Guide</a></li>
                      <li><a
 href="3167.pdf">JavaOne
 2002 Slides</a> on <a href="http://jausoft.com/gl4java/">OpenGL for Java</a><br>
                      </li>
                      <li><a
 href="sun-contributor-agreement.pdf">Sun Contributor Agreement</a><br>
                      </li>
                                                                        
                        
                  </ul>
                      </td>
                    </tr>
                                                               
              </tbody>                                                  
 
            </table>
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          </td>
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  </tbody>    
</table>

<table border="0" cellpadding="0" cellspacing="1" width="100%">
       <tbody>
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         <td valign="top" width="100%">                                  
            <table bgcolor="#6E94B7" border="0" cellpadding="5"
 cellspacing="1" width="100%">
                   <tbody>
                   <tr>
                     <td bgcolor="#6E94B7" width="589">                 
                                                                        
    
                  <div align="left"><font color="#ffffff"><strong>Featured Projects</strong></font></div>
                      </td>
                    </tr>
                   <tr>
                     <td bgcolor="#F8F8F8">                             
                  <table border="0" cellpadding="0" cellspacing="0" width="100%">
                  <tr>
                  <td>
The following are a few examples of projects and products using
JOGL. To have your project featured here, please email the <a
href="mailto:kbr@dev.java.net">project owners</a>.
                  </td>
                  </tr>
                  </table>
                  <br>
                  <table border="0" cellpadding="0" cellspacing="0" width="100%">
                   <tr>
                   <td bgcolor="#F8F8F8">
                   <table border="0" cellspacing="15">
                   <tbody>
                   <tr>
                   <td bgcolor="#F8F8F8" width="50%">

<a href="http://bytonic.de/html/jake2.html"><img src="jake2.jpg"
width="160" height="128" align="left" alt="Jake2">Jake2</a> is a port
of id Software's GPL'd Quake II engine from C to Java done by <a
href="http://bytonic.de/">bytonic software</a>. You can run the game
via <a href="http://bytonic.de/html/jake2_webstart.html">Java Web
Start</a> with <b>no manual installation</b> on all of JOGL's
supported platforms.

                   </td>
                   <td bgcolor="#F8F8F8">

<a href="http://www.nascar.com/trackpass/about/raceview/"><img
src="raceview.jpg" width="160" height="92" align="left">RaceView</a>
from NASCAR / NEXTEL, part of the <a
href="http://www.nascar.com/trackpass/">TrackPass</a> package, puts
you in the race. Control the virtual camera angle, listen to the
driver and team, and see crucial statistics and times, all in real
time as the race goes on. RaceView uses JOGL for its 3D rendering.

                   </td>
                   </tr>

                   <tr>
                   <td bgcolor="#F8F8F8" width="50%">

<a href="http://www.shwup.com/"><img src="shwup.jpg" width="160"
height="160" align="left" alt="Shwup">Shwup</a> is a new P2P toy for
sharing photos that uses JOGL for all its rendering. Photos and text
that you drag-and-drop into it instantly shows up and gets teleported
to other users across the world running Shwup. Accompanying your
photos are slick 3D motion graphics that dance to the beats of the
music that you're playing. Welcome to Post-Modern P2P Broadcasting!

                   </td>
                   <td bgcolor="#F8F8F8">

<a href="http://www.artofillusion.org/"><img src="artofillusion.jpg"
width="160" height="117" align="left" alt="Art Of Illusion">Art of
Illusion</a> is a free, open source 3D modelling and rendering
studio. Many of its capabilities rival those found in commercial
programs. Some of the highlights include subdivision surface based
modelling tools, skeleton based animation, and a graphical language
for designing procedural textures and materials. It uses JOGL for
real-time OpenGL rendering in its modeling views.

                   </td>
                   </tr>

                   <tr>
                   <td bgcolor="#F8F8F8" width="50%">

<a href="http://chronotext.org/"><img src="chronotext.jpg" width="160"
height="120" align="left" alt="chronotext">chronotext</a> is a series
of visual design experiments involving animated text and 3D objects
and surfaces. Several examples can be run on-line via <a
href="http://chronotext.org/scriptorium/behind/index.htm">Java Web
Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest
experiments</a> of mapping text on to real 3D surfaces.

                   </td>
                   <td bgcolor="#F8F8F8">

<a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160"
height="127" align="left" alt="FengGUI">FengGUI</a> is a graphical
user interface (GUI) application programming interface (API) based on
OpenGL. FengGUI provides all typical GUI components like buttons,
sliders, trees, text areas, frames, tabs, etc. which are required to
build a complete GUI system. Since it is based on OpenGL, FengGUI fits
well in multimedia and game environments.

                   </td>
                   </tr>

                   <tr>
                   <td bgcolor="#F8F8F8" width="50%">

<a
href="http://www.simulation.com/products/glstudio/glstudio.html"><img
src="glstudio.jpg" width="160" height="135" align="left" alt="GL
Studio">GL Studio</a> is an object oriented rapid application
development tool that allows a user to graphically combine
photographs, 3D models and behavior logic to create advanced 2D and 3D
human machine interfaces.  GL Studio generates Java or C++ source code
which can then be integrated into the user�s application as a user
interface. <a
href="http://www.simulation.com/products/glstudio/java/java.html">Java
code</a> generated with GL Studio can be deployed using
javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses
OpenGL for rendering and GL Studio for Java uses the JOGL API.

                   </td>
                   <td bgcolor="#F8F8F8">

<a href="http://impact.sourceforge.net/"><img src="impact.jpg"
width="160" height="129" align="left" alt="Impact">Impact</a> is a
complete finite element suite including preprocessor, solver and
postprocessor which is useable for simulating dynamic events such as
car crashes or stamping of metal sheets. The suite allows 3D
modelling, solving and viewing of simulation results, all in OpenGL
accelerated graphics through the use of JOGL.

                   </td>
                   </tr>

                   <tr>
                   <td bgcolor="#F8F8F8" width="50%">

<a href="http://www.javapause.com/"><img src="jackflowers.jpg"
width="160" height="120" align="left" alt="Jack Flowers">Jack
Flowers</a> is a 3D platform action and adventure game under
development. Jack is a flower collector (a kind of mutant beetle) who
loves flowers so much that he can't help collecting them. Your goal
through the game is to help Jack pick up flowers to progress through
vegetal levels.

                   </td>
                   <td bgcolor="#F8F8F8" width="50%">

<a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160"
height="122" align="left"></a>The <a
href="http://mbt.sdsc.edu/">Molecular Biology Toolkit</a> is a
Java-based protein visualization and analysis toolkit. The toolkit
provides classes for efficiently loading, managing and manipulating
protein structure and sequence data. The MBT also provides a rich set
of graphical 3D and 2D visualization components which can be easily
"plugged together" to produce applications having sophisticated
graphical user interfaces. Some MBT-based visualization tools are <a
href="http://www.pdb.org/">ProteinWorkshop</a> (<a
href="http://spdc.sdsc.edu/iedb/protein_workshop/viewer7.php">webstart
demo</a>), <a href="http://www.immuneepitope.org/">EpitopeViewer</a>
(<a
href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart
demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>.

                   </td>
                   </tr>

                   <tr>
                   <td bgcolor="#F8F8F8" width="50%">

<a href="http://processing.org/"><img src="processing.jpg" width="160"
height="158" align="left" alt="processing">Processing</a> is an open
source programming language and environment for people who want to
program images, animation, and sound. It is used by students, artists,
designers, architects, researchers, and hobbyists for learning,
prototyping, and production. Processing is developed by artists and
designers as an alternative to proprietary software tools in the same
domain. It uses JOGL for its hardware accelerated 3D rendering
support.

                   </td>
                   <td bgcolor="#F8F8F8" width="50%">

<a href="http://3d-alignment.eu"><img src="strap.jpg" width="160"
height="118" align="left"></a>With <a
href="http://3d-alignment.eu">STRAP</a> you can align your proteins by
sequence and 3D-structure.  STRAP simultaneously displays
3d-structures, amino acid sequence alignment and nucleotide sequences.
It has powerful annotation features.

                   </td>
                   </tr>

                   <tr>
                   <td bgcolor="#F8F8F8" width="50%">

<a href="http://www.vlsolutions.com/"><img src="vldocking.jpg"
width="160" height="113" align="left" alt="VLDocking">VLDocking</a> is
a set of Java components that helps the Swing developer to build
applications with Docking capabilities, and even raise existing
applications to higher standards. It supports docking via drag and
drop, enhanced toolbars, closable tabs, and more. It fully supports
heavyweight components such as JOGL's GLCanvas in a docking
environment.

                   </td>
                   </tr>

                   </tbody>
                   </table>
            </tbody>
            </table>
        </td>
        </tr>
</tbody>
</table>




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                     <td bgcolor="#6E94B7" width="589">                 
                                                                        
    
                  <div align="left"><font color="#ffffff"><strong><a name="NIGHTLY">Current nightly build</a></strong></font></div>
                      </td>
                    </tr>
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                     <td bgcolor="#F8F8F8">                             

<!- BEGIN NIGHTLY -->
<TABLE CELLPADDING=3>
<TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/javadoc_public/>Browsable javadoc</A></TD></TR>
<TR>
<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/javadoc_public.zip> javadoc_public.zip  </A></TD>
<TD>  1070131  bytes </TD>
<TD>  2007-04-04 03:00  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070404-linux-amd64.zip> jogl-1.1.0-pre-20070404-linux-amd64.zip  </A></TD>
<TD>  1256302  bytes </TD>
<TD>  2007-04-04 03:00  </TD>
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<TD>  1231589  bytes </TD>
<TD>  2007-04-04 03:00  </TD>
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<TD>  1138629  bytes </TD>
<TD>  2007-04-04 03:00  </TD>
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<TD>  1266059  bytes </TD>
<TD>  2007-04-04 03:00  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070404-solaris-amd64.zip> jogl-1.1.0-pre-20070404-solaris-amd64.zip  </A></TD>
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<TD>  1237623  bytes </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070404-solaris-sparcv9.zip> jogl-1.1.0-pre-20070404-solaris-sparcv9.zip  </A></TD>
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<TD>  1227449  bytes </TD>
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<TD>  1685137  bytes </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070404-webstart.zip> jogl-1.1.0-pre-20070404-webstart.zip  </A></TD>
<TD>  2762616  bytes </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070404-windows-amd64.zip> jogl-1.1.0-pre-20070404-windows-amd64.zip  </A></TD>
<TD>  1081609  bytes </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-demos-data.jar> jogl-demos-data.jar  </A></TD>
<TD>  7994010  bytes </TD>
<TD>  2007-04-04 03:00  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-demos.jar> jogl-demos.jar  </A></TD>
<TD>  352254  bytes </TD>
<TD>  2007-04-04 03:00  </TD>
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<TR>
<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-demos-util.jar> jogl-demos-util.jar  </A></TD>
<TD>  130798  bytes </TD>
<TD>  2007-04-04 03:00  </TD>
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<!- END NIGHTLY -->
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