diff options
author | Sven Gothel <[email protected]> | 2010-08-24 02:39:14 +0200 |
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committer | Sven Gothel <[email protected]> | 2010-08-24 02:39:14 +0200 |
commit | ca119c97340caf325cd682c5fdbe8f794a35ac0e (patch) | |
tree | 3ad60aff37fe6e6167db14c3f3f4fcbf36e6a535 /make/config/jogl/gl-if-gl4.cfg | |
parent | 8d55c437547a697b7d0bd4dd81b6669209cf912f (diff) |
Add OpenGL 3.3, 4.0 and 4.1 language mapping.
- Update header:
- GL/glext.h to khronos 2010-08-03
- GL3/gl3.h to khronos 2010-08-03
- Move platform code to
GL/glplatform.h
GL3/glplatform.h
- Unify 64bit typedefs: gl-64bit-types.h
- Move GL 3.[123] and 4.[01] complete subsumed extension
enums and functions into their extension spec and just reference them.
This ensures proper extension availability
via lower OpenGL profiles, hence a proper GL2GL3 interface.
- GL3/GL4 cleanup:
- make-glextension-depignore.sh:
determine required GL version for extensions
for proper positioning, ie GL2GL3 or GL3 or GL4
via gluegen IgnoreExtension commands.
- use ARB_ES2_compatibility for common GL2ES2 methods,
if available
- consolidated gl2-gl4 subsumed extension to gl-common.cfg
- Missing GL3/GL4 Functions:
glMultiDrawElementsBaseVertex
glDebugMessageCallbackARB
glDebugMessageCallbackAMD
- TODO (new feature integration):
- ARB_ES2_compatibility / ARB_get_program_binary for com/jogamp/opengl/util/glsl, ie
- store binaries com/jogamp/opengl/util/glsl/sdk/CompileShader*
- query supported binary formats (enums ?)
- optional prio binaries
- ARB_ES2_compatibility, if available GLES2/GL2ES12 would be available
- ARB_separate_shader_objects for com/jogamp/opengl/util/glsl, ie
- swizzle vertex/fragment shader in programs
- ..
Diffstat (limited to 'make/config/jogl/gl-if-gl4.cfg')
-rw-r--r-- | make/config/jogl/gl-if-gl4.cfg | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/make/config/jogl/gl-if-gl4.cfg b/make/config/jogl/gl-if-gl4.cfg new file mode 100644 index 000000000..b660bfaac --- /dev/null +++ b/make/config/jogl/gl-if-gl4.cfg @@ -0,0 +1,33 @@ +# This .cfg file is used to generate the GL interface and implementing class. +JavaOutputDir gensrc/classes +NativeOutputDir gensrc/native/jogl/gl4 + +ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java +ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java +ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2GL3.java +ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL3.java +ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java + +Package javax.media.opengl +Style InterfaceOnly +JavaClass GL4 +Extends GL4 GLBase +Extends GL4 GL +Extends GL4 GL2ES2 +Extends GL4 GL2GL3 +Extends GL4 GL3 +Include gl-common.cfg +Include gl-common-extensions.cfg +Include gl3-desktop.cfg + +EmitProcAddressTable false +ProcAddressTableClassName DontGenerateProcAddressTableStuff +GetProcAddressTableExpr DontGenerateProcAddressTableStuff + + +# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums +TagNativeBinding true + +Include gl3-headers.cfg +Include ../intptr.cfg + |