diff options
author | Sven Gothel <[email protected]> | 2010-04-20 11:46:26 +0200 |
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committer | Sven Gothel <[email protected]> | 2010-04-20 11:46:26 +0200 |
commit | 32790c376583beccd030eecd7c56cbe66d380172 (patch) | |
tree | 894613c7fc6a598aed59db87e5812ef6a44b83dd /make/config/jogl/gl-impl-CustomCCode-gl4bc.c | |
parent | aa7084700bbf74d8bcc98cf0239f57cff2983423 (diff) |
JOGL GL4 preperation (cont):
- All available OpenGL versions (native/platform) are verified at GLProfile
initialization and can be queried ..
A mapping of major,compat -> major,minor,options is created.
- Removal of temp context creation, when creating a context.
This was necessary to query general availability of ARB_create_context.
Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory,
this is no more necessary.
Due to the version mapping, the ARB_create_context paramters are known.
- NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException.
Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB
Hence all X11 calls are covered now.
- X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails
- Flattening the desktop GL* implementation,
all use GL4bcImpl, which reduces the footprint dramatically.
- GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(),
hence the results reflect the actual native context version.
- GLContextImpl makeCurrent/create: Added workflow documentation,
clarified code, defined abstract methods to have a protocol.
- Removed moved files (from here to gluegen),
see gluegen a01cb3d59715a41153380f1977ec75263b762dc6
- NativeLibLoader -> <TYPE>JNILibLoader
- Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34),
ie removed empty catch Throwable ..
- GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug)
Test:
Tests
- Junit
- demos.gears.Gears
- demos.jrefract.JRefract
Platforms
- Linux 64/32 ATI/NVidia
- MacOsX
- Windows (virtualbox 3.1.6, offscreen failed)
TODO/BUGS:
- FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though
- FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available!
- Add GL 3.3 to GL3/gl3ext.h
- Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation
- Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
Diffstat (limited to 'make/config/jogl/gl-impl-CustomCCode-gl4bc.c')
-rw-r--r-- | make/config/jogl/gl-impl-CustomCCode-gl4bc.c | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/make/config/jogl/gl-impl-CustomCCode-gl4bc.c b/make/config/jogl/gl-impl-CustomCCode-gl4bc.c new file mode 100644 index 000000000..bcda20fa4 --- /dev/null +++ b/make/config/jogl/gl-impl-CustomCCode-gl4bc.c @@ -0,0 +1,24 @@ +/* Java->C glue code: + * Java package: com.jogamp.opengl.impl.gl4.GL4bcImpl + * Java method: long dispatch_glMapBuffer(int target, int access) + * C function: void * glMapBuffer(GLenum target, GLenum access); + */ +JNIEXPORT jlong JNICALL +Java_com_jogamp_opengl_impl_gl4_GL4bcImpl_dispatch_1glMapBuffer(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) { + PFNGLMAPBUFFERPROC ptr_glMapBuffer; + void * _res; + ptr_glMapBuffer = (PFNGLMAPBUFFERPROC) (intptr_t) glProcAddress; + assert(ptr_glMapBuffer != NULL); + _res = (* ptr_glMapBuffer) ((GLenum) target, (GLenum) access); + return (jlong) (intptr_t) _res; +} + +/* Java->C glue code: + * Java package: com.jogamp.opengl.impl.gl4.GL4bcImpl + * Java method: ByteBuffer newDirectByteBuffer(long addr, int capacity); + * C function: jobject newDirectByteBuffer(jlong addr, jint capacity); + */ +JNIEXPORT jobject JNICALL +Java_com_jogamp_opengl_impl_gl4_GL4bcImpl_newDirectByteBuffer(JNIEnv *env, jobject _unused, jlong addr, jint capacity) { + return (*env)->NewDirectByteBuffer(env, (void*) (intptr_t) addr, capacity); +} |