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authorSven Gothel <sgothel@jausoft.com>2010-04-20 11:46:26 +0200
committerSven Gothel <sgothel@jausoft.com>2010-04-20 11:46:26 +0200
commit32790c376583beccd030eecd7c56cbe66d380172 (patch)
tree894613c7fc6a598aed59db87e5812ef6a44b83dd /make/config/jogl/gl-impl-CustomJavaCode-common.java
parentaa7084700bbf74d8bcc98cf0239f57cff2983423 (diff)
JOGL GL4 preperation (cont):
- All available OpenGL versions (native/platform) are verified at GLProfile initialization and can be queried .. A mapping of major,compat -> major,minor,options is created. - Removal of temp context creation, when creating a context. This was necessary to query general availability of ARB_create_context. Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory, this is no more necessary. Due to the version mapping, the ARB_create_context paramters are known. - NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException. Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB Hence all X11 calls are covered now. - X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails - Flattening the desktop GL* implementation, all use GL4bcImpl, which reduces the footprint dramatically. - GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(), hence the results reflect the actual native context version. - GLContextImpl makeCurrent/create: Added workflow documentation, clarified code, defined abstract methods to have a protocol. - Removed moved files (from here to gluegen), see gluegen a01cb3d59715a41153380f1977ec75263b762dc6 - NativeLibLoader -> <TYPE>JNILibLoader - Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34), ie removed empty catch Throwable .. - GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug) Test: Tests - Junit - demos.gears.Gears - demos.jrefract.JRefract Platforms - Linux 64/32 ATI/NVidia - MacOsX - Windows (virtualbox 3.1.6, offscreen failed) TODO/BUGS: - FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though - FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available! - Add GL 3.3 to GL3/gl3ext.h - Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation - Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
Diffstat (limited to 'make/config/jogl/gl-impl-CustomJavaCode-common.java')
-rw-r--r--make/config/jogl/gl-impl-CustomJavaCode-common.java74
1 files changed, 58 insertions, 16 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-common.java b/make/config/jogl/gl-impl-CustomJavaCode-common.java
index 564606799..4872490b0 100644
--- a/make/config/jogl/gl-impl-CustomJavaCode-common.java
+++ b/make/config/jogl/gl-impl-CustomJavaCode-common.java
@@ -1,16 +1,58 @@
- public GLProfile getGLProfile() {
- return this.glProfile;
- }
- private GLProfile glProfile;
-
- public int glGetBoundBuffer(int target) {
- return bufferStateTracker.getBoundBufferObject(target, this);
- }
-
- public boolean glIsVBOArrayEnabled() {
- return checkArrayVBOEnabled(false);
- }
-
- public boolean glIsVBOElementEnabled() {
- return checkElementVBOEnabled(false);
- }
+ public GLProfile getGLProfile() {
+ return this.glProfile;
+ }
+ private GLProfile glProfile;
+
+ public int glGetBoundBuffer(int target) {
+ return bufferStateTracker.getBoundBufferObject(target, this);
+ }
+
+ public boolean glIsVBOArrayEnabled() {
+ return checkArrayVBOEnabled(false);
+ }
+
+ public boolean glIsVBOElementEnabled() {
+ return checkElementVBOEnabled(false);
+ }
+
+ public final boolean isGL() {
+ return true;
+ }
+
+ public final GL getGL() throws GLException {
+ return this;
+ }
+
+ public boolean isFunctionAvailable(String glFunctionName) {
+ return _context.isFunctionAvailable(glFunctionName);
+ }
+
+ public boolean isExtensionAvailable(String glExtensionName) {
+ return _context.isExtensionAvailable(glExtensionName);
+ }
+
+ public Object getExtension(String extensionName) {
+ // At this point we don't expose any extensions using this mechanism
+ return null;
+ }
+
+ /** Returns the context this GL object is associated with for better
+ error checking by DebugGL. */
+ public GLContext getContext() {
+ return _context;
+ }
+
+ private GLContextImpl _context;
+
+ public void setSwapInterval(int interval) {
+ _context.setSwapInterval(interval);
+ }
+
+ public int getSwapInterval() {
+ return _context.getSwapInterval();
+ }
+
+ public Object getPlatformGLExtensions() {
+ return _context.getPlatformGLExtensions();
+ }
+