diff options
author | Sven Gothel <[email protected]> | 2012-07-19 21:15:10 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-07-19 21:15:10 +0200 |
commit | 20bf031db719f7baa4c6e74734fc999061e08fe2 (patch) | |
tree | a5957e2bb4a75ac28513f430bf458a65bf866fe0 /make/config/jogl/gl-impl-CustomJavaCode-common.java | |
parent | 3988e3d7df9b80e9b7058f64758b34a5389f38b0 (diff) |
Bug 599 - FBObject / Offscreen Support - Part 1
- New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core ***
while it's size and sample-count can be reconfigured on the fly.
- com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject
- agnostic to texture unit
- separate attachments using OO hierarchy reflecting FBO
- handling MSAA and blitting
- no FBO destruction for reconfig (attach/detach)
- New GLFBODrawableImpl impl. an FBObject based GLDrawable
- Instantiated by a dummy native surface (onscreen and invisible)
hooked up to a dummy GLDrawable, which is the delegation for context creation.
- Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface
avoiding specialization for native platforms.
- TODO: Allow to utilize common surface interface as a
dummy-surface to supporting API seperation of
windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface)
with FBO.
- New OffscreenAutoDrawable (extends GLAutoDrawableDelegate)
for all offscreen drawables. Shall replace GLPbuffer.
- New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen,
similar to isPBuffer(). Rule: if both are requested, FBO shall be favored.
- GLContext adds raw FBO availability query (min. FBO avail),
FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency).
- Add framebuffer tracking, allowing fast querying:
- GLBase/GLContext:
public int getBoundFramebuffer(int target);
public int getDefaultDrawFramebuffer();
public int getDefaultReadFramebuffer();
- GLContextImpl
public final void setBoundFramebuffer(int target, int framebufferName)
.. called by GL impl bind framebuffer
- GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer()
Adding default framebuffer queries being issued by
GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero.
This allows a transparent use of a custom FBO even in case the applications
attempts to reset FBO to zero.
Value flow: GL <- GLContext <- GLDrawable,
- GLCapabilities handle fbo/pbuffer seperate, don't disable the other
- GLContext/GL track read/write framebuffer to be queried by FBObject
to determine whether to bind/unbind a framebuffer
- Test cases for multiple FBO w/ and w/o MSAA
Other Features:
- New interface ProxySurface.UpstreamSurfaceHook,
allowing to hook an upstream surface of unknown type
providing lifecycle and information (size, ..) callbacks.
Used for all new dummy NativeSurface impl and SWT GLCanvas.
- GLContext -> GLDrawable propagation context/drawable lifecycle
via ProxySurface.UpstreamSurfaceHook allowing dynamic resources
to react (create, init, ..)
- contextRealized()
- contextMadeCurrent()
- SurfaceChangeable -> MutableSurface
currently only contains setting the surface handle.
TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook,
allowing other impl. classes (NEWT OffscreenWindow) to utilize the new
upstream hookup mechanism - will allow FBO/Dummy window to work.
- SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size
propagation.
- New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener
to fetch the owning Java side UI element (NEWT, SWT, AWT, ..).
- GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related
- EGLDrawableFactory handles device/profile avail. mapping
while actually creating context/drawable.
This allows us to learn whether the ES context is software/hardware as well as FBO avail.
- EGLDrawable: Removed secret buckets of EGL configs :)
Employ native surface (X11, WGL, ..) to EGL 'mapping' in
EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook).
Other Bugs:
- Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx
may expose the ARB debug capability.
This bug caused lack of ARB/AMD debug functionality.
- Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11),
dump availability information _after_ lock.
- ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1.
Fixes use for GL2ES2.
- Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..))
Misc:
- Refined alot of API doc
- New GLExtensions holds commonly used GL extension strings,
allows better referencing and usage lookup.
- Move GL (interface) decl. to GLBase
- GLBuffers: Cleanup API doc (format, types)
- TextureIO: Add PAM and PPM static suffix identifier
- GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural.
- finalized a lot
Diffstat (limited to 'make/config/jogl/gl-impl-CustomJavaCode-common.java')
-rw-r--r-- | make/config/jogl/gl-impl-CustomJavaCode-common.java | 53 |
1 files changed, 40 insertions, 13 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-common.java b/make/config/jogl/gl-impl-CustomJavaCode-common.java index d552bc6e4..b05ba2643 100644 --- a/make/config/jogl/gl-impl-CustomJavaCode-common.java +++ b/make/config/jogl/gl-impl-CustomJavaCode-common.java @@ -1,48 +1,57 @@ + @Override public GLProfile getGLProfile() { return this.glProfile; } private final GLProfile glProfile; - public int glGetBoundBuffer(int target) { + @Override + public final int glGetBoundBuffer(int target) { return bufferStateTracker.getBoundBufferObject(target, this); } - public long glGetBufferSize(int buffer) { + @Override + public final long glGetBufferSize(int buffer) { return bufferSizeTracker.getDirectStateBufferSize(buffer, this); } - public boolean glIsVBOArrayEnabled() { + @Override + public final boolean glIsVBOArrayEnabled() { return checkArrayVBOEnabled(false); } - public boolean glIsVBOElementArrayEnabled() { + @Override + public final boolean glIsVBOElementArrayEnabled() { return checkElementVBOEnabled(false); } + @Override public final boolean isGL() { return true; } + @Override public final GL getGL() throws GLException { return this; } - public boolean isFunctionAvailable(String glFunctionName) { + @Override + public final boolean isFunctionAvailable(String glFunctionName) { return _context.isFunctionAvailable(glFunctionName); } - public boolean isExtensionAvailable(String glExtensionName) { + @Override + public final boolean isExtensionAvailable(String glExtensionName) { return _context.isExtensionAvailable(glExtensionName); } - public Object getExtension(String extensionName) { + @Override + public final Object getExtension(String extensionName) { // At this point we don't expose any extensions using this mechanism return null; } - /** Returns the context this GL object is associated with for better - error checking by DebugGL. */ - public GLContext getContext() { + @Override + public final GLContext getContext() { return _context; } @@ -51,18 +60,36 @@ /** * @see javax.media.opengl.GLContext#setSwapInterval(int) */ - public void setSwapInterval(int interval) { + @Override + public final void setSwapInterval(int interval) { _context.setSwapInterval(interval); } /** * @see javax.media.opengl.GLContext#getSwapInterval() */ - public int getSwapInterval() { + @Override + public final int getSwapInterval() { return _context.getSwapInterval(); } - public Object getPlatformGLExtensions() { + @Override + public final Object getPlatformGLExtensions() { return _context.getPlatformGLExtensions(); } + @Override + public final int getBoundFramebuffer(int target) { + return _context.getBoundFramebuffer(target); + } + + @Override + public final int getDefaultDrawFramebuffer() { + return _context.getDefaultDrawFramebuffer(); + } + + @Override + public final int getDefaultReadFramebuffer() { + return _context.getDefaultReadFramebuffer(); + } + |