diff options
author | Sven Gothel <[email protected]> | 2013-07-15 13:39:22 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-07-15 13:39:22 +0200 |
commit | 3a0d7703da32e9a5ddf08a334f18588a78038d88 (patch) | |
tree | 48c8d89fa29e4425bcb25056d9396e9ea4db44d1 /make/config/jogl/gl-impl-CustomJavaCode-common.java | |
parent | 2b6f60f67e470da2217dfc8ea9ddd566357715d4 (diff) |
Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)
ES3 / GL4.3:
- Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version.
- GL3/gl3* -> GL/glcorearb*
- Explicitly preserve ES2_compatibility and ES3_compatibility in header,
most extension grouping was removed in new headers.
- Always load all GLHeader to ensure proper extension association across all profiles.
- Unified method signatures
- Added GL_EXT_map_buffer_range to core
- Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl.
- Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist.
This allows removing initialization checks, i.e. for all buffer validations.
- BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs.
- GLJavaMethodBindingEmitter: Simply print the
- No GL duplication due to new intermediate interfaces, see below
- OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates):
GLBase - GL - GL2ES2 - GLES2
GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ]
- Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext
via is*() and get*().
- GLContext*:
- isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3)
- Added ctxProfile argument to allow handling ES versions:
- getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..)
- mapGLVersions(..) prepared for ES ARB/KHR validation
- EGLContext checks ES3 (via old ctx's GL_VERSION)
- ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES.
- Prelim tests w/ Mesa 9.1.3
GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)]
- TODO:
- Use KHR_create_context in EGLContext.createContextARBImpl(..)
- More tests (Mobile, ..)
+++
Misc:
- GLContext*:
- Complete glAllocateMemoryNV w/ glFreeMemoryNV.
Diffstat (limited to 'make/config/jogl/gl-impl-CustomJavaCode-common.java')
-rw-r--r-- | make/config/jogl/gl-impl-CustomJavaCode-common.java | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-common.java b/make/config/jogl/gl-impl-CustomJavaCode-common.java index 8e8165fff..4024d8e1a 100644 --- a/make/config/jogl/gl-impl-CustomJavaCode-common.java +++ b/make/config/jogl/gl-impl-CustomJavaCode-common.java @@ -118,3 +118,95 @@ return _context.getDefaultReadBuffer(); } + private final HashMap<MemoryObject, MemoryObject> arbMemCache = new HashMap<MemoryObject, MemoryObject>(); + + /** Entry point to C language function: <code> void * {@native glMapBuffer}(GLenum target, GLenum access); </code> <br>Part of <code>GL_VERSION_1_5</code>; <code>GL_OES_mapbuffer</code> */ + private final java.nio.ByteBuffer glMapBufferImpl(int target, boolean useRange, long offset, long length, int access, long glProcAddress) { + if (glProcAddress == 0) { + throw new GLException("Method \""+(useRange?"glMapBufferRange":"glMapBuffer")+"\" not available"); + } + final long sz = bufferSizeTracker.getBufferSize(bufferStateTracker, target, this); + if (0 == sz) { + return null; + } + if( !useRange ) { + length = sz; + offset = 0; + } else { + if( length + offset > sz ) { + throw new GLException("Out of range: offset "+offset+" + length "+length+" > size "+sz); + } + if( 0 > length || 0 > offset ) { + throw new GLException("Invalid values: offset "+offset+", length "+length); + } + if( 0 == length ) { + return null; + } + } + final long addr = useRange ? dispatch_glMapBufferRange(target, offset, length, access, glProcAddress) : + dispatch_glMapBuffer(target, access, glProcAddress); + if (0 == addr) { + return null; + } + ByteBuffer buffer; + MemoryObject memObj0 = new MemoryObject(addr, length); // object and key + MemoryObject memObj1 = MemoryObject.getOrAddSafe(arbMemCache, memObj0); + if(memObj0 == memObj1) { + // just added .. + if(null != memObj0.getBuffer()) { + throw new InternalError(); + } + buffer = newDirectByteBuffer(addr, length); + Buffers.nativeOrder(buffer); + memObj0.setBuffer(buffer); + } else { + // already mapped + buffer = memObj1.getBuffer(); + if(null == buffer) { + throw new InternalError(); + } + } + buffer.position(0); + return buffer; + } + private native long dispatch_glMapBuffer(int target, int access, long glProcAddress); + private native long dispatch_glMapBufferRange(int target, long offset, long length, int access, long procAddress); + + + /** Entry point to C language function: <code> GLvoid * {@native glMapNamedBufferEXT}(GLuint buffer, GLenum access); </code> <br>Part of <code>GL_EXT_direct_state_access</code> */ + private final java.nio.ByteBuffer glMapNamedBufferImpl(int bufferName, int access, long glProcAddress) { + if (glProcAddress == 0) { + throw new GLException("Method \"glMapNamedBufferEXT\" not available"); + } + final long sz = bufferSizeTracker.getDirectStateBufferSize(bufferName, this); + if (0 == sz) { + return null; + } + final long addr = dispatch_glMapNamedBufferEXT(bufferName, access, glProcAddress); + if (0 == addr) { + return null; + } + ByteBuffer buffer; + MemoryObject memObj0 = new MemoryObject(addr, sz); // object and key + MemoryObject memObj1 = MemoryObject.getOrAddSafe(arbMemCache, memObj0); + if(memObj0 == memObj1) { + // just added .. + if(null != memObj0.getBuffer()) { + throw new InternalError(); + } + buffer = newDirectByteBuffer(addr, sz); + Buffers.nativeOrder(buffer); + memObj0.setBuffer(buffer); + } else { + // already mapped + buffer = memObj1.getBuffer(); + if(null == buffer) { + throw new InternalError(); + } + } + buffer.position(0); + return buffer; + } + private native long dispatch_glMapNamedBufferEXT(int buffer, int access, long procAddress); + + private native ByteBuffer newDirectByteBuffer(long addr, long capacity); |