diff options
author | Sven Gothel <[email protected]> | 2010-04-20 11:46:26 +0200 |
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committer | Sven Gothel <[email protected]> | 2010-04-20 11:46:26 +0200 |
commit | 32790c376583beccd030eecd7c56cbe66d380172 (patch) | |
tree | 894613c7fc6a598aed59db87e5812ef6a44b83dd /make/config/jogl/gl-impl-CustomJavaCode-common.java | |
parent | aa7084700bbf74d8bcc98cf0239f57cff2983423 (diff) |
JOGL GL4 preperation (cont):
- All available OpenGL versions (native/platform) are verified at GLProfile
initialization and can be queried ..
A mapping of major,compat -> major,minor,options is created.
- Removal of temp context creation, when creating a context.
This was necessary to query general availability of ARB_create_context.
Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory,
this is no more necessary.
Due to the version mapping, the ARB_create_context paramters are known.
- NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException.
Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB
Hence all X11 calls are covered now.
- X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails
- Flattening the desktop GL* implementation,
all use GL4bcImpl, which reduces the footprint dramatically.
- GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(),
hence the results reflect the actual native context version.
- GLContextImpl makeCurrent/create: Added workflow documentation,
clarified code, defined abstract methods to have a protocol.
- Removed moved files (from here to gluegen),
see gluegen a01cb3d59715a41153380f1977ec75263b762dc6
- NativeLibLoader -> <TYPE>JNILibLoader
- Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34),
ie removed empty catch Throwable ..
- GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug)
Test:
Tests
- Junit
- demos.gears.Gears
- demos.jrefract.JRefract
Platforms
- Linux 64/32 ATI/NVidia
- MacOsX
- Windows (virtualbox 3.1.6, offscreen failed)
TODO/BUGS:
- FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though
- FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available!
- Add GL 3.3 to GL3/gl3ext.h
- Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation
- Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
Diffstat (limited to 'make/config/jogl/gl-impl-CustomJavaCode-common.java')
-rw-r--r-- | make/config/jogl/gl-impl-CustomJavaCode-common.java | 74 |
1 files changed, 58 insertions, 16 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-common.java b/make/config/jogl/gl-impl-CustomJavaCode-common.java index 564606799..4872490b0 100644 --- a/make/config/jogl/gl-impl-CustomJavaCode-common.java +++ b/make/config/jogl/gl-impl-CustomJavaCode-common.java @@ -1,16 +1,58 @@ - public GLProfile getGLProfile() { - return this.glProfile; - } - private GLProfile glProfile; - - public int glGetBoundBuffer(int target) { - return bufferStateTracker.getBoundBufferObject(target, this); - } - - public boolean glIsVBOArrayEnabled() { - return checkArrayVBOEnabled(false); - } - - public boolean glIsVBOElementEnabled() { - return checkElementVBOEnabled(false); - } + public GLProfile getGLProfile() { + return this.glProfile; + } + private GLProfile glProfile; + + public int glGetBoundBuffer(int target) { + return bufferStateTracker.getBoundBufferObject(target, this); + } + + public boolean glIsVBOArrayEnabled() { + return checkArrayVBOEnabled(false); + } + + public boolean glIsVBOElementEnabled() { + return checkElementVBOEnabled(false); + } + + public final boolean isGL() { + return true; + } + + public final GL getGL() throws GLException { + return this; + } + + public boolean isFunctionAvailable(String glFunctionName) { + return _context.isFunctionAvailable(glFunctionName); + } + + public boolean isExtensionAvailable(String glExtensionName) { + return _context.isExtensionAvailable(glExtensionName); + } + + public Object getExtension(String extensionName) { + // At this point we don't expose any extensions using this mechanism + return null; + } + + /** Returns the context this GL object is associated with for better + error checking by DebugGL. */ + public GLContext getContext() { + return _context; + } + + private GLContextImpl _context; + + public void setSwapInterval(int interval) { + _context.setSwapInterval(interval); + } + + public int getSwapInterval() { + return _context.getSwapInterval(); + } + + public Object getPlatformGLExtensions() { + return _context.getPlatformGLExtensions(); + } + |