diff options
author | JOGAMP DEV TEAM <[email protected]> | 2010-04-22 21:12:36 -0400 |
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committer | JOGAMP DEV TEAM <[email protected]> | 2010-04-22 21:12:36 -0400 |
commit | 1d889ddc4728d1534e310b44fad74a2932d22d39 (patch) | |
tree | 4ad0c3eeb3ef728522ac9459eb12c667301a0c32 /make/config/jogl/gl-impl-CustomJavaCode-desktop.java | |
parent | 8790075f074013aa3c71b96993838cf1117275f1 (diff) | |
parent | a588326d206ff32e5ff5db97560851cb9b826022 (diff) |
Merge branch 'master' of github.com:sgothel/jogl
Diffstat (limited to 'make/config/jogl/gl-impl-CustomJavaCode-desktop.java')
-rw-r--r-- | make/config/jogl/gl-impl-CustomJavaCode-desktop.java | 250 |
1 files changed, 181 insertions, 69 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-desktop.java b/make/config/jogl/gl-impl-CustomJavaCode-desktop.java index 04ba39c3d..93a275269 100644 --- a/make/config/jogl/gl-impl-CustomJavaCode-desktop.java +++ b/make/config/jogl/gl-impl-CustomJavaCode-desktop.java @@ -1,79 +1,191 @@ -private int[] imageSizeTemp = new int[1]; - -/** Helper for more precise computation of number of bytes that will - be touched by a pixel pack or unpack operation. */ -private int imageSizeInBytes(int bytesPerElement, - int width, int height, int depth, boolean pack) { - int rowLength = 0; - int skipRows = 0; - int skipPixels = 0; - int alignment = 1; - int imageHeight = 0; - int skipImages = 0; - - if (pack) { - glGetIntegerv(GL_PACK_ROW_LENGTH, imageSizeTemp, 0); - rowLength = imageSizeTemp[0]; - glGetIntegerv(GL_PACK_SKIP_ROWS, imageSizeTemp, 0); - skipRows = imageSizeTemp[0]; - glGetIntegerv(GL_PACK_SKIP_PIXELS, imageSizeTemp, 0); - skipPixels = imageSizeTemp[0]; - glGetIntegerv(GL_PACK_ALIGNMENT, imageSizeTemp, 0); - alignment = imageSizeTemp[0]; - if (depth > 1) { - glGetIntegerv(GL_PACK_IMAGE_HEIGHT, imageSizeTemp, 0); - imageHeight = imageSizeTemp[0]; - glGetIntegerv(GL_PACK_SKIP_IMAGES, imageSizeTemp, 0); - skipImages = imageSizeTemp[0]; + private int[] imageSizeTemp = new int[1]; + + /** Helper for more precise computation of number of bytes that will + be touched by a pixel pack or unpack operation. */ + private int imageSizeInBytes(int bytesPerElement, + int width, int height, int depth, boolean pack) { + int rowLength = 0; + int skipRows = 0; + int skipPixels = 0; + int alignment = 1; + int imageHeight = 0; + int skipImages = 0; + + if (pack) { + glGetIntegerv(GL_PACK_ROW_LENGTH, imageSizeTemp, 0); + rowLength = imageSizeTemp[0]; + glGetIntegerv(GL_PACK_SKIP_ROWS, imageSizeTemp, 0); + skipRows = imageSizeTemp[0]; + glGetIntegerv(GL_PACK_SKIP_PIXELS, imageSizeTemp, 0); + skipPixels = imageSizeTemp[0]; + glGetIntegerv(GL_PACK_ALIGNMENT, imageSizeTemp, 0); + alignment = imageSizeTemp[0]; + if (depth > 1) { + glGetIntegerv(GL_PACK_IMAGE_HEIGHT, imageSizeTemp, 0); + imageHeight = imageSizeTemp[0]; + glGetIntegerv(GL_PACK_SKIP_IMAGES, imageSizeTemp, 0); + skipImages = imageSizeTemp[0]; + } + } else { + glGetIntegerv(GL_UNPACK_ROW_LENGTH, imageSizeTemp, 0); + rowLength = imageSizeTemp[0]; + glGetIntegerv(GL_UNPACK_SKIP_ROWS, imageSizeTemp, 0); + skipRows = imageSizeTemp[0]; + glGetIntegerv(GL_UNPACK_SKIP_PIXELS, imageSizeTemp, 0); + skipPixels = imageSizeTemp[0]; + glGetIntegerv(GL_UNPACK_ALIGNMENT, imageSizeTemp, 0); + alignment = imageSizeTemp[0]; + if (depth > 1) { + glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, imageSizeTemp, 0); + imageHeight = imageSizeTemp[0]; + glGetIntegerv(GL_UNPACK_SKIP_IMAGES, imageSizeTemp, 0); + skipImages = imageSizeTemp[0]; + } } - } else { - glGetIntegerv(GL_UNPACK_ROW_LENGTH, imageSizeTemp, 0); - rowLength = imageSizeTemp[0]; - glGetIntegerv(GL_UNPACK_SKIP_ROWS, imageSizeTemp, 0); - skipRows = imageSizeTemp[0]; - glGetIntegerv(GL_UNPACK_SKIP_PIXELS, imageSizeTemp, 0); - skipPixels = imageSizeTemp[0]; - glGetIntegerv(GL_UNPACK_ALIGNMENT, imageSizeTemp, 0); - alignment = imageSizeTemp[0]; - if (depth > 1) { - glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, imageSizeTemp, 0); - imageHeight = imageSizeTemp[0]; - glGetIntegerv(GL_UNPACK_SKIP_IMAGES, imageSizeTemp, 0); - skipImages = imageSizeTemp[0]; + // Try to deal somewhat correctly with potentially invalid values + width = Math.max(0, width ); + height = Math.max(1, height); // min 1D + depth = Math.max(1, depth ); // min 1 * imageSize + skipRows = Math.max(0, skipRows); + skipPixels = Math.max(0, skipPixels); + alignment = Math.max(1, alignment); + skipImages = Math.max(0, skipImages); + + imageHeight = ( imageHeight > 0 ) ? imageHeight : height; + rowLength = ( rowLength > 0 ) ? rowLength : width; + + int rowLengthInBytes = rowLength * bytesPerElement; + + if (alignment > 1) { + int padding = rowLengthInBytes % alignment; + if (padding > 0) { + rowLengthInBytes += alignment - padding; + } } + + /** + * skipPixels and skipRows is a static one time offset. + * + * skipImages and depth are in multiples of image size. + * + * rowlenght is the actual repeating offset + * to go from line n to line n+1 at the same x-axis position. + */ + return + ( skipImages + depth - 1 ) * imageHeight * rowLengthInBytes + // whole images + ( skipRows + height - 1 ) * rowLengthInBytes + // lines with padding + ( skipPixels + width ) * bytesPerElement; // last line + } + + public final boolean isGL4bc() { + return _context.isGL4bc(); + } + + public final boolean isGL4() { + return _context.isGL4(); + } + + public final boolean isGL3bc() { + return _context.isGL3bc(); + } + + public final boolean isGL3() { + return _context.isGL3(); } - // Try to deal somewhat correctly with potentially invalid values - width = Math.max(0, width ); - height = Math.max(1, height); // min 1D - depth = Math.max(1, depth ); // min 1 * imageSize - skipRows = Math.max(0, skipRows); - skipPixels = Math.max(0, skipPixels); - alignment = Math.max(1, alignment); - skipImages = Math.max(0, skipImages); - imageHeight = ( imageHeight > 0 ) ? imageHeight : height; - rowLength = ( rowLength > 0 ) ? rowLength : width; + public final boolean isGL2() { + return _context.isGL2(); + } + + public final boolean isGL2ES1() { + return _context.isGL2ES1(); + } - int rowLengthInBytes = rowLength * bytesPerElement; + public final boolean isGL2ES2() { + return _context.isGL2ES2(); + } - if (alignment > 1) { - int padding = rowLengthInBytes % alignment; - if (padding > 0) { - rowLengthInBytes += alignment - padding; + public final boolean isGL2GL3() { + return _context.isGL2GL3(); + } + + public final boolean hasGLSL() { + return _context.hasGLSL(); + } + + public final GL4bc getGL4bc() throws GLException { + if(!isGL4bc()) { + throw new GLException("Not a GL4bc implementation"); + } + return this; + } + + public final GL4 getGL4() throws GLException { + if(!isGL4bc()) { + throw new GLException("Not a GL4 implementation"); } + return this; } - /** - * skipPixels and skipRows is a static one time offset. - * - * skipImages and depth are in multiples of image size. - * - * rowlenght is the actual repeating offset - * to go from line n to line n+1 at the same x-axis position. - */ - return - ( skipImages + depth - 1 ) * imageHeight * rowLengthInBytes + // whole images - ( skipRows + height - 1 ) * rowLengthInBytes + // lines with padding - ( skipPixels + width ) * bytesPerElement; // last line -} + public final GL3bc getGL3bc() throws GLException { + if(!isGL3bc()) { + throw new GLException("Not a GL3bc implementation"); + } + return this; + } + + public final GL3 getGL3() throws GLException { + if(!isGL3()) { + throw new GLException("Not a GL3 implementation"); + } + return this; + } + + public final GL2 getGL2() throws GLException { + if(!isGL2()) { + throw new GLException("Not a GL2 implementation"); + } + return this; + } + + public final GL2ES1 getGL2ES1() throws GLException { + if(!isGL2ES1()) { + throw new GLException("Not a GL2ES1 implementation"); + } + return this; + } + + public final GL2ES2 getGL2ES2() throws GLException { + if(!isGL2ES2()) { + throw new GLException("Not a GL2ES2 implementation"); + } + return this; + } + + public final GL2GL3 getGL2GL3() throws GLException { + if(!isGL2GL3()) { + throw new GLException("Not a GL2GL3 implementation"); + } + return this; + } + + public final boolean isGLES1() { + return false; + } + + public final boolean isGLES2() { + return false; + } + + public final boolean isGLES() { + return false; + } + + public final GLES1 getGLES1() throws GLException { + throw new GLException("Not a GLES1 implementation"); + } + + public final GLES2 getGLES2() throws GLException { + throw new GLException("Not a GLES2 implementation"); + } |