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authorSven Gothel <[email protected]>2012-07-19 21:15:10 +0200
committerSven Gothel <[email protected]>2012-07-19 21:15:10 +0200
commit20bf031db719f7baa4c6e74734fc999061e08fe2 (patch)
treea5957e2bb4a75ac28513f430bf458a65bf866fe0 /make/config/jogl/gl-impl-CustomJavaCode-desktop.java
parent3988e3d7df9b80e9b7058f64758b34a5389f38b0 (diff)
Bug 599 - FBObject / Offscreen Support - Part 1
- New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core *** while it's size and sample-count can be reconfigured on the fly. - com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject - agnostic to texture unit - separate attachments using OO hierarchy reflecting FBO - handling MSAA and blitting - no FBO destruction for reconfig (attach/detach) - New GLFBODrawableImpl impl. an FBObject based GLDrawable - Instantiated by a dummy native surface (onscreen and invisible) hooked up to a dummy GLDrawable, which is the delegation for context creation. - Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface avoiding specialization for native platforms. - TODO: Allow to utilize common surface interface as a dummy-surface to supporting API seperation of windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface) with FBO. - New OffscreenAutoDrawable (extends GLAutoDrawableDelegate) for all offscreen drawables. Shall replace GLPbuffer. - New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen, similar to isPBuffer(). Rule: if both are requested, FBO shall be favored. - GLContext adds raw FBO availability query (min. FBO avail), FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency). - Add framebuffer tracking, allowing fast querying: - GLBase/GLContext: public int getBoundFramebuffer(int target); public int getDefaultDrawFramebuffer(); public int getDefaultReadFramebuffer(); - GLContextImpl public final void setBoundFramebuffer(int target, int framebufferName) .. called by GL impl bind framebuffer - GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer() Adding default framebuffer queries being issued by GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero. This allows a transparent use of a custom FBO even in case the applications attempts to reset FBO to zero. Value flow: GL <- GLContext <- GLDrawable, - GLCapabilities handle fbo/pbuffer seperate, don't disable the other - GLContext/GL track read/write framebuffer to be queried by FBObject to determine whether to bind/unbind a framebuffer - Test cases for multiple FBO w/ and w/o MSAA Other Features: - New interface ProxySurface.UpstreamSurfaceHook, allowing to hook an upstream surface of unknown type providing lifecycle and information (size, ..) callbacks. Used for all new dummy NativeSurface impl and SWT GLCanvas. - GLContext -> GLDrawable propagation context/drawable lifecycle via ProxySurface.UpstreamSurfaceHook allowing dynamic resources to react (create, init, ..) - contextRealized() - contextMadeCurrent() - SurfaceChangeable -> MutableSurface currently only contains setting the surface handle. TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook, allowing other impl. classes (NEWT OffscreenWindow) to utilize the new upstream hookup mechanism - will allow FBO/Dummy window to work. - SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size propagation. - New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener to fetch the owning Java side UI element (NEWT, SWT, AWT, ..). - GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related - EGLDrawableFactory handles device/profile avail. mapping while actually creating context/drawable. This allows us to learn whether the ES context is software/hardware as well as FBO avail. - EGLDrawable: Removed secret buckets of EGL configs :) Employ native surface (X11, WGL, ..) to EGL 'mapping' in EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook). Other Bugs: - Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx may expose the ARB debug capability. This bug caused lack of ARB/AMD debug functionality. - Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11), dump availability information _after_ lock. - ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1. Fixes use for GL2ES2. - Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..)) Misc: - Refined alot of API doc - New GLExtensions holds commonly used GL extension strings, allows better referencing and usage lookup. - Move GL (interface) decl. to GLBase - GLBuffers: Cleanup API doc (format, types) - TextureIO: Add PAM and PPM static suffix identifier - GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural. - finalized a lot
Diffstat (limited to 'make/config/jogl/gl-impl-CustomJavaCode-desktop.java')
-rw-r--r--make/config/jogl/gl-impl-CustomJavaCode-desktop.java25
1 files changed, 24 insertions, 1 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-desktop.java b/make/config/jogl/gl-impl-CustomJavaCode-desktop.java
index 33b0f1326..6a74b80a6 100644
--- a/make/config/jogl/gl-impl-CustomJavaCode-desktop.java
+++ b/make/config/jogl/gl-impl-CustomJavaCode-desktop.java
@@ -4,34 +4,42 @@
return GLBuffers.sizeof(this, imageSizeTemp, format, type, width, height, depth, pack) ;
}
+ @Override
public final boolean isGL4bc() {
return _context.isGL4bc();
}
+ @Override
public final boolean isGL4() {
return _context.isGL4();
}
+ @Override
public final boolean isGL3bc() {
return _context.isGL3bc();
}
+ @Override
public final boolean isGL3() {
return _context.isGL3();
}
+ @Override
public final boolean isGL2() {
return _context.isGL2();
}
+ @Override
public final boolean isGL2ES1() {
return _context.isGL2ES1();
}
+ @Override
public final boolean isGL2ES2() {
return _context.isGL2ES2();
}
+ @Override
public final boolean isGLES2Compatible() {
return _context.isGLES2Compatible();
}
@@ -40,10 +48,12 @@
return _context.isGL2GL3();
}
+ @Override
public final boolean hasGLSL() {
return _context.hasGLSL();
}
+ @Override
public final GL4bc getGL4bc() throws GLException {
if(!isGL4bc()) {
throw new GLException("Not a GL4bc implementation");
@@ -51,6 +61,7 @@
return this;
}
+ @Override
public final GL4 getGL4() throws GLException {
if(!isGL4()) {
throw new GLException("Not a GL4 implementation");
@@ -58,6 +69,7 @@
return this;
}
+ @Override
public final GL3bc getGL3bc() throws GLException {
if(!isGL3bc()) {
throw new GLException("Not a GL3bc implementation");
@@ -65,6 +77,7 @@
return this;
}
+ @Override
public final GL3 getGL3() throws GLException {
if(!isGL3()) {
throw new GLException("Not a GL3 implementation");
@@ -72,6 +85,7 @@
return this;
}
+ @Override
public final GL2 getGL2() throws GLException {
if(!isGL2()) {
throw new GLException("Not a GL2 implementation");
@@ -79,6 +93,7 @@
return this;
}
+ @Override
public final GL2ES1 getGL2ES1() throws GLException {
if(!isGL2ES1()) {
throw new GLException("Not a GL2ES1 implementation");
@@ -86,6 +101,7 @@
return this;
}
+ @Override
public final GL2ES2 getGL2ES2() throws GLException {
if(!isGL2ES2()) {
throw new GLException("Not a GL2ES2 implementation");
@@ -93,6 +109,7 @@
return this;
}
+ @Override
public final GL2GL3 getGL2GL3() throws GLException {
if(!isGL2GL3()) {
throw new GLException("Not a GL2GL3 implementation");
@@ -100,26 +117,32 @@
return this;
}
+ @Override
public final boolean isGLES1() {
return false;
}
+ @Override
public final boolean isGLES2() {
return false;
}
+ @Override
public final boolean isGLES() {
return false;
}
+ @Override
public final GLES1 getGLES1() throws GLException {
throw new GLException("Not a GLES1 implementation");
}
+ @Override
public final GLES2 getGLES2() throws GLException {
throw new GLException("Not a GLES2 implementation");
}
- public boolean isNPOTTextureAvailable() {
+ @Override
+ public final boolean isNPOTTextureAvailable() {
return _context.isNPOTTextureAvailable();
}