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authorSven Gothel <[email protected]>2011-08-22 01:59:00 +0200
committerSven Gothel <[email protected]>2011-08-22 01:59:00 +0200
commit6c346d98f04e2355210960fe9ffde47432f04d62 (patch)
tree938536365abee309d5acf9ada1ac75bc1a49e939 /make/config/jogl/gl-impl-CustomJavaCode-gl2_es2.java
parent47b0d317df3c860b6cf3ea10196dfee82b3b3dc1 (diff)
Misc Rename/Reloc; GLArrayData*/PMVMatrix enhancments; Test fixes/adds (GearsES1/ES2)
rename/reloc: - javax.media.nativewindow.util: DimensionReadOnly -> DimensionImmutable PointReadOnly -> PointImmutable RectangleReadOnly -> RectangleImmutable unified 'immutable' name as used within jogamp already - remove array handler from public API com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler - GLArrayData: Clarify method names getComponentNumber() -> getComponentCount() getComponentSize() -> getComponentSizeInBytes() getElementNumber() -> getElementCount() getByteSize() -> getSizeInBytes() - FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil enhancement: - GLArrayDataServer: Add support for interleaved arrays/VBO - GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function) - PMVMatrix: - one nio buffer - removed 'Pmv' multiplied matrix - removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi) - tests: - RedSquare -> RedSquareES1/RedSquareES2 - Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction - Added TestMapBuffer01NEWT, testing glMapBuffer
Diffstat (limited to 'make/config/jogl/gl-impl-CustomJavaCode-gl2_es2.java')
-rw-r--r--make/config/jogl/gl-impl-CustomJavaCode-gl2_es2.java6
1 files changed, 3 insertions, 3 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gl2_es2.java b/make/config/jogl/gl-impl-CustomJavaCode-gl2_es2.java
index bc2af092b..b31a087e7 100644
--- a/make/config/jogl/gl-impl-CustomJavaCode-gl2_es2.java
+++ b/make/config/jogl/gl-impl-CustomJavaCode-gl2_es2.java
@@ -1,10 +1,10 @@
public void glVertexAttribPointer(GLArrayData array) {
- if(array.getComponentNumber()==0) return;
+ if(array.getComponentCount()==0) return;
if(array.isVBO()) {
- glVertexAttribPointer(array.getLocation(), array.getComponentNumber(), array.getComponentType(),
+ glVertexAttribPointer(array.getLocation(), array.getComponentCount(), array.getComponentType(),
array.getNormalized(), array.getStride(), array.getVBOOffset());
} else {
- glVertexAttribPointer(array.getLocation(), array.getComponentNumber(), array.getComponentType(),
+ glVertexAttribPointer(array.getLocation(), array.getComponentCount(), array.getComponentType(),
array.getNormalized(), array.getStride(), array.getBuffer());
}
}