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authorMichael Bien <[email protected]>2010-06-10 14:28:03 +0200
committerMichael Bien <[email protected]>2010-06-10 14:28:03 +0200
commit2522d4f1ebffec030d7e8c3688e5f952c574c3d0 (patch)
tree81d631cb11dadc483a4615996dedf773eed083da /make/config/jogl/gl-impl-CustomJavaCode-gl4.java
parent57d3d3f9f9475ae167cd9d33c9450eea66439fd2 (diff)
parent1d333a771ce0bc7c8594e21d031703f698f06a46 (diff)
Merge branch 'master' of github.com:sgothel/jogl
Diffstat (limited to 'make/config/jogl/gl-impl-CustomJavaCode-gl4.java')
-rw-r--r--make/config/jogl/gl-impl-CustomJavaCode-gl4.java339
1 files changed, 0 insertions, 339 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gl4.java b/make/config/jogl/gl-impl-CustomJavaCode-gl4.java
deleted file mode 100644
index a2c70eeee..000000000
--- a/make/config/jogl/gl-impl-CustomJavaCode-gl4.java
+++ /dev/null
@@ -1,339 +0,0 @@
-// Tracks glBegin/glEnd calls to determine whether it is legal to
-// query Vertex Buffer Object state
-private boolean inBeginEndPair;
-
-/* FIXME: refactor dependence on Java 2D / JOGL bridge
-
-// Tracks creation and destruction of server-side OpenGL objects when
-// the Java2D/OpenGL pipeline is enabled and it is using frame buffer
-// objects (FBOs) to do its rendering
-private GLObjectTracker tracker;
-
-public void setObjectTracker(GLObjectTracker tracker) {
- this.tracker = tracker;
-}
-
-*/
-
-public GL3Impl(GLProfile glp, GLContextImpl context) {
- this._context = context;
- this.bufferSizeTracker = context.getBufferSizeTracker();
- this.bufferStateTracker = context.getBufferStateTracker();
- this.glStateTracker = context.getGLStateTracker();
- this.glProfile = glp;
-}
-
-/**
- * Provides platform-independent access to the wglAllocateMemoryNV /
- * glXAllocateMemoryNV extension.
- */
-public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
- return _context.glAllocateMemoryNV(arg0, arg1, arg2, arg3);
-}
-
-//
-// Helpers for ensuring the correct amount of texture data
-//
-
-/** Returns the number of bytes required to fill in the appropriate
- texture. This is computed as closely as possible based on the
- pixel pack or unpack parameters. The logic in this routine is
- based on code in the SGI OpenGL sample implementation. */
-
-private int imageSizeInBytes(int format, int type, int w, int h, int d,
- boolean pack) {
- int elements = 0;
- int esize = 0;
-
- if (w < 0) return 0;
- if (h < 0) return 0;
- if (d < 0) return 0;
- switch (format) {
- case GL_STENCIL_INDEX:
- elements = 1;
- break;
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_DEPTH_COMPONENT:
- elements = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- elements = 2;
- break;
- case GL_RGB:
- case GL_BGR:
- elements = 3;
- break;
- case GL_RGBA:
- case GL_BGRA:
- elements = 4;
- break;
- /* FIXME ??
- case GL_HILO_NV:
- elements = 2;
- break; */
- default:
- return 0;
- }
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- esize = 1;
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- esize = 1;
- elements = 1;
- break;
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- esize = 2;
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- esize = 2;
- elements = 1;
- break;
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- esize = 4;
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- esize = 4;
- elements = 1;
- break;
- default:
- return 0;
- }
- return imageSizeInBytes(elements * esize, w, h, d, pack);
-}
-
-private GLBufferSizeTracker bufferSizeTracker;
-private GLBufferStateTracker bufferStateTracker;
-private GLStateTracker glStateTracker;
-
-private boolean bufferObjectExtensionsInitialized = false;
-private boolean haveARBPixelBufferObject;
-private boolean haveEXTPixelBufferObject;
-private boolean haveGL15;
-private boolean haveGL21;
-private boolean haveARBVertexBufferObject;
-
-private void initBufferObjectExtensionChecks() {
- if (bufferObjectExtensionsInitialized)
- return;
- bufferObjectExtensionsInitialized = true;
- haveARBPixelBufferObject = isExtensionAvailable("GL_ARB_pixel_buffer_object");
- haveEXTPixelBufferObject = isExtensionAvailable("GL_EXT_pixel_buffer_object");
- haveGL15 = isExtensionAvailable("GL_VERSION_1_5");
- haveGL21 = isExtensionAvailable("GL_VERSION_2_1");
- haveARBVertexBufferObject = isExtensionAvailable("GL_ARB_vertex_buffer_object");
-}
-
-private boolean checkBufferObject(boolean extension1,
- boolean extension2,
- boolean extension3,
- boolean enabled,
- int state,
- String kind, boolean throwException) {
- if (inBeginEndPair) {
- throw new GLException("May not call this between glBegin and glEnd");
- }
- boolean avail = (extension1 || extension2 || extension3);
- if (!avail) {
- if (!enabled)
- return true;
- if(throwException) {
- throw new GLException("Required extensions not available to call this function");
- }
- return false;
- }
- int buffer = bufferStateTracker.getBoundBufferObject(state, this);
- if (enabled) {
- if (buffer == 0) {
- if(throwException) {
- throw new GLException(kind + " must be enabled to call this method");
- }
- return false;
- }
- } else {
- if (buffer != 0) {
- if(throwException) {
- throw new GLException(kind + " must be disabled to call this method");
- }
- return false;
- }
- }
- return true;
-}
-
-private boolean checkArrayVBODisabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- false,
- GL.GL_ARRAY_BUFFER,
- "array vertex_buffer_object", throwException);
-}
-
-private boolean checkArrayVBOEnabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- true,
- GL.GL_ARRAY_BUFFER,
- "array vertex_buffer_object", throwException);
-}
-
-private boolean checkElementVBODisabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- false,
- GL.GL_ELEMENT_ARRAY_BUFFER,
- "element vertex_buffer_object", throwException);
-}
-
-private boolean checkElementVBOEnabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- true,
- GL.GL_ELEMENT_ARRAY_BUFFER,
- "element vertex_buffer_object", throwException);
-}
-
-private boolean checkUnpackPBODisabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveARBPixelBufferObject,
- haveEXTPixelBufferObject,
- haveGL21,
- false,
- GL2.GL_PIXEL_UNPACK_BUFFER,
- "unpack pixel_buffer_object", throwException);
-}
-
-private boolean checkUnpackPBOEnabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveARBPixelBufferObject,
- haveEXTPixelBufferObject,
- haveGL21,
- true,
- GL2.GL_PIXEL_UNPACK_BUFFER,
- "unpack pixel_buffer_object", throwException);
-}
-
-private boolean checkPackPBODisabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveARBPixelBufferObject,
- haveEXTPixelBufferObject,
- haveGL21,
- false,
- GL2.GL_PIXEL_PACK_BUFFER,
- "pack pixel_buffer_object", throwException);
-}
-
-private boolean checkPackPBOEnabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveARBPixelBufferObject,
- haveEXTPixelBufferObject,
- haveGL21,
- true,
- GL2.GL_PIXEL_PACK_BUFFER,
- "pack pixel_buffer_object", throwException);
-}
-
-public boolean glIsPBOPackEnabled() {
- return checkPackPBOEnabled(false);
-}
-
-public boolean glIsPBOUnpackEnabled() {
- return checkUnpackPBOEnabled(false);
-}
-
-// Attempt to return the same ByteBuffer object from glMapBuffer if
-// the vertex buffer object's base address and size haven't changed
-private static class ARBVBOKey {
- private long addr;
- private int capacity;
-
- ARBVBOKey(long addr, int capacity) {
- this.addr = addr;
- this.capacity = capacity;
- }
-
- public int hashCode() {
- return (int) addr;
- }
-
- public boolean equals(Object o) {
- if ((o == null) || (!(o instanceof ARBVBOKey))) {
- return false;
- }
-
- ARBVBOKey other = (ARBVBOKey) o;
- return ((addr == other.addr) && (capacity == other.capacity));
- }
-}
-
-private Map/*<ARBVBOKey, ByteBuffer>*/ arbVBOCache = new HashMap();
-
-/** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
-public java.nio.ByteBuffer glMapBuffer(int target, int access) {
- final long __addr_ = ((GL3ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer;
- if (__addr_ == 0) {
- throw new GLException("Method \"glMapBuffer\" not available");
- }
- int sz = bufferSizeTracker.getBufferSize(bufferStateTracker,
- target,
- this);
- long addr;
- addr = dispatch_glMapBuffer(target, access, __addr_);
- if (addr == 0 || sz == 0) {
- return null;
- }
- ARBVBOKey key = new ARBVBOKey(addr, sz);
- ByteBuffer _res = (ByteBuffer) arbVBOCache.get(key);
- if (_res == null) {
- _res = newDirectByteBuffer(addr, sz);
- InternalBufferUtil.nativeOrder(_res);
- arbVBOCache.put(key, _res);
- }
- _res.position(0);
- return _res;
-}
-
-/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
-native private long dispatch_glMapBuffer(int target, int access, long glProcAddress);
-
-native private ByteBuffer newDirectByteBuffer(long addr, int capacity);
-
- /** Dummy implementation for the ES 2.0 function: <br> <code> void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); </code> <br> Always throws a GLException! */
- public void glShaderBinary(int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length) {
- throw new GLException("Method \"glShaderBinary\" not available");
- }
-
- /** Dummy implementation for the ES 2.0 function: <br> <code> void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); </code> <br> Always throws a GLException! */
- public void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, java.nio.Buffer binary, int length) {
- throw new GLException("Method \"glShaderBinary\" not available");
- }
-
- public void glReleaseShaderCompiler() {
- // nothing to do
- }
-