diff options
author | Sven Gothel <[email protected]> | 2010-06-10 09:35:06 +0200 |
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committer | Sven Gothel <[email protected]> | 2010-06-10 09:35:06 +0200 |
commit | 1d333a771ce0bc7c8594e21d031703f698f06a46 (patch) | |
tree | 933d470582896320855fa1d98c1a917edc412c24 /make/config/jogl/gl-impl-CustomJavaCode-gl4.java | |
parent | 4512900ddcb9ce9a498411d257b1b6d6010ec006 (diff) |
Fix: Locking/Threading; Common IntIntHashMap and Buffers; Fix: glMap*Buffer*; GLX/WGL/CgGL: All runtime dynamic; Misc ..
TODO: Compile and test on MacOSX ..
Fix:
=====
Multithreading/Locking:
See jogl/doc/Implementation/MultiThreading.txt
- Locking layer is not platform agnostic, ie GLContextImpl, GLDrawableImpl, ..
and NEWT: Window/Display
- No more use of JAWT global lock necessary, removed.
- No need for X11 Display lock, on the contrary,
this made the NV driver hang.
- Use common window/surface lock
- All NativeWindow surfaceLock's are recursive now
glMapBuffer: If size is 0, don't do cont with the native call.
glMapBufferRange: Fix capacity.
glNamedBufferDataEXT: Track the size.
glMapNamedBufferEXT: Manual impl. - use the tracked size
glXGetVisualFromFBConfig, glXChooseFBConfig, glXChooseVisual: Instead of
ignoring and implement a renamed version (*Copied), we just use ManualImplementation
for the proper copy-result code.
DesktopGLDynamicLookupHelper: Initialize _hasGLBinding* attributes
in the determing loadGLJNILibrary() method, which is called by super().
Otherwise static init will overwrite them after the super() call.
X11GLXDrawableFactory: Don't release anything at shutdown (removed sharedContext.destroy()),
since this caused a freeze/SEGV sometimes.
Fixed NEWT's reparentWindow() functionality incl NewtCanvasAWT usage.
- Native: if not visible, don't focus, etc
- NewtCanvasAWT: Use the container size to start with
- Run the command on the EDT
Using GlueGen's new DynamicLibraryBundle utility:
- X11, Windows and MacOSX OpenGL adapted to DynamicLibraryBundleInfo.
- X11GLXDynamicLookupHelper -> X11GLXDynamicLibraryBundleInfo
- Remove all path from lib names.
- GL order: libGL.so.1, libGL.so, GL
- shallLinkGlobal: true -> to server some 'old' DRI systems
-> http://dri.sourceforge.net/doc/DRIuserguide.html
- shallLookupGlobal: false
- Try both : glXGetProcAddressARB and glXGetProcAddress
- Using bootstrap: GLX.glXGetProcAddress(long glxGetProcAddressHandle, String glFuncName)
Found the issue with LIBGL_DRIVERS_PATH, ie if not set
no valid GL instance can be found (ie ATI fglrx/DRI).
This may happen if using a differen user than the desktop user
for whom the env var is set within some /etc/X11/Xsession.d/ script.
Enhancements:
=============
GLBufferSizeTracker: Use IntIntHashMap and add DirectState size tracking.
GLBufferStateTracker: Use IntIntHashMap.
GLStateTracker: Use IntIntHashMap.
GLDynamicLookupHelper: More generic (global loading/lookup and GetProcAddress function name list),
remove redundant code.
FIXME:
MacOSXCGLDynamicLookupHelper:
- Not tested
- Not using NSImage lookup anymore as recommended by OSX API Doc,
so dlsym is used always (to be tested)
WindowsWGLDynamicLookupHelper:
- Not tested
GLX/WGL/CgGL is all runtime-dynamic as now, ie loaded and looked-up at runtime,
no compile time dependencies to GL anymore, nor a need to specify CgGL.
Split up WGL in GDI and WGL, to allow proper dynamic runtime linkage of OpenGL32
while using static binding to GDI32
NEWT events generated by native code are enqueued and not send directly.
This should ease locking mechanisms .. if any are necessary.
NEWT: More platform specific code moved to *Impl method,
simplifying the generic code of the superclass and impl protocol.
Cleanup:
=========
Replace all InternalBufferUtil's with com.jogamp.common.nio.Buffers
Removed all InternalBufferUtil's from repository
Removed GLContextImpl notion of 'optimized' surface locking,
where the surface gets unlocked during makeCurrent/release.
This just makes no sense and would impact multithreading in a horrible way.
Diffstat (limited to 'make/config/jogl/gl-impl-CustomJavaCode-gl4.java')
-rw-r--r-- | make/config/jogl/gl-impl-CustomJavaCode-gl4.java | 339 |
1 files changed, 0 insertions, 339 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gl4.java b/make/config/jogl/gl-impl-CustomJavaCode-gl4.java deleted file mode 100644 index a2c70eeee..000000000 --- a/make/config/jogl/gl-impl-CustomJavaCode-gl4.java +++ /dev/null @@ -1,339 +0,0 @@ -// Tracks glBegin/glEnd calls to determine whether it is legal to -// query Vertex Buffer Object state -private boolean inBeginEndPair; - -/* FIXME: refactor dependence on Java 2D / JOGL bridge - -// Tracks creation and destruction of server-side OpenGL objects when -// the Java2D/OpenGL pipeline is enabled and it is using frame buffer -// objects (FBOs) to do its rendering -private GLObjectTracker tracker; - -public void setObjectTracker(GLObjectTracker tracker) { - this.tracker = tracker; -} - -*/ - -public GL3Impl(GLProfile glp, GLContextImpl context) { - this._context = context; - this.bufferSizeTracker = context.getBufferSizeTracker(); - this.bufferStateTracker = context.getBufferStateTracker(); - this.glStateTracker = context.getGLStateTracker(); - this.glProfile = glp; -} - -/** - * Provides platform-independent access to the wglAllocateMemoryNV / - * glXAllocateMemoryNV extension. - */ -public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) { - return _context.glAllocateMemoryNV(arg0, arg1, arg2, arg3); -} - -// -// Helpers for ensuring the correct amount of texture data -// - -/** Returns the number of bytes required to fill in the appropriate - texture. This is computed as closely as possible based on the - pixel pack or unpack parameters. The logic in this routine is - based on code in the SGI OpenGL sample implementation. */ - -private int imageSizeInBytes(int format, int type, int w, int h, int d, - boolean pack) { - int elements = 0; - int esize = 0; - - if (w < 0) return 0; - if (h < 0) return 0; - if (d < 0) return 0; - switch (format) { - case GL_STENCIL_INDEX: - elements = 1; - break; - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_LUMINANCE: - case GL_DEPTH_COMPONENT: - elements = 1; - break; - case GL_LUMINANCE_ALPHA: - elements = 2; - break; - case GL_RGB: - case GL_BGR: - elements = 3; - break; - case GL_RGBA: - case GL_BGRA: - elements = 4; - break; - /* FIXME ?? - case GL_HILO_NV: - elements = 2; - break; */ - default: - return 0; - } - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - esize = 1; - break; - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - esize = 1; - elements = 1; - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - esize = 2; - break; - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - esize = 2; - elements = 1; - break; - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - esize = 4; - break; - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - esize = 4; - elements = 1; - break; - default: - return 0; - } - return imageSizeInBytes(elements * esize, w, h, d, pack); -} - -private GLBufferSizeTracker bufferSizeTracker; -private GLBufferStateTracker bufferStateTracker; -private GLStateTracker glStateTracker; - -private boolean bufferObjectExtensionsInitialized = false; -private boolean haveARBPixelBufferObject; -private boolean haveEXTPixelBufferObject; -private boolean haveGL15; -private boolean haveGL21; -private boolean haveARBVertexBufferObject; - -private void initBufferObjectExtensionChecks() { - if (bufferObjectExtensionsInitialized) - return; - bufferObjectExtensionsInitialized = true; - haveARBPixelBufferObject = isExtensionAvailable("GL_ARB_pixel_buffer_object"); - haveEXTPixelBufferObject = isExtensionAvailable("GL_EXT_pixel_buffer_object"); - haveGL15 = isExtensionAvailable("GL_VERSION_1_5"); - haveGL21 = isExtensionAvailable("GL_VERSION_2_1"); - haveARBVertexBufferObject = isExtensionAvailable("GL_ARB_vertex_buffer_object"); -} - -private boolean checkBufferObject(boolean extension1, - boolean extension2, - boolean extension3, - boolean enabled, - int state, - String kind, boolean throwException) { - if (inBeginEndPair) { - throw new GLException("May not call this between glBegin and glEnd"); - } - boolean avail = (extension1 || extension2 || extension3); - if (!avail) { - if (!enabled) - return true; - if(throwException) { - throw new GLException("Required extensions not available to call this function"); - } - return false; - } - int buffer = bufferStateTracker.getBoundBufferObject(state, this); - if (enabled) { - if (buffer == 0) { - if(throwException) { - throw new GLException(kind + " must be enabled to call this method"); - } - return false; - } - } else { - if (buffer != 0) { - if(throwException) { - throw new GLException(kind + " must be disabled to call this method"); - } - return false; - } - } - return true; -} - -private boolean checkArrayVBODisabled(boolean throwException) { - initBufferObjectExtensionChecks(); - return checkBufferObject(haveGL15, - haveARBVertexBufferObject, - false, - false, - GL.GL_ARRAY_BUFFER, - "array vertex_buffer_object", throwException); -} - -private boolean checkArrayVBOEnabled(boolean throwException) { - initBufferObjectExtensionChecks(); - return checkBufferObject(haveGL15, - haveARBVertexBufferObject, - false, - true, - GL.GL_ARRAY_BUFFER, - "array vertex_buffer_object", throwException); -} - -private boolean checkElementVBODisabled(boolean throwException) { - initBufferObjectExtensionChecks(); - return checkBufferObject(haveGL15, - haveARBVertexBufferObject, - false, - false, - GL.GL_ELEMENT_ARRAY_BUFFER, - "element vertex_buffer_object", throwException); -} - -private boolean checkElementVBOEnabled(boolean throwException) { - initBufferObjectExtensionChecks(); - return checkBufferObject(haveGL15, - haveARBVertexBufferObject, - false, - true, - GL.GL_ELEMENT_ARRAY_BUFFER, - "element vertex_buffer_object", throwException); -} - -private boolean checkUnpackPBODisabled(boolean throwException) { - initBufferObjectExtensionChecks(); - return checkBufferObject(haveARBPixelBufferObject, - haveEXTPixelBufferObject, - haveGL21, - false, - GL2.GL_PIXEL_UNPACK_BUFFER, - "unpack pixel_buffer_object", throwException); -} - -private boolean checkUnpackPBOEnabled(boolean throwException) { - initBufferObjectExtensionChecks(); - return checkBufferObject(haveARBPixelBufferObject, - haveEXTPixelBufferObject, - haveGL21, - true, - GL2.GL_PIXEL_UNPACK_BUFFER, - "unpack pixel_buffer_object", throwException); -} - -private boolean checkPackPBODisabled(boolean throwException) { - initBufferObjectExtensionChecks(); - return checkBufferObject(haveARBPixelBufferObject, - haveEXTPixelBufferObject, - haveGL21, - false, - GL2.GL_PIXEL_PACK_BUFFER, - "pack pixel_buffer_object", throwException); -} - -private boolean checkPackPBOEnabled(boolean throwException) { - initBufferObjectExtensionChecks(); - return checkBufferObject(haveARBPixelBufferObject, - haveEXTPixelBufferObject, - haveGL21, - true, - GL2.GL_PIXEL_PACK_BUFFER, - "pack pixel_buffer_object", throwException); -} - -public boolean glIsPBOPackEnabled() { - return checkPackPBOEnabled(false); -} - -public boolean glIsPBOUnpackEnabled() { - return checkUnpackPBOEnabled(false); -} - -// Attempt to return the same ByteBuffer object from glMapBuffer if -// the vertex buffer object's base address and size haven't changed -private static class ARBVBOKey { - private long addr; - private int capacity; - - ARBVBOKey(long addr, int capacity) { - this.addr = addr; - this.capacity = capacity; - } - - public int hashCode() { - return (int) addr; - } - - public boolean equals(Object o) { - if ((o == null) || (!(o instanceof ARBVBOKey))) { - return false; - } - - ARBVBOKey other = (ARBVBOKey) o; - return ((addr == other.addr) && (capacity == other.capacity)); - } -} - -private Map/*<ARBVBOKey, ByteBuffer>*/ arbVBOCache = new HashMap(); - -/** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */ -public java.nio.ByteBuffer glMapBuffer(int target, int access) { - final long __addr_ = ((GL3ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer; - if (__addr_ == 0) { - throw new GLException("Method \"glMapBuffer\" not available"); - } - int sz = bufferSizeTracker.getBufferSize(bufferStateTracker, - target, - this); - long addr; - addr = dispatch_glMapBuffer(target, access, __addr_); - if (addr == 0 || sz == 0) { - return null; - } - ARBVBOKey key = new ARBVBOKey(addr, sz); - ByteBuffer _res = (ByteBuffer) arbVBOCache.get(key); - if (_res == null) { - _res = newDirectByteBuffer(addr, sz); - InternalBufferUtil.nativeOrder(_res); - arbVBOCache.put(key, _res); - } - _res.position(0); - return _res; -} - -/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */ -native private long dispatch_glMapBuffer(int target, int access, long glProcAddress); - -native private ByteBuffer newDirectByteBuffer(long addr, int capacity); - - /** Dummy implementation for the ES 2.0 function: <br> <code> void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); </code> <br> Always throws a GLException! */ - public void glShaderBinary(int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length) { - throw new GLException("Method \"glShaderBinary\" not available"); - } - - /** Dummy implementation for the ES 2.0 function: <br> <code> void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); </code> <br> Always throws a GLException! */ - public void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, java.nio.Buffer binary, int length) { - throw new GLException("Method \"glShaderBinary\" not available"); - } - - public void glReleaseShaderCompiler() { - // nothing to do - } - |