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authorSven Gothel <[email protected]>2012-07-19 21:15:10 +0200
committerSven Gothel <[email protected]>2012-07-19 21:15:10 +0200
commit20bf031db719f7baa4c6e74734fc999061e08fe2 (patch)
treea5957e2bb4a75ac28513f430bf458a65bf866fe0 /make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java
parent3988e3d7df9b80e9b7058f64758b34a5389f38b0 (diff)
Bug 599 - FBObject / Offscreen Support - Part 1
- New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core *** while it's size and sample-count can be reconfigured on the fly. - com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject - agnostic to texture unit - separate attachments using OO hierarchy reflecting FBO - handling MSAA and blitting - no FBO destruction for reconfig (attach/detach) - New GLFBODrawableImpl impl. an FBObject based GLDrawable - Instantiated by a dummy native surface (onscreen and invisible) hooked up to a dummy GLDrawable, which is the delegation for context creation. - Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface avoiding specialization for native platforms. - TODO: Allow to utilize common surface interface as a dummy-surface to supporting API seperation of windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface) with FBO. - New OffscreenAutoDrawable (extends GLAutoDrawableDelegate) for all offscreen drawables. Shall replace GLPbuffer. - New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen, similar to isPBuffer(). Rule: if both are requested, FBO shall be favored. - GLContext adds raw FBO availability query (min. FBO avail), FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency). - Add framebuffer tracking, allowing fast querying: - GLBase/GLContext: public int getBoundFramebuffer(int target); public int getDefaultDrawFramebuffer(); public int getDefaultReadFramebuffer(); - GLContextImpl public final void setBoundFramebuffer(int target, int framebufferName) .. called by GL impl bind framebuffer - GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer() Adding default framebuffer queries being issued by GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero. This allows a transparent use of a custom FBO even in case the applications attempts to reset FBO to zero. Value flow: GL <- GLContext <- GLDrawable, - GLCapabilities handle fbo/pbuffer seperate, don't disable the other - GLContext/GL track read/write framebuffer to be queried by FBObject to determine whether to bind/unbind a framebuffer - Test cases for multiple FBO w/ and w/o MSAA Other Features: - New interface ProxySurface.UpstreamSurfaceHook, allowing to hook an upstream surface of unknown type providing lifecycle and information (size, ..) callbacks. Used for all new dummy NativeSurface impl and SWT GLCanvas. - GLContext -> GLDrawable propagation context/drawable lifecycle via ProxySurface.UpstreamSurfaceHook allowing dynamic resources to react (create, init, ..) - contextRealized() - contextMadeCurrent() - SurfaceChangeable -> MutableSurface currently only contains setting the surface handle. TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook, allowing other impl. classes (NEWT OffscreenWindow) to utilize the new upstream hookup mechanism - will allow FBO/Dummy window to work. - SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size propagation. - New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener to fetch the owning Java side UI element (NEWT, SWT, AWT, ..). - GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related - EGLDrawableFactory handles device/profile avail. mapping while actually creating context/drawable. This allows us to learn whether the ES context is software/hardware as well as FBO avail. - EGLDrawable: Removed secret buckets of EGL configs :) Employ native surface (X11, WGL, ..) to EGL 'mapping' in EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook). Other Bugs: - Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx may expose the ARB debug capability. This bug caused lack of ARB/AMD debug functionality. - Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11), dump availability information _after_ lock. - ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1. Fixes use for GL2ES2. - Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..)) Misc: - Refined alot of API doc - New GLExtensions holds commonly used GL extension strings, allows better referencing and usage lookup. - Move GL (interface) decl. to GLBase - GLBuffers: Cleanup API doc (format, types) - TextureIO: Add PAM and PPM static suffix identifier - GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural. - finalized a lot
Diffstat (limited to 'make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java')
-rw-r--r--make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java56
1 files changed, 31 insertions, 25 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java b/make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java
index 95aa7cc2c..e079a1a24 100644
--- a/make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java
+++ b/make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java
@@ -33,7 +33,7 @@ public GL4bcImpl(GLProfile glp, GLContextImpl context) {
* Provides platform-independent access to the wglAllocateMemoryNV /
* glXAllocateMemoryNV extension.
*/
-public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
+public final java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
return _context.glAllocateMemoryNV(arg0, arg1, arg2, arg3);
}
@@ -52,7 +52,7 @@ private boolean haveGL15;
private boolean haveGL21;
private boolean haveARBVertexBufferObject;
-private void initBufferObjectExtensionChecks() {
+private final void initBufferObjectExtensionChecks() {
if (bufferObjectExtensionsInitialized)
return;
bufferObjectExtensionsInitialized = true;
@@ -63,12 +63,12 @@ private void initBufferObjectExtensionChecks() {
haveARBVertexBufferObject = isExtensionAvailable("GL_ARB_vertex_buffer_object");
}
-private boolean checkBufferObject(boolean extension1,
- boolean extension2,
- boolean extension3,
- boolean enabled,
- int state,
- String kind, boolean throwException) {
+private final boolean checkBufferObject(boolean extension1,
+ boolean extension2,
+ boolean extension3,
+ boolean enabled,
+ int state,
+ String kind, boolean throwException) {
if (inBeginEndPair) {
throw new GLException("May not call this between glBegin and glEnd");
}
@@ -100,7 +100,7 @@ private boolean checkBufferObject(boolean extension1,
return true;
}
-private boolean checkArrayVBODisabled(boolean throwException) {
+private final boolean checkArrayVBODisabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveGL15,
haveARBVertexBufferObject,
@@ -110,7 +110,7 @@ private boolean checkArrayVBODisabled(boolean throwException) {
"array vertex_buffer_object", throwException);
}
-private boolean checkArrayVBOEnabled(boolean throwException) {
+private final boolean checkArrayVBOEnabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveGL15,
haveARBVertexBufferObject,
@@ -120,7 +120,7 @@ private boolean checkArrayVBOEnabled(boolean throwException) {
"array vertex_buffer_object", throwException);
}
-private boolean checkElementVBODisabled(boolean throwException) {
+private final boolean checkElementVBODisabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveGL15,
haveARBVertexBufferObject,
@@ -130,7 +130,7 @@ private boolean checkElementVBODisabled(boolean throwException) {
"element vertex_buffer_object", throwException);
}
-private boolean checkElementVBOEnabled(boolean throwException) {
+private final boolean checkElementVBOEnabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveGL15,
haveARBVertexBufferObject,
@@ -140,7 +140,7 @@ private boolean checkElementVBOEnabled(boolean throwException) {
"element vertex_buffer_object", throwException);
}
-private boolean checkUnpackPBODisabled(boolean throwException) {
+private final boolean checkUnpackPBODisabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveARBPixelBufferObject,
haveEXTPixelBufferObject,
@@ -150,7 +150,7 @@ private boolean checkUnpackPBODisabled(boolean throwException) {
"unpack pixel_buffer_object", throwException);
}
-private boolean checkUnpackPBOEnabled(boolean throwException) {
+private final boolean checkUnpackPBOEnabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveARBPixelBufferObject,
haveEXTPixelBufferObject,
@@ -160,7 +160,7 @@ private boolean checkUnpackPBOEnabled(boolean throwException) {
"unpack pixel_buffer_object", throwException);
}
-private boolean checkPackPBODisabled(boolean throwException) {
+private final boolean checkPackPBODisabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveARBPixelBufferObject,
haveEXTPixelBufferObject,
@@ -170,7 +170,7 @@ private boolean checkPackPBODisabled(boolean throwException) {
"pack pixel_buffer_object", throwException);
}
-private boolean checkPackPBOEnabled(boolean throwException) {
+private final boolean checkPackPBOEnabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveARBPixelBufferObject,
haveEXTPixelBufferObject,
@@ -180,18 +180,20 @@ private boolean checkPackPBOEnabled(boolean throwException) {
"pack pixel_buffer_object", throwException);
}
-public boolean glIsPBOPackEnabled() {
+@Override
+public final boolean glIsPBOPackEnabled() {
return checkPackPBOEnabled(false);
}
-public boolean glIsPBOUnpackEnabled() {
+@Override
+public final boolean glIsPBOUnpackEnabled() {
return checkUnpackPBOEnabled(false);
}
-private HashMap<MemoryObject, MemoryObject> arbMemCache = new HashMap<MemoryObject, MemoryObject>();
+private final HashMap<MemoryObject, MemoryObject> arbMemCache = new HashMap<MemoryObject, MemoryObject>();
/** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
-public java.nio.ByteBuffer glMapBuffer(int target, int access) {
+public final java.nio.ByteBuffer glMapBuffer(int target, int access) {
final long __addr_ = ((GL4bcProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer;
if (__addr_ == 0) {
throw new GLException("Method \"glMapBuffer\" not available");
@@ -230,7 +232,7 @@ public java.nio.ByteBuffer glMapBuffer(int target, int access) {
native private long dispatch_glMapBuffer(int target, int access, long glProcAddress);
/** Entry point to C language function: <code> GLvoid * {@native glMapNamedBufferEXT}(GLuint buffer, GLenum access); </code> <br>Part of <code>GL_EXT_direct_state_access</code> */
-public java.nio.ByteBuffer glMapNamedBufferEXT(int bufferName, int access) {
+public final java.nio.ByteBuffer glMapNamedBufferEXT(int bufferName, int access) {
final long __addr_ = ((GL4bcProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapNamedBufferEXT;
if (__addr_ == 0) {
throw new GLException("Method \"glMapNamedBufferEXT\" not available");
@@ -269,7 +271,8 @@ private native long dispatch_glMapNamedBufferEXT(int buffer, int access, long pr
native private ByteBuffer newDirectByteBuffer(long addr, long capacity);
- public void glVertexPointer(GLArrayData array) {
+ @Override
+ public final void glVertexPointer(GLArrayData array) {
if(array.getComponentCount()==0) return;
if(array.isVBO()) {
glVertexPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset());
@@ -277,7 +280,8 @@ native private ByteBuffer newDirectByteBuffer(long addr, long capacity);
glVertexPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getBuffer());
}
}
- public void glColorPointer(GLArrayData array) {
+ @Override
+ public final void glColorPointer(GLArrayData array) {
if(array.getComponentCount()==0) return;
if(array.isVBO()) {
glColorPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset());
@@ -286,7 +290,8 @@ native private ByteBuffer newDirectByteBuffer(long addr, long capacity);
}
}
- public void glNormalPointer(GLArrayData array) {
+ @Override
+ public final void glNormalPointer(GLArrayData array) {
if(array.getComponentCount()==0) return;
if(array.getComponentCount()!=3) {
throw new GLException("Only 3 components per normal allowed");
@@ -297,7 +302,8 @@ native private ByteBuffer newDirectByteBuffer(long addr, long capacity);
glNormalPointer(array.getComponentType(), array.getStride(), array.getBuffer());
}
}
- public void glTexCoordPointer(GLArrayData array) {
+ @Override
+ public final void glTexCoordPointer(GLArrayData array) {
if(array.getComponentCount()==0) return;
if(array.isVBO()) {
glTexCoordPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset());