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authorSven Gothel <[email protected]>2015-03-06 09:45:48 +0100
committerSven Gothel <[email protected]>2015-03-06 09:45:48 +0100
commit0d59bd4c655ef9a27f127000848aae7f07f240ae (patch)
tree3ac18e10e105ad70227bbb2205294ac3e6462c0e /make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java
parent0674a3678d747335ad36f0f57e3bdc9c168f0dcf (diff)
Bug 1135 - Change all GlueGen config files, supporting EGL 1.5 , ES 3.1 and GL 4.5
Diffstat (limited to 'make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java')
-rw-r--r--make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java18
1 files changed, 7 insertions, 11 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java b/make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java
index 8ec1b3205..09edaaf7d 100644
--- a/make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java
+++ b/make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java
@@ -118,6 +118,11 @@ public final boolean isGLES3Compatible() {
}
@Override
+public final boolean isGLES31Compatible() {
+ return _context.isGLES31Compatible();
+}
+
+@Override
public final boolean isGL2GL3() {
return _context.isGL2GL3();
}
@@ -254,15 +259,6 @@ public final GLES3 getGLES3() throws GLException {
public final boolean isNPOTTextureAvailable() {
return _context.isNPOTTextureAvailable();
}
-@Override
-public final java.nio.ByteBuffer glAllocateMemoryNV(int size, float readFrequency, float writeFrequency, float priority) {
- return _context.glAllocateMemoryNV(size, readFrequency, writeFrequency, priority);
-}
-
-@Override
-public final void glFreeMemoryNV(java.nio.ByteBuffer pointer) {
- _context.glFreeMemoryNV(pointer);
-}
//
// Helpers for ensuring the correct amount of texture data
@@ -369,7 +365,7 @@ private final boolean checkIndirectVBOUnbound(boolean throwException) {
return checkBufferObject(haveGL15 || haveARBVertexBufferObject,
haveARBVertexArrayObject, // allowVAO
false, // bound
- GL4.GL_DRAW_INDIRECT_BUFFER,
+ GL4ES3.GL_DRAW_INDIRECT_BUFFER,
"indirect vertex_buffer_object", throwException);
}
@@ -377,7 +373,7 @@ private final boolean checkIndirectVBOBound(boolean throwException) {
return checkBufferObject(haveGL15 || haveARBVertexBufferObject,
haveARBVertexArrayObject, // allowVAO
true, // bound
- GL4.GL_DRAW_INDIRECT_BUFFER,
+ GL4ES3.GL_DRAW_INDIRECT_BUFFER,
"indirect vertex_buffer_object", throwException);
}