diff options
author | Sven Gothel <[email protected]> | 2012-07-19 21:15:10 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-07-19 21:15:10 +0200 |
commit | 20bf031db719f7baa4c6e74734fc999061e08fe2 (patch) | |
tree | a5957e2bb4a75ac28513f430bf458a65bf866fe0 /make/config/jogl/gl-impl-CustomJavaCode-gles2.java | |
parent | 3988e3d7df9b80e9b7058f64758b34a5389f38b0 (diff) |
Bug 599 - FBObject / Offscreen Support - Part 1
- New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core ***
while it's size and sample-count can be reconfigured on the fly.
- com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject
- agnostic to texture unit
- separate attachments using OO hierarchy reflecting FBO
- handling MSAA and blitting
- no FBO destruction for reconfig (attach/detach)
- New GLFBODrawableImpl impl. an FBObject based GLDrawable
- Instantiated by a dummy native surface (onscreen and invisible)
hooked up to a dummy GLDrawable, which is the delegation for context creation.
- Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface
avoiding specialization for native platforms.
- TODO: Allow to utilize common surface interface as a
dummy-surface to supporting API seperation of
windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface)
with FBO.
- New OffscreenAutoDrawable (extends GLAutoDrawableDelegate)
for all offscreen drawables. Shall replace GLPbuffer.
- New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen,
similar to isPBuffer(). Rule: if both are requested, FBO shall be favored.
- GLContext adds raw FBO availability query (min. FBO avail),
FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency).
- Add framebuffer tracking, allowing fast querying:
- GLBase/GLContext:
public int getBoundFramebuffer(int target);
public int getDefaultDrawFramebuffer();
public int getDefaultReadFramebuffer();
- GLContextImpl
public final void setBoundFramebuffer(int target, int framebufferName)
.. called by GL impl bind framebuffer
- GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer()
Adding default framebuffer queries being issued by
GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero.
This allows a transparent use of a custom FBO even in case the applications
attempts to reset FBO to zero.
Value flow: GL <- GLContext <- GLDrawable,
- GLCapabilities handle fbo/pbuffer seperate, don't disable the other
- GLContext/GL track read/write framebuffer to be queried by FBObject
to determine whether to bind/unbind a framebuffer
- Test cases for multiple FBO w/ and w/o MSAA
Other Features:
- New interface ProxySurface.UpstreamSurfaceHook,
allowing to hook an upstream surface of unknown type
providing lifecycle and information (size, ..) callbacks.
Used for all new dummy NativeSurface impl and SWT GLCanvas.
- GLContext -> GLDrawable propagation context/drawable lifecycle
via ProxySurface.UpstreamSurfaceHook allowing dynamic resources
to react (create, init, ..)
- contextRealized()
- contextMadeCurrent()
- SurfaceChangeable -> MutableSurface
currently only contains setting the surface handle.
TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook,
allowing other impl. classes (NEWT OffscreenWindow) to utilize the new
upstream hookup mechanism - will allow FBO/Dummy window to work.
- SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size
propagation.
- New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener
to fetch the owning Java side UI element (NEWT, SWT, AWT, ..).
- GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related
- EGLDrawableFactory handles device/profile avail. mapping
while actually creating context/drawable.
This allows us to learn whether the ES context is software/hardware as well as FBO avail.
- EGLDrawable: Removed secret buckets of EGL configs :)
Employ native surface (X11, WGL, ..) to EGL 'mapping' in
EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook).
Other Bugs:
- Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx
may expose the ARB debug capability.
This bug caused lack of ARB/AMD debug functionality.
- Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11),
dump availability information _after_ lock.
- ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1.
Fixes use for GL2ES2.
- Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..))
Misc:
- Refined alot of API doc
- New GLExtensions holds commonly used GL extension strings,
allows better referencing and usage lookup.
- Move GL (interface) decl. to GLBase
- GLBuffers: Cleanup API doc (format, types)
- TextureIO: Add PAM and PPM static suffix identifier
- GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural.
- finalized a lot
Diffstat (limited to 'make/config/jogl/gl-impl-CustomJavaCode-gles2.java')
-rw-r--r-- | make/config/jogl/gl-impl-CustomJavaCode-gles2.java | 63 |
1 files changed, 43 insertions, 20 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gles2.java b/make/config/jogl/gl-impl-CustomJavaCode-gles2.java index a4976f5ea..760287364 100644 --- a/make/config/jogl/gl-impl-CustomJavaCode-gles2.java +++ b/make/config/jogl/gl-impl-CustomJavaCode-gles2.java @@ -1,6 +1,3 @@ -// Tracks glBegin/glEnd calls to determine whether it is legal to -// query Vertex Buffer Object state -private boolean inBeginEndPair; public GLES2Impl(GLProfile glp, GLContextImpl context) { this._context = context; @@ -16,18 +13,22 @@ public GLES2Impl(GLProfile glp, GLContextImpl context) { this.glProfile = glp; } +@Override public final boolean isGL4bc() { return false; } +@Override public final boolean isGL4() { return false; } +@Override public final boolean isGL3bc() { return false; } +@Override public final boolean isGL3() { return false; } @@ -36,78 +37,97 @@ public final boolean isGL2() { return false; } +@Override public final boolean isGLES1() { return false; } +@Override public final boolean isGLES2() { return true; } +@Override public final boolean isGLES() { return true; } +@Override public final boolean isGL2ES1() { return false; } +@Override public final boolean isGL2ES2() { return true; } +@Override public final boolean isGLES2Compatible() { return true; } +@Override public final boolean isGL2GL3() { return false; } +@Override public final boolean hasGLSL() { return true; } +@Override public boolean isNPOTTextureAvailable() { return true; } +@Override public final GL4bc getGL4bc() throws GLException { throw new GLException("Not a GL4bc implementation"); } +@Override public final GL4 getGL4() throws GLException { throw new GLException("Not a GL4 implementation"); } +@Override public final GL3bc getGL3bc() throws GLException { throw new GLException("Not a GL3bc implementation"); } +@Override public final GL3 getGL3() throws GLException { throw new GLException("Not a GL3 implementation"); } +@Override public final GL2 getGL2() throws GLException { throw new GLException("Not a GL2 implementation"); } +@Override public final GLES1 getGLES1() throws GLException { throw new GLException("Not a GLES1 implementation"); } +@Override public final GLES2 getGLES2() throws GLException { return this; } +@Override public final GL2ES1 getGL2ES1() throws GLException { throw new GLException("Not a GL2ES1 implementation"); } +@Override public final GL2ES2 getGL2ES2() throws GLException { return this; } +@Override public final GL2GL3 getGL2GL3() throws GLException { throw new GLException("Not a GL2GL3 implementation"); } @@ -123,17 +143,17 @@ private final GLStateTracker glStateTracker; private boolean bufferObjectExtensionsInitialized = false; private boolean haveOESFramebufferObject; -private void initBufferObjectExtensionChecks() { +private final void initBufferObjectExtensionChecks() { if (bufferObjectExtensionsInitialized) return; bufferObjectExtensionsInitialized = true; haveOESFramebufferObject = isExtensionAvailable("GL_OES_framebuffer_object"); } -private boolean checkBufferObject(boolean avail, - boolean enabled, - int state, - String kind, boolean throwException) { +private final boolean checkBufferObject(boolean avail, + boolean enabled, + int state, + String kind, boolean throwException) { if (!avail) { if (!enabled) return true; @@ -161,7 +181,7 @@ private boolean checkBufferObject(boolean avail, return true; } -private boolean checkArrayVBODisabled(boolean throwException) { +private final boolean checkArrayVBODisabled(boolean throwException) { initBufferObjectExtensionChecks(); return checkBufferObject(true, false, @@ -169,7 +189,7 @@ private boolean checkArrayVBODisabled(boolean throwException) { "array vertex_buffer_object", throwException); } -private boolean checkArrayVBOEnabled(boolean throwException) { +private final boolean checkArrayVBOEnabled(boolean throwException) { initBufferObjectExtensionChecks(); return checkBufferObject(true, true, @@ -177,7 +197,7 @@ private boolean checkArrayVBOEnabled(boolean throwException) { "array vertex_buffer_object", throwException); } -private boolean checkElementVBODisabled(boolean throwException) { +private final boolean checkElementVBODisabled(boolean throwException) { initBufferObjectExtensionChecks(); return checkBufferObject(true, false, @@ -185,7 +205,7 @@ private boolean checkElementVBODisabled(boolean throwException) { "element vertex_buffer_object", throwException); } -private boolean checkElementVBOEnabled(boolean throwException) { +private final boolean checkElementVBOEnabled(boolean throwException) { initBufferObjectExtensionChecks(); return checkBufferObject(true, true, @@ -193,30 +213,31 @@ private boolean checkElementVBOEnabled(boolean throwException) { "element vertex_buffer_object", throwException); } -private boolean checkUnpackPBODisabled(boolean throwException) { +private final boolean checkUnpackPBODisabled(boolean throwException) { // PBO n/a for ES 1.1 or ES 2.0 return true; } -private boolean checkUnpackPBOEnabled(boolean throwException) { +private final boolean checkUnpackPBOEnabled(boolean throwException) { // PBO n/a for ES 1.1 or ES 2.0 return false; } -private boolean checkPackPBODisabled(boolean throwException) { +private final boolean checkPackPBODisabled(boolean throwException) { // PBO n/a for ES 1.1 or ES 2.0 return true; } -private boolean checkPackPBOEnabled(boolean throwException) { +private final boolean checkPackPBOEnabled(boolean throwException) { // PBO n/a for ES 1.1 or ES 2.0 return false; } -private HashMap<MemoryObject, MemoryObject> arbMemCache = new HashMap<MemoryObject, MemoryObject>(); +private final HashMap<MemoryObject, MemoryObject> arbMemCache = new HashMap<MemoryObject, MemoryObject>(); /** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */ -public java.nio.ByteBuffer glMapBuffer(int target, int access) { +@Override +public final java.nio.ByteBuffer glMapBuffer(int target, int access) { final long __addr_ = ((GLES2ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer; if (__addr_ == 0) { throw new GLException("Method \"glMapBuffer\" not available"); @@ -256,11 +277,13 @@ native private long dispatch_glMapBuffer(int target, int access, long glProcAddr native private ByteBuffer newDirectByteBuffer(long addr, long capacity); -public void glClearDepth(double depth) { +@Override +public final void glClearDepth(double depth) { glClearDepthf((float)depth); } -public void glDepthRange(double zNear, double zFar) { +@Override +public final void glDepthRange(double zNear, double zFar) { glDepthRangef((float)zNear, (float)zFar); } |