diff options
author | Sven Gothel <[email protected]> | 2013-07-15 13:39:22 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-07-15 13:39:22 +0200 |
commit | 3a0d7703da32e9a5ddf08a334f18588a78038d88 (patch) | |
tree | 48c8d89fa29e4425bcb25056d9396e9ea4db44d1 /make/config/jogl/gl-impl-CustomJavaCode-gles2.java | |
parent | 2b6f60f67e470da2217dfc8ea9ddd566357715d4 (diff) |
Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)
ES3 / GL4.3:
- Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version.
- GL3/gl3* -> GL/glcorearb*
- Explicitly preserve ES2_compatibility and ES3_compatibility in header,
most extension grouping was removed in new headers.
- Always load all GLHeader to ensure proper extension association across all profiles.
- Unified method signatures
- Added GL_EXT_map_buffer_range to core
- Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl.
- Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist.
This allows removing initialization checks, i.e. for all buffer validations.
- BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs.
- GLJavaMethodBindingEmitter: Simply print the
- No GL duplication due to new intermediate interfaces, see below
- OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates):
GLBase - GL - GL2ES2 - GLES2
GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ]
- Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext
via is*() and get*().
- GLContext*:
- isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3)
- Added ctxProfile argument to allow handling ES versions:
- getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..)
- mapGLVersions(..) prepared for ES ARB/KHR validation
- EGLContext checks ES3 (via old ctx's GL_VERSION)
- ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES.
- Prelim tests w/ Mesa 9.1.3
GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)]
- TODO:
- Use KHR_create_context in EGLContext.createContextARBImpl(..)
- More tests (Mobile, ..)
+++
Misc:
- GLContext*:
- Complete glAllocateMemoryNV w/ glFreeMemoryNV.
Diffstat (limited to 'make/config/jogl/gl-impl-CustomJavaCode-gles2.java')
-rw-r--r-- | make/config/jogl/gl-impl-CustomJavaCode-gles2.java | 262 |
1 files changed, 0 insertions, 262 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gles2.java b/make/config/jogl/gl-impl-CustomJavaCode-gles2.java deleted file mode 100644 index 37f3f33aa..000000000 --- a/make/config/jogl/gl-impl-CustomJavaCode-gles2.java +++ /dev/null @@ -1,262 +0,0 @@ - -public GLES2Impl(GLProfile glp, GLContextImpl context) { - this._context = context; - if(null != context) { - this.bufferSizeTracker = context.getBufferSizeTracker(); - this.bufferStateTracker = context.getBufferStateTracker(); - this.glStateTracker = context.getGLStateTracker(); - } else { - this.bufferSizeTracker = null; - this.bufferStateTracker = null; - this.glStateTracker = null; - } - this.glProfile = glp; -} - -@Override -public final boolean isGL4bc() { - return false; -} - -@Override -public final boolean isGL4() { - return false; -} - -@Override -public final boolean isGL3bc() { - return false; -} - -@Override -public final boolean isGL3() { - return false; -} - -public final boolean isGL2() { - return false; -} - -@Override -public final boolean isGLES1() { - return false; -} - -@Override -public final boolean isGLES2() { - return true; -} - -@Override -public final boolean isGLES() { - return true; -} - -@Override -public final boolean isGL2ES1() { - return false; -} - -@Override -public final boolean isGL2ES2() { - return true; -} - -@Override -public final boolean isGLES2Compatible() { - return true; -} - -@Override -public final boolean isGL2GL3() { - return false; -} - -@Override -public final boolean hasGLSL() { - return true; -} - -@Override -public boolean isNPOTTextureAvailable() { - return true; -} - -@Override -public final GL4bc getGL4bc() throws GLException { - throw new GLException("Not a GL4bc implementation"); -} - -@Override -public final GL4 getGL4() throws GLException { - throw new GLException("Not a GL4 implementation"); -} - -@Override -public final GL3bc getGL3bc() throws GLException { - throw new GLException("Not a GL3bc implementation"); -} - -@Override -public final GL3 getGL3() throws GLException { - throw new GLException("Not a GL3 implementation"); -} - -@Override -public final GL2 getGL2() throws GLException { - throw new GLException("Not a GL2 implementation"); -} - -@Override -public final GLES1 getGLES1() throws GLException { - throw new GLException("Not a GLES1 implementation"); -} - -@Override -public final GLES2 getGLES2() throws GLException { - return this; -} - -@Override -public final GL2ES1 getGL2ES1() throws GLException { - throw new GLException("Not a GL2ES1 implementation"); -} - -@Override -public final GL2ES2 getGL2ES2() throws GLException { - return this; -} - -@Override -public final GL2GL3 getGL2GL3() throws GLException { - throw new GLException("Not a GL2GL3 implementation"); -} - -// -// Helpers for ensuring the correct amount of texture data -// - -private final GLBufferSizeTracker bufferSizeTracker; -private final GLBufferStateTracker bufferStateTracker; -private final GLStateTracker glStateTracker; - -private final boolean checkBufferObject(boolean enabled, - int state, - String kind, boolean throwException) { - final int buffer = bufferStateTracker.getBoundBufferObject(state, this); - if (enabled) { - if (0 == buffer) { - if(throwException) { - throw new GLException(kind + " must be enabled to call this method"); - } - return false; - } - } else { - if (0 != buffer) { - if(throwException) { - throw new GLException(kind + " must be disabled to call this method"); - } - return false; - } - } - return true; -} - -private final boolean checkArrayVBODisabled(boolean throwException) { - return checkBufferObject(false, // enabled - GL.GL_ARRAY_BUFFER, - "array vertex_buffer_object", throwException); -} - -private final boolean checkArrayVBOEnabled(boolean throwException) { - return checkBufferObject(true, // enabled - GL.GL_ARRAY_BUFFER, - "array vertex_buffer_object", throwException); -} - -private final boolean checkElementVBODisabled(boolean throwException) { - return checkBufferObject(false, // enabled - GL.GL_ELEMENT_ARRAY_BUFFER, - "element vertex_buffer_object", throwException); -} - -private final boolean checkElementVBOEnabled(boolean throwException) { - return checkBufferObject(true, // enabled - GL.GL_ELEMENT_ARRAY_BUFFER, - "element vertex_buffer_object", throwException); -} - -private final boolean checkUnpackPBODisabled(boolean throwException) { - // PBO n/a for ES 1.1 or ES 2.0 - return true; -} - -private final boolean checkUnpackPBOEnabled(boolean throwException) { - // PBO n/a for ES 1.1 or ES 2.0 - return false; -} - -private final boolean checkPackPBODisabled(boolean throwException) { - // PBO n/a for ES 1.1 or ES 2.0 - return true; -} - -private final boolean checkPackPBOEnabled(boolean throwException) { - // PBO n/a for ES 1.1 or ES 2.0 - return false; -} - -private final HashMap<MemoryObject, MemoryObject> arbMemCache = new HashMap<MemoryObject, MemoryObject>(); - -/** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */ -@Override -public final java.nio.ByteBuffer glMapBuffer(int target, int access) { - final long __addr_ = ((GLES2ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer; - if (__addr_ == 0) { - throw new GLException("Method \"glMapBuffer\" not available"); - } - final long sz = bufferSizeTracker.getBufferSize(bufferStateTracker, target, this); - if (0 == sz) { - return null; - } - final long addr = dispatch_glMapBuffer(target, access, __addr_); - if (0 == addr) { - return null; - } - ByteBuffer buffer; - MemoryObject memObj0 = new MemoryObject(addr, sz); // object and key - MemoryObject memObj1 = MemoryObject.getOrAddSafe(arbMemCache, memObj0); - if(memObj0 == memObj1) { - // just added .. - if(null != memObj0.getBuffer()) { - throw new InternalError(); - } - buffer = newDirectByteBuffer(addr, sz); - Buffers.nativeOrder(buffer); - memObj0.setBuffer(buffer); - } else { - // already mapped - buffer = memObj1.getBuffer(); - if(null == buffer) { - throw new InternalError(); - } - } - buffer.position(0); - return buffer; -} - -/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */ -native private long dispatch_glMapBuffer(int target, int access, long glProcAddress); - -native private ByteBuffer newDirectByteBuffer(long addr, long capacity); - -@Override -public final void glClearDepth(double depth) { - glClearDepthf((float)depth); -} - -@Override -public final void glDepthRange(double zNear, double zFar) { - glDepthRangef((float)zNear, (float)zFar); -} - |