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authorSven Gothel <[email protected]>2010-04-20 11:46:26 +0200
committerSven Gothel <[email protected]>2010-04-20 11:46:26 +0200
commit32790c376583beccd030eecd7c56cbe66d380172 (patch)
tree894613c7fc6a598aed59db87e5812ef6a44b83dd /make/config/jogl/gl-impl-CustomJavaCode-gles2.java
parentaa7084700bbf74d8bcc98cf0239f57cff2983423 (diff)
JOGL GL4 preperation (cont):
- All available OpenGL versions (native/platform) are verified at GLProfile initialization and can be queried .. A mapping of major,compat -> major,minor,options is created. - Removal of temp context creation, when creating a context. This was necessary to query general availability of ARB_create_context. Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory, this is no more necessary. Due to the version mapping, the ARB_create_context paramters are known. - NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException. Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB Hence all X11 calls are covered now. - X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails - Flattening the desktop GL* implementation, all use GL4bcImpl, which reduces the footprint dramatically. - GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(), hence the results reflect the actual native context version. - GLContextImpl makeCurrent/create: Added workflow documentation, clarified code, defined abstract methods to have a protocol. - Removed moved files (from here to gluegen), see gluegen a01cb3d59715a41153380f1977ec75263b762dc6 - NativeLibLoader -> <TYPE>JNILibLoader - Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34), ie removed empty catch Throwable .. - GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug) Test: Tests - Junit - demos.gears.Gears - demos.jrefract.JRefract Platforms - Linux 64/32 ATI/NVidia - MacOsX - Windows (virtualbox 3.1.6, offscreen failed) TODO/BUGS: - FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though - FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available! - Add GL 3.3 to GL3/gl3ext.h - Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation - Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
Diffstat (limited to 'make/config/jogl/gl-impl-CustomJavaCode-gles2.java')
-rwxr-xr-xmake/config/jogl/gl-impl-CustomJavaCode-gles2.java41
1 files changed, 0 insertions, 41 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gles2.java b/make/config/jogl/gl-impl-CustomJavaCode-gles2.java
index 8204bd1ae..bb8ddb7ef 100755
--- a/make/config/jogl/gl-impl-CustomJavaCode-gles2.java
+++ b/make/config/jogl/gl-impl-CustomJavaCode-gles2.java
@@ -10,10 +10,6 @@ public GLES2Impl(GLProfile glp, GLContextImpl context) {
this.glProfile = glp;
}
-public final boolean isGL() {
- return true;
-}
-
public final boolean isGL4bc() {
return false;
}
@@ -62,10 +58,6 @@ public final boolean hasGLSL() {
return true;
}
-public final GL getGL() throws GLException {
- return this;
-}
-
public final GL4bc getGL4bc() throws GLException {
throw new GLException("Not a GL4bc implementation");
}
@@ -106,39 +98,6 @@ public final GL2GL3 getGL2GL3() throws GLException {
throw new GLException("Not a GL2GL3 implementation");
}
-public boolean isFunctionAvailable(String glFunctionName) {
- return _context.isFunctionAvailable(glFunctionName);
-}
-
-public boolean isExtensionAvailable(String glExtensionName) {
- return _context.isExtensionAvailable(glExtensionName);
-}
-
-public Object getExtension(String extensionName) {
- // At this point we don't expose any extensions using this mechanism
- return null;
-}
-
-/** Returns the context this GL object is associated with for better
- error checking by DebugGL. */
-public GLContext getContext() {
- return _context;
-}
-
-private GLContextImpl _context;
-
-public void setSwapInterval(int interval) {
- _context.setSwapInterval(interval);
-}
-
-public int getSwapInterval() {
- return _context.getSwapInterval();
-}
-
-public Object getPlatformGLExtensions() {
- return _context.getPlatformGLExtensions();
-}
-
//
// Helpers for ensuring the correct amount of texture data
//