diff options
author | Sven Gothel <[email protected]> | 2013-07-15 13:39:22 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-07-15 13:39:22 +0200 |
commit | 3a0d7703da32e9a5ddf08a334f18588a78038d88 (patch) | |
tree | 48c8d89fa29e4425bcb25056d9396e9ea4db44d1 /make/config/jogl/gl-impl-CustomJavaCode-gles3.java | |
parent | 2b6f60f67e470da2217dfc8ea9ddd566357715d4 (diff) |
Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)
ES3 / GL4.3:
- Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version.
- GL3/gl3* -> GL/glcorearb*
- Explicitly preserve ES2_compatibility and ES3_compatibility in header,
most extension grouping was removed in new headers.
- Always load all GLHeader to ensure proper extension association across all profiles.
- Unified method signatures
- Added GL_EXT_map_buffer_range to core
- Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl.
- Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist.
This allows removing initialization checks, i.e. for all buffer validations.
- BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs.
- GLJavaMethodBindingEmitter: Simply print the
- No GL duplication due to new intermediate interfaces, see below
- OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates):
GLBase - GL - GL2ES2 - GLES2
GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ]
- Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext
via is*() and get*().
- GLContext*:
- isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3)
- Added ctxProfile argument to allow handling ES versions:
- getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..)
- mapGLVersions(..) prepared for ES ARB/KHR validation
- EGLContext checks ES3 (via old ctx's GL_VERSION)
- ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES.
- Prelim tests w/ Mesa 9.1.3
GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)]
- TODO:
- Use KHR_create_context in EGLContext.createContextARBImpl(..)
- More tests (Mobile, ..)
+++
Misc:
- GLContext*:
- Complete glAllocateMemoryNV w/ glFreeMemoryNV.
Diffstat (limited to 'make/config/jogl/gl-impl-CustomJavaCode-gles3.java')
-rw-r--r-- | make/config/jogl/gl-impl-CustomJavaCode-gles3.java | 320 |
1 files changed, 320 insertions, 0 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gles3.java b/make/config/jogl/gl-impl-CustomJavaCode-gles3.java new file mode 100644 index 000000000..e0b0c6a09 --- /dev/null +++ b/make/config/jogl/gl-impl-CustomJavaCode-gles3.java @@ -0,0 +1,320 @@ + +public GLES3Impl(GLProfile glp, GLContextImpl context) { + this._context = context; + if(null != context) { + this.bufferSizeTracker = context.getBufferSizeTracker(); + this.bufferStateTracker = context.getBufferStateTracker(); + this.glStateTracker = context.getGLStateTracker(); + } else { + this.bufferSizeTracker = null; + this.bufferStateTracker = null; + this.glStateTracker = null; + } + this.glProfile = glp; + this._isES3 = glp.getImplName() == GLProfile.GLES3; +} + +@Override +public final boolean isGL4bc() { + return false; +} + +@Override +public final boolean isGL4() { + return false; +} + +@Override +public final boolean isGL3bc() { + return false; +} + +@Override +public final boolean isGL3() { + return false; +} + +public final boolean isGL2() { + return false; +} + +@Override +public final boolean isGLES1() { + return false; +} + +@Override +public final boolean isGLES2() { + return true; +} + +@Override +public final boolean isGLES3() { + return _isES3; +} + +@Override +public final boolean isGLES() { + return true; +} + +@Override +public final boolean isGL2ES1() { + return false; +} + +@Override +public final boolean isGL2ES2() { + return true; +} + +@Override +public final boolean isGL3ES3() { + return _isES3; +} + +@Override +public final boolean isGL4ES3() { + return _isES3; +} + +@Override +public final boolean isGLES2Compatible() { + return true; +} + +@Override +public final boolean isGLES3Compatible() { + return _isES3; +} + + +@Override +public final boolean isGL2GL3() { + return false; +} + +@Override +public final boolean hasGLSL() { + return true; +} + +@Override +public boolean isNPOTTextureAvailable() { + return true; +} + +@Override +public final GL4bc getGL4bc() throws GLException { + throw new GLException("Not a GL4bc implementation"); +} + +@Override +public final GL4 getGL4() throws GLException { + throw new GLException("Not a GL4 implementation"); +} + +@Override +public final GL3bc getGL3bc() throws GLException { + throw new GLException("Not a GL3bc implementation"); +} + +@Override +public final GL3 getGL3() throws GLException { + throw new GLException("Not a GL3 implementation"); +} + +@Override +public final GL2 getGL2() throws GLException { + throw new GLException("Not a GL2 implementation"); +} + +@Override +public final GLES1 getGLES1() throws GLException { + throw new GLException("Not a GLES1 implementation"); +} + +@Override +public final GLES2 getGLES2() throws GLException { + return this; +} + +@Override +public final GLES3 getGLES3() throws GLException { + return this; +} + +@Override +public final GL2ES1 getGL2ES1() throws GLException { + throw new GLException("Not a GL2ES1 implementation"); +} + +@Override +public final GL2ES2 getGL2ES2() throws GLException { + return this; +} + +@Override +public final GL3ES3 getGL3ES3() throws GLException { + if(!_isES3) { + throw new GLException("Not a GL3ES3 implementation"); + } + return this; +} + +@Override +public final GL4ES3 getGL4ES3() throws GLException { + if(!_isES3) { + throw new GLException("Not a GL4ES3 implementation"); + } + return this; +} + +@Override +public final GL2GL3 getGL2GL3() throws GLException { + throw new GLException("Not a GL2GL3 implementation"); +} + +// +// Helpers for ensuring the correct amount of texture data +// + +private final boolean _isES3; +private final GLBufferSizeTracker bufferSizeTracker; +private final GLBufferStateTracker bufferStateTracker; +private final GLStateTracker glStateTracker; + +private final boolean checkBufferObject(boolean extensionAvail, + boolean allowVAO, + boolean enabled, + int state, + String kind, boolean throwException) { + if ( !extensionAvail ) { + if ( !enabled ) { + return true; + } + if(throwException) { + throw new GLException("Required extensions not available to call this function"); + } + return false; + } + int buffer = bufferStateTracker.getBoundBufferObject(state, this); + if ( enabled ) { + if ( 0 != buffer ) { + return true; + } + if ( allowVAO ) { + buffer = bufferStateTracker.getBoundBufferObject(GLES3.GL_VERTEX_ARRAY_BINDING, this); + if( 0 != buffer && !_context.isDefaultVAO(buffer) ) { + return true; + } + } + if ( throwException ) { + throw new GLException(kind + " must be enabled to call this method"); + } + return false; + } else { + if ( 0 == buffer ) { + return true; + } + if ( throwException ) { + throw new GLException(kind + " must be disabled to call this method"); + } + return false; + } +} + +private final boolean checkArrayVBODisabled(boolean throwException) { + return checkBufferObject(true, + _isES3, // allowVAO + false, // enable + GL.GL_ARRAY_BUFFER, + "array vertex_buffer_object", throwException); +} + +private final boolean checkArrayVBOEnabled(boolean throwException) { + return checkBufferObject(true, + _isES3, // allowVAO + true, // enable + GL.GL_ARRAY_BUFFER, + "array vertex_buffer_object", throwException); +} + +private final boolean checkElementVBODisabled(boolean throwException) { + return checkBufferObject(true, + _isES3, // allowVAO + false, // enable + GL.GL_ELEMENT_ARRAY_BUFFER, + "element vertex_buffer_object", throwException); +} + +private final boolean checkElementVBOEnabled(boolean throwException) { + return checkBufferObject(true, + _isES3, // allowVAO + true, // enable + GL.GL_ELEMENT_ARRAY_BUFFER, + "element vertex_buffer_object", throwException); +} + +private final boolean checkUnpackPBODisabled(boolean throwException) { + return checkBufferObject(_isES3, + false, // allowVAO + false, // enable + GL2.GL_PIXEL_UNPACK_BUFFER, + "unpack pixel_buffer_object", throwException); +} + +private final boolean checkUnpackPBOEnabled(boolean throwException) { + return checkBufferObject(_isES3, + false, // allowVAO + true, // enable + GL2.GL_PIXEL_UNPACK_BUFFER, + "unpack pixel_buffer_object", throwException); +} + +private final boolean checkPackPBODisabled(boolean throwException) { + return checkBufferObject(_isES3, + false, // allowVAO + false, // enable + GL2.GL_PIXEL_PACK_BUFFER, + "pack pixel_buffer_object", throwException); +} + +private final boolean checkPackPBOEnabled(boolean throwException) { + return checkBufferObject(_isES3, + false, // allowVAO + true, // enable + GL2.GL_PIXEL_PACK_BUFFER, + "pack pixel_buffer_object", throwException); +} + +@Override +public final boolean glIsPBOPackEnabled() { + return checkPackPBOEnabled(false); +} + +@Override +public final boolean glIsPBOUnpackEnabled() { + return checkUnpackPBOEnabled(false); +} + +/** Entry point to C language function: <code> void * {@native glMapBuffer}(GLenum target, GLenum access); </code> <br>Part of <code>GL_VERSION_1_5</code>; <code>GL_OES_mapbuffer</code> */ +public final java.nio.ByteBuffer glMapBuffer(int target, int access) { + return glMapBufferImpl(target, false, 0, 0, access, ((GLES3ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer); +} + +/** Entry point to C language function: <code> void * {@native glMapBufferRange}(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); </code> <br>Part of <code>GL_ES_VERSION_3_0</code>, <code>GL_VERSION_3_0</code>; <code>GL_EXT_map_buffer_range</code> */ +public final ByteBuffer glMapBufferRange(int target, long offset, long length, int access) { + return glMapBufferImpl(target, true, offset, length, access, ((GLES3ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBufferRange); +} + +@Override +public final void glClearDepth(double depth) { + glClearDepthf((float)depth); +} + +@Override +public final void glDepthRange(double zNear, double zFar) { + glDepthRangef((float)zNear, (float)zFar); +} + |