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authorSven Gothel <[email protected]>2013-07-15 13:39:22 +0200
committerSven Gothel <[email protected]>2013-07-15 13:39:22 +0200
commit3a0d7703da32e9a5ddf08a334f18588a78038d88 (patch)
tree48c8d89fa29e4425bcb25056d9396e9ea4db44d1 /make/config/jogl/gl-impl-CustomJavaCode-gles3.java
parent2b6f60f67e470da2217dfc8ea9ddd566357715d4 (diff)
Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)
ES3 / GL4.3: - Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version. - GL3/gl3* -> GL/glcorearb* - Explicitly preserve ES2_compatibility and ES3_compatibility in header, most extension grouping was removed in new headers. - Always load all GLHeader to ensure proper extension association across all profiles. - Unified method signatures - Added GL_EXT_map_buffer_range to core - Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl. - Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist. This allows removing initialization checks, i.e. for all buffer validations. - BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs. - GLJavaMethodBindingEmitter: Simply print the - No GL duplication due to new intermediate interfaces, see below - OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates): GLBase - GL - GL2ES2 - GLES2 GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ] - Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext via is*() and get*(). - GLContext*: - isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3) - Added ctxProfile argument to allow handling ES versions: - getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..) - mapGLVersions(..) prepared for ES ARB/KHR validation - EGLContext checks ES3 (via old ctx's GL_VERSION) - ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES. - Prelim tests w/ Mesa 9.1.3 GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)] - TODO: - Use KHR_create_context in EGLContext.createContextARBImpl(..) - More tests (Mobile, ..) +++ Misc: - GLContext*: - Complete glAllocateMemoryNV w/ glFreeMemoryNV.
Diffstat (limited to 'make/config/jogl/gl-impl-CustomJavaCode-gles3.java')
-rw-r--r--make/config/jogl/gl-impl-CustomJavaCode-gles3.java320
1 files changed, 320 insertions, 0 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gles3.java b/make/config/jogl/gl-impl-CustomJavaCode-gles3.java
new file mode 100644
index 000000000..e0b0c6a09
--- /dev/null
+++ b/make/config/jogl/gl-impl-CustomJavaCode-gles3.java
@@ -0,0 +1,320 @@
+
+public GLES3Impl(GLProfile glp, GLContextImpl context) {
+ this._context = context;
+ if(null != context) {
+ this.bufferSizeTracker = context.getBufferSizeTracker();
+ this.bufferStateTracker = context.getBufferStateTracker();
+ this.glStateTracker = context.getGLStateTracker();
+ } else {
+ this.bufferSizeTracker = null;
+ this.bufferStateTracker = null;
+ this.glStateTracker = null;
+ }
+ this.glProfile = glp;
+ this._isES3 = glp.getImplName() == GLProfile.GLES3;
+}
+
+@Override
+public final boolean isGL4bc() {
+ return false;
+}
+
+@Override
+public final boolean isGL4() {
+ return false;
+}
+
+@Override
+public final boolean isGL3bc() {
+ return false;
+}
+
+@Override
+public final boolean isGL3() {
+ return false;
+}
+
+public final boolean isGL2() {
+ return false;
+}
+
+@Override
+public final boolean isGLES1() {
+ return false;
+}
+
+@Override
+public final boolean isGLES2() {
+ return true;
+}
+
+@Override
+public final boolean isGLES3() {
+ return _isES3;
+}
+
+@Override
+public final boolean isGLES() {
+ return true;
+}
+
+@Override
+public final boolean isGL2ES1() {
+ return false;
+}
+
+@Override
+public final boolean isGL2ES2() {
+ return true;
+}
+
+@Override
+public final boolean isGL3ES3() {
+ return _isES3;
+}
+
+@Override
+public final boolean isGL4ES3() {
+ return _isES3;
+}
+
+@Override
+public final boolean isGLES2Compatible() {
+ return true;
+}
+
+@Override
+public final boolean isGLES3Compatible() {
+ return _isES3;
+}
+
+
+@Override
+public final boolean isGL2GL3() {
+ return false;
+}
+
+@Override
+public final boolean hasGLSL() {
+ return true;
+}
+
+@Override
+public boolean isNPOTTextureAvailable() {
+ return true;
+}
+
+@Override
+public final GL4bc getGL4bc() throws GLException {
+ throw new GLException("Not a GL4bc implementation");
+}
+
+@Override
+public final GL4 getGL4() throws GLException {
+ throw new GLException("Not a GL4 implementation");
+}
+
+@Override
+public final GL3bc getGL3bc() throws GLException {
+ throw new GLException("Not a GL3bc implementation");
+}
+
+@Override
+public final GL3 getGL3() throws GLException {
+ throw new GLException("Not a GL3 implementation");
+}
+
+@Override
+public final GL2 getGL2() throws GLException {
+ throw new GLException("Not a GL2 implementation");
+}
+
+@Override
+public final GLES1 getGLES1() throws GLException {
+ throw new GLException("Not a GLES1 implementation");
+}
+
+@Override
+public final GLES2 getGLES2() throws GLException {
+ return this;
+}
+
+@Override
+public final GLES3 getGLES3() throws GLException {
+ return this;
+}
+
+@Override
+public final GL2ES1 getGL2ES1() throws GLException {
+ throw new GLException("Not a GL2ES1 implementation");
+}
+
+@Override
+public final GL2ES2 getGL2ES2() throws GLException {
+ return this;
+}
+
+@Override
+public final GL3ES3 getGL3ES3() throws GLException {
+ if(!_isES3) {
+ throw new GLException("Not a GL3ES3 implementation");
+ }
+ return this;
+}
+
+@Override
+public final GL4ES3 getGL4ES3() throws GLException {
+ if(!_isES3) {
+ throw new GLException("Not a GL4ES3 implementation");
+ }
+ return this;
+}
+
+@Override
+public final GL2GL3 getGL2GL3() throws GLException {
+ throw new GLException("Not a GL2GL3 implementation");
+}
+
+//
+// Helpers for ensuring the correct amount of texture data
+//
+
+private final boolean _isES3;
+private final GLBufferSizeTracker bufferSizeTracker;
+private final GLBufferStateTracker bufferStateTracker;
+private final GLStateTracker glStateTracker;
+
+private final boolean checkBufferObject(boolean extensionAvail,
+ boolean allowVAO,
+ boolean enabled,
+ int state,
+ String kind, boolean throwException) {
+ if ( !extensionAvail ) {
+ if ( !enabled ) {
+ return true;
+ }
+ if(throwException) {
+ throw new GLException("Required extensions not available to call this function");
+ }
+ return false;
+ }
+ int buffer = bufferStateTracker.getBoundBufferObject(state, this);
+ if ( enabled ) {
+ if ( 0 != buffer ) {
+ return true;
+ }
+ if ( allowVAO ) {
+ buffer = bufferStateTracker.getBoundBufferObject(GLES3.GL_VERTEX_ARRAY_BINDING, this);
+ if( 0 != buffer && !_context.isDefaultVAO(buffer) ) {
+ return true;
+ }
+ }
+ if ( throwException ) {
+ throw new GLException(kind + " must be enabled to call this method");
+ }
+ return false;
+ } else {
+ if ( 0 == buffer ) {
+ return true;
+ }
+ if ( throwException ) {
+ throw new GLException(kind + " must be disabled to call this method");
+ }
+ return false;
+ }
+}
+
+private final boolean checkArrayVBODisabled(boolean throwException) {
+ return checkBufferObject(true,
+ _isES3, // allowVAO
+ false, // enable
+ GL.GL_ARRAY_BUFFER,
+ "array vertex_buffer_object", throwException);
+}
+
+private final boolean checkArrayVBOEnabled(boolean throwException) {
+ return checkBufferObject(true,
+ _isES3, // allowVAO
+ true, // enable
+ GL.GL_ARRAY_BUFFER,
+ "array vertex_buffer_object", throwException);
+}
+
+private final boolean checkElementVBODisabled(boolean throwException) {
+ return checkBufferObject(true,
+ _isES3, // allowVAO
+ false, // enable
+ GL.GL_ELEMENT_ARRAY_BUFFER,
+ "element vertex_buffer_object", throwException);
+}
+
+private final boolean checkElementVBOEnabled(boolean throwException) {
+ return checkBufferObject(true,
+ _isES3, // allowVAO
+ true, // enable
+ GL.GL_ELEMENT_ARRAY_BUFFER,
+ "element vertex_buffer_object", throwException);
+}
+
+private final boolean checkUnpackPBODisabled(boolean throwException) {
+ return checkBufferObject(_isES3,
+ false, // allowVAO
+ false, // enable
+ GL2.GL_PIXEL_UNPACK_BUFFER,
+ "unpack pixel_buffer_object", throwException);
+}
+
+private final boolean checkUnpackPBOEnabled(boolean throwException) {
+ return checkBufferObject(_isES3,
+ false, // allowVAO
+ true, // enable
+ GL2.GL_PIXEL_UNPACK_BUFFER,
+ "unpack pixel_buffer_object", throwException);
+}
+
+private final boolean checkPackPBODisabled(boolean throwException) {
+ return checkBufferObject(_isES3,
+ false, // allowVAO
+ false, // enable
+ GL2.GL_PIXEL_PACK_BUFFER,
+ "pack pixel_buffer_object", throwException);
+}
+
+private final boolean checkPackPBOEnabled(boolean throwException) {
+ return checkBufferObject(_isES3,
+ false, // allowVAO
+ true, // enable
+ GL2.GL_PIXEL_PACK_BUFFER,
+ "pack pixel_buffer_object", throwException);
+}
+
+@Override
+public final boolean glIsPBOPackEnabled() {
+ return checkPackPBOEnabled(false);
+}
+
+@Override
+public final boolean glIsPBOUnpackEnabled() {
+ return checkUnpackPBOEnabled(false);
+}
+
+/** Entry point to C language function: <code> void * {@native glMapBuffer}(GLenum target, GLenum access); </code> <br>Part of <code>GL_VERSION_1_5</code>; <code>GL_OES_mapbuffer</code> */
+public final java.nio.ByteBuffer glMapBuffer(int target, int access) {
+ return glMapBufferImpl(target, false, 0, 0, access, ((GLES3ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer);
+}
+
+/** Entry point to C language function: <code> void * {@native glMapBufferRange}(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); </code> <br>Part of <code>GL_ES_VERSION_3_0</code>, <code>GL_VERSION_3_0</code>; <code>GL_EXT_map_buffer_range</code> */
+public final ByteBuffer glMapBufferRange(int target, long offset, long length, int access) {
+ return glMapBufferImpl(target, true, offset, length, access, ((GLES3ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBufferRange);
+}
+
+@Override
+public final void glClearDepth(double depth) {
+ glClearDepthf((float)depth);
+}
+
+@Override
+public final void glDepthRange(double zNear, double zFar) {
+ glDepthRangef((float)zNear, (float)zFar);
+}
+