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authorSven Gothel <[email protected]>2012-01-08 06:52:03 +0100
committerSven Gothel <[email protected]>2012-01-08 06:52:03 +0100
commit9e61d4529143ff3f6de15ce55f8e8747f67a86c9 (patch)
treee1bb4cee6e0f3f7859de658d12d49f9597590831 /make/config/jogl/gl-macosx-nsig.cfg
parent6451e3c0c79fca92a39e32c2600c69f16dfc7f4d (diff)
TestAWTCardLayoutAnimatorStartStopBug532: Refine, add 'continue' mode, ..
Previous commit 098398c2a9145447da5314eed9792b3738c2d515 cleaned up and fixed context/drawable lock/unlock for makeCurrent()/release()/destroy() and consistency is looks much better now in this regard. However, on Intel HD 3000 / Windows7, our AnimatorControl start/stop still let the 2nd switch to GLCanvas within the CardPanel not showing rendering results. One interesting artefact though: 1st switch 2 GLCanvas (rendering visible): *** hdc 0x2f010ec5, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x2f010ec5, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] -> alternating HDC's 2nd switch 2 GLCanvas (rendering _not_ visible): *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] -> fixed HDC Maybe this is a hint for what is going wrong in JAWTWindow locking, which aquires the frame's HDC. Verifying the recursive lock shows proper lock/unlock actions though.
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