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authorSven Gothel <[email protected]>2010-08-24 02:39:14 +0200
committerSven Gothel <[email protected]>2010-08-24 02:39:14 +0200
commitca119c97340caf325cd682c5fdbe8f794a35ac0e (patch)
tree3ad60aff37fe6e6167db14c3f3f4fcbf36e6a535 /make/config/jogl/gl3-common.cfg
parent8d55c437547a697b7d0bd4dd81b6669209cf912f (diff)
Add OpenGL 3.3, 4.0 and 4.1 language mapping.
- Update header: - GL/glext.h to khronos 2010-08-03 - GL3/gl3.h to khronos 2010-08-03 - Move platform code to GL/glplatform.h GL3/glplatform.h - Unify 64bit typedefs: gl-64bit-types.h - Move GL 3.[123] and 4.[01] complete subsumed extension enums and functions into their extension spec and just reference them. This ensures proper extension availability via lower OpenGL profiles, hence a proper GL2GL3 interface. - GL3/GL4 cleanup: - make-glextension-depignore.sh: determine required GL version for extensions for proper positioning, ie GL2GL3 or GL3 or GL4 via gluegen IgnoreExtension commands. - use ARB_ES2_compatibility for common GL2ES2 methods, if available - consolidated gl2-gl4 subsumed extension to gl-common.cfg - Missing GL3/GL4 Functions: glMultiDrawElementsBaseVertex glDebugMessageCallbackARB glDebugMessageCallbackAMD - TODO (new feature integration): - ARB_ES2_compatibility / ARB_get_program_binary for com/jogamp/opengl/util/glsl, ie - store binaries com/jogamp/opengl/util/glsl/sdk/CompileShader* - query supported binary formats (enums ?) - optional prio binaries - ARB_ES2_compatibility, if available GLES2/GL2ES12 would be available - ARB_separate_shader_objects for com/jogamp/opengl/util/glsl, ie - swizzle vertex/fragment shader in programs - ..
Diffstat (limited to 'make/config/jogl/gl3-common.cfg')
-rw-r--r--make/config/jogl/gl3-common.cfg27
1 files changed, 0 insertions, 27 deletions
diff --git a/make/config/jogl/gl3-common.cfg b/make/config/jogl/gl3-common.cfg
deleted file mode 100644
index c2cc2968e..000000000
--- a/make/config/jogl/gl3-common.cfg
+++ /dev/null
@@ -1,27 +0,0 @@
-
-# >>> OpenGL 3.1
-# See gl-common.cfg !
-# <<< OpenGL 3.1
-
-# >>> OpenGL 3.2
-# Rename extension suffices (if exist) subsumed in OpenGL 3.2 (from OpenGL 3.2 spec, Appendix H.1)
-RenameExtensionIntoCore GL_ARB_vertex_array_bgra
-RenameExtensionIntoCore GL_ARB_draw_elements_base_vertex
-RenameExtensionIntoCore GL_ARB_fragment_coord_conventions
-RenameExtensionIntoCore GL_ARB_provoking_vertex
-RenameExtensionIntoCore GL_ARB_seamless_cube_map
-RenameExtensionIntoCore GL_ARB_texture_multisample
-RenameExtensionIntoCore GL_ARB_depth_clamp
-RenameExtensionIntoCore GL_ARB_geometry_shader4
-RenameExtensionIntoCore GL_ARB_sync
-# <<< OpenGL 3.2
-
-# >>> OpenGL 3.3
-# <<< OpenGL 3.3
-
-# Ignore GL functions that deal with explicit pointer values in such a
-# way that we cannot implement the functionality in Java
-Ignore glMultiDrawElementsBaseVertex
-
-Opaque long GLsync
-