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authorSven Gothel <[email protected]>2009-08-05 11:55:14 -0700
committerSven Gothel <[email protected]>2009-08-05 11:55:14 -0700
commit0e998e8416b38b084b517c299061856b7ff963d7 (patch)
tree2cc191d7ab3d42b0316838d756019f45b62b0061 /make/config/jogl/gl3-common.cfg
parentd741053ed1a422b75d6aeac28be7c5cdba4c4564 (diff)
Update GlueGen to 7dc9c5601d5689dcbc003ca51cfe826942ea3e6b (latest)
- Fixes for OpenGL 3.2 - More strict define/function checking - Better documentation in source code: extension relation - GL extension marker exclusion is done by GlueGen now - Adapted gluegen cfg files Added OpenGL 3.2 extensions for GL3 Revalidation of all OpenGL 2.0/3.0/3.1 and 3.2 extensions GL2GL3 based on OpenGL 2.0/3.0 headers EGL shares common egl-common.cfg file Removed experimental java system property 'jogl.GLContext.3_2', try a 3.2 context in case of GL3. X11GLXContext: - Always try to make a created context current, to verify it's usability. This is different than under WGL. - Temporary removed usage: GLX.GLX_CONTEXT_PROFILE_MASK_ARB NV driver bug.
Diffstat (limited to 'make/config/jogl/gl3-common.cfg')
-rw-r--r--make/config/jogl/gl3-common.cfg24
1 files changed, 24 insertions, 0 deletions
diff --git a/make/config/jogl/gl3-common.cfg b/make/config/jogl/gl3-common.cfg
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+++ b/make/config/jogl/gl3-common.cfg
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+
+# >>> OpenGL 3.1
+# See gl-common.cfg !
+# <<< OpenGL 3.1
+
+# >>> OpenGL 3.2
+# Rename extension suffices (if exist) subsumed in OpenGL 3.2 (from OpenGL 3.2 spec, Appendix H.1)
+RenameExtensionIntoCore GL_ARB_vertex_array_bgra
+RenameExtensionIntoCore GL_ARB_draw_elements_base_vertex
+RenameExtensionIntoCore GL_ARB_fragment_coord_conventions
+RenameExtensionIntoCore GL_ARB_provoking_vertex
+RenameExtensionIntoCore GL_ARB_seamless_cube_map
+RenameExtensionIntoCore GL_ARB_texture_multisample
+RenameExtensionIntoCore GL_ARB_depth_clamp
+RenameExtensionIntoCore GL_ARB_geometry_shader4
+RenameExtensionIntoCore GL_ARB_sync
+# <<< OpenGL 3.2
+
+# Ignore GL functions that deal with explicit pointer values in such a
+# way that we cannot implement the functionality in Java
+Ignore glMultiDrawElementsBaseVertex
+
+Opaque long GLsync
+