diff options
author | Sven Gothel <[email protected]> | 2010-04-20 11:46:26 +0200 |
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committer | Sven Gothel <[email protected]> | 2010-04-20 11:46:26 +0200 |
commit | 32790c376583beccd030eecd7c56cbe66d380172 (patch) | |
tree | 894613c7fc6a598aed59db87e5812ef6a44b83dd /make/config/jogl/gl3-desktop-tracker.cfg | |
parent | aa7084700bbf74d8bcc98cf0239f57cff2983423 (diff) |
JOGL GL4 preperation (cont):
- All available OpenGL versions (native/platform) are verified at GLProfile
initialization and can be queried ..
A mapping of major,compat -> major,minor,options is created.
- Removal of temp context creation, when creating a context.
This was necessary to query general availability of ARB_create_context.
Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory,
this is no more necessary.
Due to the version mapping, the ARB_create_context paramters are known.
- NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException.
Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB
Hence all X11 calls are covered now.
- X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails
- Flattening the desktop GL* implementation,
all use GL4bcImpl, which reduces the footprint dramatically.
- GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(),
hence the results reflect the actual native context version.
- GLContextImpl makeCurrent/create: Added workflow documentation,
clarified code, defined abstract methods to have a protocol.
- Removed moved files (from here to gluegen),
see gluegen a01cb3d59715a41153380f1977ec75263b762dc6
- NativeLibLoader -> <TYPE>JNILibLoader
- Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34),
ie removed empty catch Throwable ..
- GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug)
Test:
Tests
- Junit
- demos.gears.Gears
- demos.jrefract.JRefract
Platforms
- Linux 64/32 ATI/NVidia
- MacOsX
- Windows (virtualbox 3.1.6, offscreen failed)
TODO/BUGS:
- FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though
- FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available!
- Add GL 3.3 to GL3/gl3ext.h
- Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation
- Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
Diffstat (limited to 'make/config/jogl/gl3-desktop-tracker.cfg')
-rw-r--r-- | make/config/jogl/gl3-desktop-tracker.cfg | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/make/config/jogl/gl3-desktop-tracker.cfg b/make/config/jogl/gl3-desktop-tracker.cfg deleted file mode 100644 index 4b9a7edb7..000000000 --- a/make/config/jogl/gl3-desktop-tracker.cfg +++ /dev/null @@ -1,38 +0,0 @@ - -# Track server-side object creation and deletion when necessary -# Note that this is only necessary when the Java 2D / JOGL bridge is active, -# so will never be needed for the embedded OpenGL variants -JavaEpilogue glGenBuffers if (tracker != null) tracker.addBuffers({0}, {1}); -JavaEpilogue glGenFencesAPPLE if (tracker != null) tracker.addFencesAPPLE({0}, {1}); -JavaEpilogue glGenFencesNV if (tracker != null) tracker.addFencesNV({0}, {1}); -JavaEpilogue glGenFragmentShadersATI if (tracker != null) tracker.addFragmentShadersATI(_res, {0}); -JavaEpilogue glGenFramebuffersEXT if (tracker != null) tracker.addFramebuffersEXT({0}, {1}); -JavaEpilogue glGenLists if (tracker != null) tracker.addLists(_res, {0}); -JavaEpilogue glGenOcclusionQueriesNV if (tracker != null) tracker.addOcclusionQueriesNV({0}, {1}); -JavaEpilogue glCreateProgram if (tracker != null) tracker.addProgramObject(_res); -JavaEpilogue glGenPrograms if (tracker != null) tracker.addPrograms({0}, {1}); -JavaEpilogue glGenQueries if (tracker != null) tracker.addQueries({0}, {1}); -JavaEpilogue glGenRenderbuffersEXT if (tracker != null) tracker.addRenderbuffersEXT({0}, {1}); -JavaEpilogue glCreateShader if (tracker != null) tracker.addShaderObject(_res); -JavaEpilogue glGenTextures if (tracker != null) tracker.addTextures({0}, {1}); -JavaEpilogue glGenVertexArraysAPPLE if (tracker != null) tracker.addVertexArraysAPPLE({0}, {1}); -JavaEpilogue glGenVertexShadersEXT if (tracker != null) tracker.addVertexShadersEXT(_res, {0}); - -JavaEpilogue glDeleteBuffers if (tracker != null) tracker.removeBuffers({0}, {1}); -JavaEpilogue glDeleteFencesAPPLE if (tracker != null) tracker.removeFencesAPPLE({0}, {1}); -JavaEpilogue glDeleteFencesNV if (tracker != null) tracker.removeFencesNV({0}, {1}); -JavaEpilogue glDeleteFragmentShaderATI if (tracker != null) tracker.removeFragmentShaderATI({0}); -JavaEpilogue glDeleteFramebuffersEXT if (tracker != null) tracker.removeFramebuffersEXT({0}, {1}); -JavaEpilogue glDeleteLists if (tracker != null) tracker.removeLists({0}, {1}); -JavaEpilogue glDeleteOcclusionQueriesNV if (tracker != null) tracker.removeOcclusionQueriesNV({0}, {1}); -JavaEpilogue glDeleteProgram if (tracker != null) tracker.removeProgramObject({0}); -JavaEpilogue glDeleteObject if (tracker != null) tracker.removeProgramOrShaderObject({0}); -JavaEpilogue glDeletePrograms if (tracker != null) tracker.removePrograms({0}, {1}); -JavaEpilogue glDeleteProgramsNV if (tracker != null) tracker.removeProgramsNV({0}, {1}); -JavaEpilogue glDeleteQueries if (tracker != null) tracker.removeQueries({0}, {1}); -JavaEpilogue glDeleteRenderbuffersEXT if (tracker != null) tracker.removeRenderbuffersEXT({0}, {1}); -JavaEpilogue glDeleteShader if (tracker != null) tracker.removeShaderObject({0}); -JavaEpilogue glDeleteTextures if (tracker != null) tracker.removeTextures({0}, {1}); -JavaEpilogue glDeleteVertexArraysAPPLE if (tracker != null) tracker.removeVertexArraysAPPLE({0}, {1}); -JavaEpilogue glDeleteVertexShaderEXT if (tracker != null) tracker.removeVertexShaderEXT({0}); - |