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authorPetr Skramovsky <[email protected]>2013-07-17 09:20:46 +0200
committerPetr Skramovsky <[email protected]>2013-07-17 09:20:46 +0200
commit9fce91044649c9f97bd94c5791a10270afad7570 (patch)
treea69fa244ddeb78e52248d4306a4ecc6b27e924da /make/config/jogl/gl3-headers.cfg
parent5116d72f0150bdd6353ee664ef76e414bd61f87e (diff)
parentbfb10d309d97c19a33f9b6758f647186f8e0ddd6 (diff)
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'make/config/jogl/gl3-headers.cfg')
-rw-r--r--make/config/jogl/gl3-headers.cfg14
1 files changed, 8 insertions, 6 deletions
diff --git a/make/config/jogl/gl3-headers.cfg b/make/config/jogl/gl3-headers.cfg
index 8b35a07b4..7ab5099c9 100644
--- a/make/config/jogl/gl3-headers.cfg
+++ b/make/config/jogl/gl3-headers.cfg
@@ -1,7 +1,6 @@
CustomCCode #include <stdio.h> /* android */
-CustomCCode /* Define GL3_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "gl3.h" are parsed. */
-CustomCCode #define GL3_PROTOTYPES
+CustomCCode /** Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes are parsed. */
+CustomCCode #define GL_GLEXT_PROTOTYPES
CustomCCode #if defined(_WIN32)
CustomCCode #define WIN32_LEAN_AND_MEAN
CustomCCode #include <windows.h>
@@ -9,11 +8,13 @@ CustomCCode #undef WIN32_LEAN_AND_MEAN
CustomCCode #include <stdlib.h>
CustomCCode #include <stddef.h>
CustomCCode #include <malloc.h>
-CustomCCode #include <GL3/gl3.h>
+CustomCCode #include <GL/glcorearb.h>
+CustomCCode #include <GL/glcorearbext.h>
CustomCCode #elif defined(macosx)
CustomCCode #include <inttypes.h>
CustomCCode #include <stdlib.h>
-CustomCCode #include <GL3/gl3.h>
+CustomCCode #include <GL/glcorearb.h>
+CustomCCode #include <GL/glcorearbext.h>
CustomCCode #include </usr/include/machine/types.h>
CustomCCode /* Provide Windows typedefs */
CustomCCode typedef void* LPVOID;
@@ -22,5 +23,6 @@ CustomCCode #elif defined(__unix__)
CustomCCode #include <inttypes.h>
CustomCCode #include <stdlib.h>
CustomCCode #include <X11/Xlib.h>
-CustomCCode #include <GL3/gl3.h>
+CustomCCode #include <GL/glcorearb.h>
+CustomCCode #include <GL/glcorearbext.h>
CustomCCode #endif