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author | Sven Gothel <[email protected]> | 2014-07-05 08:27:03 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-07-05 08:27:03 +0200 |
commit | bda482e4eee76a5ba2139645682ae64dadacbc6b (patch) | |
tree | 51f67d3734276114754bff02bbde2217fc0fb797 /make/config/jogl/gl3ext-headers.cfg | |
parent | f8f0f051604721bceaee214b8e5218fd47d2eb9e (diff) |
Fix FloatUtil.makePerspective(..): The tan(fovy/2) shall be used, not tan(fovy), fix callers; Simplify FloatUtil.makePerspective(..FovHVHalves..)
Fix FloatUtil.makePerspective(..): The tan(fovy/2) shall be used, not tan(fovy), fix callers
- This bug didn't hit (yet), since callers already performed the division (degree -> radian)
by falsly claiming the passed value is in radian - where it was actually fov/2 in radians.
Simplify FloatUtil.makePerspective(..FovHVHalves..)
- Due to the fix above, it became pretty clear that the makeFrustum(..)
method can be utilized.
Simply apply all our tan-half-fov values on zNear.
Diffstat (limited to 'make/config/jogl/gl3ext-headers.cfg')
0 files changed, 0 insertions, 0 deletions