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author | Sven Gothel <[email protected]> | 2011-08-11 17:56:28 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-08-11 17:56:28 +0200 |
commit | cc551ca89bf207cafc83e7c8d9b22fd866ec4a26 (patch) | |
tree | 4e92726244aa436c2d27a0a71f6ad37f0a026e0c /make/config/jogl/glx-CustomCCode.c | |
parent | b893ada668591187ac6866296439811036db2d95 (diff) |
NEWT/Android Fix: Display/Screen/Window creation ; ScreenMode Change
- Remove Application Context notion in Screen/Display,
use 'jogamp.common.os.android.StaticContext'
- Display, Screen and Window construction is Android agnostic
allowing simple GLWindow creation.
- Android ScreenMode Fix:
- Use unrotated screen dimension
- Intercept 'orientation' configChange,
which keeps running the application in case of a rotation.
- ScreenMode Add: getRotatedWidth() / getRotatedHeight(),
used for Screen.setScreenSize(..) which reflects the rotates dimension.
- ScreenMode: getCurrentMode() allows new, not yet detected, ScreenModes
Diffstat (limited to 'make/config/jogl/glx-CustomCCode.c')
0 files changed, 0 insertions, 0 deletions