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authorSven Gothel <[email protected]>2010-06-10 09:35:06 +0200
committerSven Gothel <[email protected]>2010-06-10 09:35:06 +0200
commit1d333a771ce0bc7c8594e21d031703f698f06a46 (patch)
tree933d470582896320855fa1d98c1a917edc412c24 /make/config/jogl/glx-x11.cfg
parent4512900ddcb9ce9a498411d257b1b6d6010ec006 (diff)
Fix: Locking/Threading; Common IntIntHashMap and Buffers; Fix: glMap*Buffer*; GLX/WGL/CgGL: All runtime dynamic; Misc ..
TODO: Compile and test on MacOSX .. Fix: ===== Multithreading/Locking: See jogl/doc/Implementation/MultiThreading.txt - Locking layer is not platform agnostic, ie GLContextImpl, GLDrawableImpl, .. and NEWT: Window/Display - No more use of JAWT global lock necessary, removed. - No need for X11 Display lock, on the contrary, this made the NV driver hang. - Use common window/surface lock - All NativeWindow surfaceLock's are recursive now glMapBuffer: If size is 0, don't do cont with the native call. glMapBufferRange: Fix capacity. glNamedBufferDataEXT: Track the size. glMapNamedBufferEXT: Manual impl. - use the tracked size glXGetVisualFromFBConfig, glXChooseFBConfig, glXChooseVisual: Instead of ignoring and implement a renamed version (*Copied), we just use ManualImplementation for the proper copy-result code. DesktopGLDynamicLookupHelper: Initialize _hasGLBinding* attributes in the determing loadGLJNILibrary() method, which is called by super(). Otherwise static init will overwrite them after the super() call. X11GLXDrawableFactory: Don't release anything at shutdown (removed sharedContext.destroy()), since this caused a freeze/SEGV sometimes. Fixed NEWT's reparentWindow() functionality incl NewtCanvasAWT usage. - Native: if not visible, don't focus, etc - NewtCanvasAWT: Use the container size to start with - Run the command on the EDT Using GlueGen's new DynamicLibraryBundle utility: - X11, Windows and MacOSX OpenGL adapted to DynamicLibraryBundleInfo. - X11GLXDynamicLookupHelper -> X11GLXDynamicLibraryBundleInfo - Remove all path from lib names. - GL order: libGL.so.1, libGL.so, GL - shallLinkGlobal: true -> to server some 'old' DRI systems -> http://dri.sourceforge.net/doc/DRIuserguide.html - shallLookupGlobal: false - Try both : glXGetProcAddressARB and glXGetProcAddress - Using bootstrap: GLX.glXGetProcAddress(long glxGetProcAddressHandle, String glFuncName) Found the issue with LIBGL_DRIVERS_PATH, ie if not set no valid GL instance can be found (ie ATI fglrx/DRI). This may happen if using a differen user than the desktop user for whom the env var is set within some /etc/X11/Xsession.d/ script. Enhancements: ============= GLBufferSizeTracker: Use IntIntHashMap and add DirectState size tracking. GLBufferStateTracker: Use IntIntHashMap. GLStateTracker: Use IntIntHashMap. GLDynamicLookupHelper: More generic (global loading/lookup and GetProcAddress function name list), remove redundant code. FIXME: MacOSXCGLDynamicLookupHelper: - Not tested - Not using NSImage lookup anymore as recommended by OSX API Doc, so dlsym is used always (to be tested) WindowsWGLDynamicLookupHelper: - Not tested GLX/WGL/CgGL is all runtime-dynamic as now, ie loaded and looked-up at runtime, no compile time dependencies to GL anymore, nor a need to specify CgGL. Split up WGL in GDI and WGL, to allow proper dynamic runtime linkage of OpenGL32 while using static binding to GDI32 NEWT events generated by native code are enqueued and not send directly. This should ease locking mechanisms .. if any are necessary. NEWT: More platform specific code moved to *Impl method, simplifying the generic code of the superclass and impl protocol. Cleanup: ========= Replace all InternalBufferUtil's with com.jogamp.common.nio.Buffers Removed all InternalBufferUtil's from repository Removed GLContextImpl notion of 'optimized' surface locking, where the surface gets unlocked during makeCurrent/release. This just makes no sense and would impact multithreading in a horrible way.
Diffstat (limited to 'make/config/jogl/glx-x11.cfg')
-rw-r--r--make/config/jogl/glx-x11.cfg32
1 files changed, 22 insertions, 10 deletions
diff --git a/make/config/jogl/glx-x11.cfg b/make/config/jogl/glx-x11.cfg
index f451fa7f3..dee1d015f 100644
--- a/make/config/jogl/glx-x11.cfg
+++ b/make/config/jogl/glx-x11.cfg
@@ -5,7 +5,7 @@ NativeOutputDir gensrc/native/jogl/X11
Package com.jogamp.opengl.impl.x11.glx
JavaClass GLX
-Style allstatic
+Style AllStatic
Include gl-common.cfg
Include gl-common-extensions.cfg
Include gl-desktop.cfg
@@ -13,16 +13,17 @@ Include gl-desktop.cfg
GLHeader GL/glx.h
GLHeader GL/glxext.h
+ForceProcAddressGen __ALL__
+LocalProcAddressCallingConvention __ALL__ APIENTRY
+
+AllowNonGLExtensions true
EmitProcAddressTable true
ProcAddressTableClassName GLXProcAddressTable
GetProcAddressTableExpr glxProcAddressTable
-# This must be present for bootstrapping
-SkipProcAddressGen glXGetProcAddressARB
Import com.jogamp.nativewindow.impl.x11.*
Import com.jogamp.gluegen.runtime.opengl.GLProcAddressResolver
-
CustomJavaCode GLX private static GLXProcAddressTable glxProcAddressTable = new GLXProcAddressTable(new GLProcAddressResolver());
CustomJavaCode GLX public static GLXProcAddressTable getGLXProcAddressTable() { return glxProcAddressTable; }
@@ -36,13 +37,16 @@ Opaque long GLXFBConfig
Ignore glXCreateContextAttribsARB
#
-# We have Custom code for the following
-Ignore glXGetVisualFromFBConfig
+# We have manual code for the following (copying the return values)
Ignore glXGetVisualFromFBConfigSGIX
-Ignore glXChooseFBConfig
-Ignore glXChooseVisual
-
-# Ignore everything not in the GLX core (up through GLX 1.4) aside from glXGetProcAddress
+ManuallyImplement glXGetVisualFromFBConfig
+ManuallyImplement glXChooseFBConfig
+ManuallyImplement glXChooseVisual
+ForceProcAddressGen glXGetVisualFromFBConfig
+ForceProcAddressGen glXChooseFBConfig
+ForceProcAddressGen glXChooseVisual
+
+# Ignore everything not in the GLX core (up through GLX 1.4)
# FIXME: this needs to be kept in sync with the stub headers more than usual
Ignore glXFreeContextEXT
Ignore glXGetContextIDEXT
@@ -86,3 +90,11 @@ Ignore GLXHyperpipeConfigSGIX
Ignore GLXPipeRect
Ignore GLXPipeRectLimits
+CustomJavaCode GLX protected static long glXGetProcAddress(long glXGetProcAddressHandle, java.lang.String procname)
+CustomJavaCode GLX {
+CustomJavaCode GLX if (glXGetProcAddressHandle == 0) {
+CustomJavaCode GLX throw new GLException("Passed null pointer for method \"glXGetProcAddress\"");
+CustomJavaCode GLX }
+CustomJavaCode GLX return dispatch_glXGetProcAddress1(procname, glXGetProcAddressHandle);
+CustomJavaCode GLX }
+