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authorSven Gothel <[email protected]>2023-08-18 14:15:02 +0200
committerSven Gothel <[email protected]>2023-08-18 14:15:02 +0200
commitd17d807a76ba9cb940542264fcad9cf71c7ec585 (patch)
treeff7b95380ae9560988d03e6f853acfaa7cff450e /make/config/oculusvr/oculusvr.c
parent142b1b8342c1ddb41878230051706db5c03033dd (diff)
Bug 1310: Detect missing glViewport(..) on Windows before GLEventListener.reshape(..) when re-adding GLJPanel
When re-adding GLJPanel on Windows glViewport() is not called through - GLJPanel.Updater.display() - GLDrawableHelper.reshape() - GLDrawableHelper.setViewportAndClear() Instead the following sequence is called due to sendReshape == false: - GLJPanel.Updater.display() - GLDrawableHelper.display() ** missing glViewport(..) ** This bug is not visible on X11 or MacOS since the glViewport is only set to a different user value on Windows ...
Diffstat (limited to 'make/config/oculusvr/oculusvr.c')
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