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author | Sven Gothel <[email protected]> | 2023-08-18 14:15:02 +0200 |
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committer | Sven Gothel <[email protected]> | 2023-08-18 14:15:02 +0200 |
commit | d17d807a76ba9cb940542264fcad9cf71c7ec585 (patch) | |
tree | ff7b95380ae9560988d03e6f853acfaa7cff450e /make/config/oculusvr/oculusvr.c | |
parent | 142b1b8342c1ddb41878230051706db5c03033dd (diff) |
Bug 1310: Detect missing glViewport(..) on Windows before GLEventListener.reshape(..) when re-adding GLJPanel
When re-adding GLJPanel on Windows glViewport()
is not called through
- GLJPanel.Updater.display()
- GLDrawableHelper.reshape()
- GLDrawableHelper.setViewportAndClear()
Instead the following sequence is called due to sendReshape == false:
- GLJPanel.Updater.display()
- GLDrawableHelper.display() ** missing glViewport(..) **
This bug is not visible on X11 or MacOS since the glViewport
is only set to a different user value on Windows ...
Diffstat (limited to 'make/config/oculusvr/oculusvr.c')
0 files changed, 0 insertions, 0 deletions