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author | Sven Gothel <[email protected]> | 2012-02-14 06:39:35 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-02-14 06:39:35 +0100 |
commit | 354af5b403220b0d94d2d73e067c80d87ec3fc6d (patch) | |
tree | 94d03a718b8a069642cb9b1e4d426a18de3d2548 /make/config | |
parent | 413026e5f9277dc9271543d76d3094c299322c70 (diff) |
OpenGL 4.2 functional support (GL header sync)
Note: EXT_shader_image_load_store is dropped to favor ARB_shader_image_load_store
Since no new (4.2) extension still does not require >= 3.1
all extensions are visible within the common profile GL2GL3.
Please review!
Diffstat (limited to 'make/config')
-rw-r--r-- | make/config/jogl/gl-common.cfg | 6 | ||||
-rw-r--r-- | make/config/jogl/gl-if-CustomJavaCode-gl2_gl3.java | 5 |
2 files changed, 10 insertions, 1 deletions
diff --git a/make/config/jogl/gl-common.cfg b/make/config/jogl/gl-common.cfg index 74af5cff4..026b25695 100644 --- a/make/config/jogl/gl-common.cfg +++ b/make/config/jogl/gl-common.cfg @@ -334,11 +334,15 @@ IgnoreExtension GL_EXT_vertex_attrib_64bit RenameExtensionIntoCore GL_ARB_viewport_array # <<< OpenGL 4.1 +# >>> OpenGL 4.2 +# Rename extension suffices (if exist) subsumed in OpenGL 4.2 (from OpenGL 4.2 spec, Appendix L.1) +# <<< OpenGL 4.2 + # Ignore a few obsolete versions of extensions that have been subsumed into the core or ARB extensions IgnoreExtension GL_EXT_multisample IgnoreExtension GL_EXT_point_parameters IgnoreExtension GL_EXT_separate_shader_objects - +IgnoreExtension GL_EXT_shader_image_load_store # # Opaques and other directives for platform-independent routines diff --git a/make/config/jogl/gl-if-CustomJavaCode-gl2_gl3.java b/make/config/jogl/gl-if-CustomJavaCode-gl2_gl3.java index 1777c1557..e7351076b 100644 --- a/make/config/jogl/gl-if-CustomJavaCode-gl2_gl3.java +++ b/make/config/jogl/gl-if-CustomJavaCode-gl2_gl3.java @@ -5,4 +5,9 @@ public static final int GL_INVALID_INDEX = 0xFFFFFFFF ; /** Part of <code>GL_ARB_sync</code> */ public static final long GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFL ; +/** Part of <code>GL_ARB_separate_shader_objects</code> */ +public static final int GL_ALL_SHADER_BITS = 0xFFFFFFFF ; + +/** Part of <code>GL_ARB_shader_image_load_store</code> */ +public static final int GL_ALL_BARRIER_BITS = 0xFFFFFFFF ; |