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authorSven Gothel <[email protected]>2011-04-23 06:20:45 +0200
committerSven Gothel <[email protected]>2011-04-23 06:20:45 +0200
commitea819ff768d507c37a981c1ab0bdc0cad32c6a87 (patch)
tree769f0b3c394fb93da235cd7abf6bdd7f642be42a /make/doc
parentf5e0656fe20925d8c921d1b4cc70acd02dfbf9fd (diff)
New FPSCounter, impl. by GLWindow and GLAnimatorControl (fps perf related API change)
- Don't fetch System.currentTimeMillis() by default and for every frame (performance) - Default behavior is FPSCounter switched off - Enable by frame interval, ie measure each 60 frames. - FPSCounterImpl is default impl. used by impl. FPSCounter class (reduce code/redundancy) - Might be promoted to GLAutoDrawable ?!
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