diff options
author | Sven Gothel <[email protected]> | 2008-06-21 02:33:51 +0000 |
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committer | Sven Gothel <[email protected]> | 2008-06-21 02:33:51 +0000 |
commit | 006acbb9463af33a8b45aa0b3a298604eba72d82 (patch) | |
tree | 2c71662575a2c098b22c4b19b471bb5c732041c5 /make/gl-es2.cfg | |
parent | cbc45e816f4ee81031bffce19a99550681462a24 (diff) |
2nd big refactoring.
Goals are orthogonal components for:
- OS Windowing system
- NEWT, X11, Windows, MacOsX
- GL Windowing GLUE
- EGL, GLX, WGL, CGL
- GL profiles
- core and util packages
- generate all Java components from any platform
All above goals are achieved.
TODO:
- Native compilation fix and test
- Check/Fix Win32, MacOSX and the mobile devices
- ..
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1665 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/gl-es2.cfg')
-rwxr-xr-x | make/gl-es2.cfg | 36 |
1 files changed, 24 insertions, 12 deletions
diff --git a/make/gl-es2.cfg b/make/gl-es2.cfg index f2e2194f3..f190bebbe 100755 --- a/make/gl-es2.cfg +++ b/make/gl-es2.cfg @@ -1,26 +1,24 @@ # This .cfg file is used to generate the GL interface and implementing class. Package javax.media.opengl Style InterfaceAndImpl -JavaClass GL -ImplPackage com.sun.opengl.impl -ImplJavaClass GLImpl +JavaClass GLES2 +Extends GLES2 GL +Extends GLES2 GL2ES2 +ImplPackage com.sun.opengl.impl.es2 +ImplJavaClass GLES2Impl Include gl-common-es2.cfg +Include gl-ignore-gl2_es-enums.cfg +Include gl-ignore-gl2_es2-enums.cfg EmitProcAddressTable true -ProcAddressTableClassName GLProcAddressTable -GetProcAddressTableExpr _context.getGLProcAddressTable() +ProcAddressTableClassName GLES2ProcAddressTable +GetProcAddressTableExpr ((GLES2ProcAddressTable)_context.getGLProcAddressTable()) # Inform the glue code generator of the association between #defines # and functions and the extensions in which they are defined GLHeader GLES2/gl2.h GLHeader GLES2/gl2ext.h -# For the time being, ignore glMapBufferOES (FIXME) -Ignore glMapBufferOES - -# Don't know how to handle glGetBufferPointerivNV yet (FIXME) -Ignore glGetBufferPointerivNV - # Force all of the methods to be emitted using dynamic linking so we # don't need to link against any emulation library on the desktop or # depend on the presence of an import library for a particular device @@ -170,6 +168,14 @@ ForceProcAddressGen glViewport # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true +CustomJavaCode GLES2 public void glClearDepth(double depth); +CustomJavaCode GLES2Impl public void glClearDepth(double depth) { +CustomJavaCode GLES2Impl glClearDepthf((float)depth); } + +CustomJavaCode GLES2 public void glDepthRange(double zNear, double zFar); +CustomJavaCode GLES2Impl public void glDepthRange(double zNear, double zFar) { +CustomJavaCode GLES2Impl glDepthRangef((float)zNear, (float)zFar); } + CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "glext.h" are parsed. */ CustomCCode #define GL_GLEXT_PROTOTYPES @@ -183,5 +189,11 @@ CustomCCode typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GL CustomCCode typedef int intptr_t; -IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode-gles2.java +IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-common.java +IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gles2.java IncludeAs CustomCCode gl-impl-CustomCCode.c + +Import javax.media.opengl.GLES1 +Import javax.media.opengl.GLES2 +Import javax.media.opengl.GL2 + |