diff options
author | Kenneth Russel <[email protected]> | 2008-05-13 11:50:41 +0000 |
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committer | Kenneth Russel <[email protected]> | 2008-05-13 11:50:41 +0000 |
commit | 0e27cbfe6f60f0c39e826fcf374b7e7e03babe4f (patch) | |
tree | 6bc223b9bb1d7474179a6ec9e89a14ebc0c4f371 /make/gl-es2.cfg | |
parent | 1f9c829513f1d6ca08081976bfed84822eecb385 (diff) |
Refactorings to support building JOGL for OpenGL ES 1 and OpenGL ES 2.
"ant -Djogl.es1=1" builds JOGL for OpenGL ES 1.
"ant -Djogl.es2=1" builds JOGL for OpenGL ES 2.
"ant" builds JOGL for desktop OpenGL (2.1).
Building desktop OpenGL is currently broken (FIXME) -- more
refactorings are necessary.
When compiling, it is currently necessary to specify
-Djogl.noglnatives=1 on the ant command line as well, because the
generated native code does not link properly since we do not have
OpenGL ES libraries on the desktop. Building the generated native code
using a cross-compiler is not yet hooked up into the ant build
mechanism. It is necessary to build the generated native code with
external tools.
Also incorporated spatialized audio framework using Windows waveOut
device; this is a temporary measure until a different workspace can be
found for this code.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1630 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/gl-es2.cfg')
-rwxr-xr-x | make/gl-es2.cfg | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/make/gl-es2.cfg b/make/gl-es2.cfg new file mode 100755 index 000000000..aa1ad8e26 --- /dev/null +++ b/make/gl-es2.cfg @@ -0,0 +1,38 @@ +# This .cfg file is used to generate the GL interface and implementing class. +Package javax.media.opengl +Style InterfaceAndImpl +JavaClass GL +ImplPackage com.sun.opengl.impl +ImplJavaClass GLImpl +Include gl-common-es2.cfg + +EmitProcAddressTable true +ProcAddressTableClassName GLProcAddressTable +GetProcAddressTableExpr _context.getGLProcAddressTable() + +# Inform the glue code generator of the association between #defines +# and functions and the extensions in which they are defined +GLHeader GLES2/gl2.h +GLHeader GLES2/gl2ext.h + +# For the time being, ignore glMapBufferOES (FIXME) +Ignore glMapBufferOES + +# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums +TagNativeBinding true + +CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in +CustomCCode "glext.h" are parsed. */ +CustomCCode #define GL_GLEXT_PROTOTYPES + +CustomCCode /* Include the OpenGL headers */ +CustomCCode #define GL_APICALL __declspec(dllimport) +CustomCCode #include <GLES2/gl2ext.h> +CustomCCode #include <stdlib.h> +CustomCCode /* Include missing function pointer typedef */ +CustomCCode typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); + +CustomCCode typedef int intptr_t; + +IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode-gles2.java +IncludeAs CustomCCode gl-impl-CustomCCode.c |