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authorSven Gothel <[email protected]>2008-07-25 16:26:27 +0000
committerSven Gothel <[email protected]>2008-07-25 16:26:27 +0000
commitdb40249b86a14c2178be8a2f61dc97f4ac1f1424 (patch)
treec570b317b13c11bf2e6b1c79d157aac24df32409 /make/gl-es2.cfg
parent4ce0d2396726dcd285f753fcacd0acc4e2b60469 (diff)
../jogl.log
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1735 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/gl-es2.cfg')
-rwxr-xr-xmake/gl-es2.cfg15
1 files changed, 9 insertions, 6 deletions
diff --git a/make/gl-es2.cfg b/make/gl-es2.cfg
index cdf936ba9..85e591c8e 100755
--- a/make/gl-es2.cfg
+++ b/make/gl-es2.cfg
@@ -39,11 +39,7 @@ LocalProcAddressCallingConvention __ALL__ GL_APIENTRY
# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true
-CustomJavaCode GLES2Impl public void glClearDepth(double depth) {
-CustomJavaCode GLES2Impl glClearDepthf((float)depth); }
-
-CustomJavaCode GLES2Impl public void glDepthRange(double zNear, double zFar) {
-CustomJavaCode GLES2Impl glDepthRangef((float)zNear, (float)zFar); }
+IncludeAs CustomJavaCode GLES2 gl-if-CustomJavaCode-gles2.java
CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
CustomCCode "glext.h" are parsed. */
@@ -55,13 +51,20 @@ CustomCCode #include <GLES2/gl2ext.h>
CustomCCode #include <stdlib.h>
Include intptr.cfg
+JavaPrologue glDrawArrays glDrawArraysPrologue();
+JavaEpilogue glDrawArrays glDrawArraysEpilogue();
+JavaPrologue glDrawElements glDrawArraysPrologue();
+JavaEpilogue glDrawElements glDrawArraysEpilogue();
+
IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-common.java
IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gles2.java
IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gl2_es2.java
-IncludeAs CustomCCode gl-impl-CustomCCode.c
+IncludeAs CustomCCode gl-impl-CustomCCode-gles2.c
Import javax.media.opengl.GLES1
Import javax.media.opengl.GLES2
Import javax.media.opengl.GL2
Import javax.media.opengl.util.BufferUtil
+Import javax.media.opengl.util.PMVMatrix
+Import java.io.PrintStream