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authorSven Gothel <[email protected]>2008-07-21 00:18:02 +0000
committerSven Gothel <[email protected]>2008-07-21 00:18:02 +0000
commit3e43ef1a81bca32d2840c714c8e791d192ad88cc (patch)
treef607023a72696db5112b0e1f2236f0e4467964a3 /make/gl-gl2es12.cfg
parentde0eaef37caf13314114ab37cc53edc48610a7bf (diff)
- New profile GL2ES12 (desktop)
- Intersection of GL2 + GLES1 + GLES2 - Common set of GLES1 + GLES2 - Utilized new 'ExtendedInterfaceSymbolsOnly' gluegen config - DroppingUniqVendorExtension + 3DFX + APPLE - Some APPLE enumerates are manually provided! - Removing of 'jogl.oswin.jar' - since it is redundant now! - Proper partitioning of 'jogl.gl2' and 'jogl.gl2es12' for - x11, win and osx - Profile selection/trial for e.g. GL2ES1 is now in the following order: 1) GLES1 2) GL2ES12 3) GL2 - Footprint for all profiles below 1/2 MB, NEWT: ES1: 284 kB ES2: 280 kB GL2ES12: 332 kB GL2: 456 kB git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1729 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/gl-gl2es12.cfg')
-rw-r--r--make/gl-gl2es12.cfg63
1 files changed, 63 insertions, 0 deletions
diff --git a/make/gl-gl2es12.cfg b/make/gl-gl2es12.cfg
new file mode 100644
index 000000000..4eea286d8
--- /dev/null
+++ b/make/gl-gl2es12.cfg
@@ -0,0 +1,63 @@
+# This .cfg file is used to generate the GL interface and implementing class.
+JavaOutputDir ../build/gensrc/classes
+NativeOutputDir ../build/gensrc/native/jogl/gl2es12
+
+ExtendedInterfaceSymbolsOnly ../build/gensrc/classes/javax/media/opengl/GL.java
+ExtendedInterfaceSymbolsOnly ../build/gensrc/classes/javax/media/opengl/GL2ES1.java
+ExtendedInterfaceSymbolsOnly ../build/gensrc/classes/javax/media/opengl/GL2ES2.java
+
+Package javax.media.opengl
+Style InterfaceAndImpl
+JavaClass GL2ES12
+Extends GL2ES12 GL
+Extends GL2ES12 GL2ES1
+Extends GL2ES12 GL2ES2
+ImplPackage com.sun.opengl.impl.gl2es12
+ImplJavaClass GL2ES12Impl
+Implements GL2ES12Impl GL
+Implements GL2ES12Impl GL2ES1
+Implements GL2ES12Impl GL2ES2
+
+Include gl-common-gl2.cfg
+Include gl-common-extensions.cfg
+Include gl-desktop.cfg
+
+EmitProcAddressTable true
+ProcAddressTableClassName GL2ES12ProcAddressTable
+GetProcAddressTableExpr ((GL2ES12ProcAddressTable)_context.getGLProcAddressTable())
+
+# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
+TagNativeBinding true
+
+CustomJavaCode GL2ES12 public static final int GL_STENCIL_INDEX16 = 0x8D49;
+CustomJavaCode GL2ES12 public static final int GL_RGBA_FLOAT32_APPLE = 0x8814;
+CustomJavaCode GL2ES12 public static final int GL_RGBA_FLOAT16_APPLE = 0x881A;
+
+CustomJavaCode GL2ES12 public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar);
+CustomJavaCode GL2ES12Impl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
+CustomJavaCode GL2ES12Impl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
+
+CustomJavaCode GL2ES12 public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar);
+CustomJavaCode GL2ES12Impl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
+CustomJavaCode GL2ES12Impl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
+
+CustomJavaCode GL2ES12 public void glClearDepthf(float depth);
+CustomJavaCode GL2ES12Impl public void glClearDepthf(float depth) {
+CustomJavaCode GL2ES12Impl glClearDepth((double)depth); }
+
+CustomJavaCode GL2ES12 public void glDepthRangef(float zNear, float zFar);
+CustomJavaCode GL2ES12Impl public void glDepthRangef(float zNear, float zFar) {
+CustomJavaCode GL2ES12Impl glDepthRange((double)zNear, (double)zFar); }
+
+Include gl-headers.cfg
+Include intptr.cfg
+
+IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-common.java
+IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-gl2es12.java
+IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-gl2_es2.java
+IncludeAs CustomCCode gl-impl-CustomCCode.c
+
+Import javax.media.opengl.GLES1
+Import javax.media.opengl.GLES2
+Import javax.media.opengl.GL2ES12
+Import javax.media.opengl.util.BufferUtil