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authorSven Gothel <[email protected]>2008-06-21 02:33:51 +0000
committerSven Gothel <[email protected]>2008-06-21 02:33:51 +0000
commit006acbb9463af33a8b45aa0b3a298604eba72d82 (patch)
tree2c71662575a2c098b22c4b19b471bb5c732041c5 /make/gl-ignore-gl2_es-enums.cfg
parentcbc45e816f4ee81031bffce19a99550681462a24 (diff)
2nd big refactoring.
Goals are orthogonal components for: - OS Windowing system - NEWT, X11, Windows, MacOsX - GL Windowing GLUE - EGL, GLX, WGL, CGL - GL profiles - core and util packages - generate all Java components from any platform All above goals are achieved. TODO: - Native compilation fix and test - Check/Fix Win32, MacOSX and the mobile devices - .. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1665 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/gl-ignore-gl2_es-enums.cfg')
-rw-r--r--make/gl-ignore-gl2_es-enums.cfg187
1 files changed, 187 insertions, 0 deletions
diff --git a/make/gl-ignore-gl2_es-enums.cfg b/make/gl-ignore-gl2_es-enums.cfg
new file mode 100644
index 000000000..e3b555fa0
--- /dev/null
+++ b/make/gl-ignore-gl2_es-enums.cfg
@@ -0,0 +1,187 @@
+Ignore GL_ACTIVE_TEXTURE
+Ignore GL_ALIASED_LINE_WIDTH_RANGE
+Ignore GL_ALIASED_POINT_SIZE_RANGE
+Ignore GL_ALPHA
+Ignore GL_ALPHA_BITS
+Ignore GL_ALWAYS
+Ignore GL_ARRAY_BUFFER
+Ignore GL_ARRAY_BUFFER_BINDING
+Ignore GL_BACK
+Ignore GL_BLEND
+Ignore GL_BLUE_BITS
+Ignore GL_BUFFER_MAPPED_OES
+Ignore GL_BUFFER_MAP_POINTER_OES
+Ignore GL_BUFFER_SIZE
+Ignore GL_BUFFER_USAGE
+Ignore GL_BYTE
+Ignore GL_CCW
+Ignore GL_CLAMP_TO_EDGE
+Ignore GL_COLOR_BUFFER_BIT
+Ignore GL_COLOR_CLEAR_VALUE
+Ignore GL_COLOR_WRITEMASK
+Ignore GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
+Ignore GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
+Ignore GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
+Ignore GL_COMPRESSED_RGB_S3TC_DXT1_EXT
+Ignore GL_COMPRESSED_TEXTURE_FORMATS
+Ignore GL_CULL_FACE
+Ignore GL_CULL_FACE_MODE
+Ignore GL_CW
+Ignore GL_DECR
+Ignore GL_DEPTH_BITS
+Ignore GL_DEPTH_BUFFER_BIT
+Ignore GL_DEPTH_CLEAR_VALUE
+Ignore GL_DEPTH_FUNC
+Ignore GL_DEPTH_RANGE
+Ignore GL_DEPTH_TEST
+Ignore GL_DEPTH_WRITEMASK
+Ignore GL_DITHER
+Ignore GL_DONT_CARE
+Ignore GL_DST_ALPHA
+Ignore GL_DST_COLOR
+Ignore GL_DYNAMIC_DRAW
+Ignore GL_ELEMENT_ARRAY_BUFFER
+Ignore GL_ELEMENT_ARRAY_BUFFER_BINDING
+Ignore GL_EQUAL
+Ignore GL_EXTENSIONS
+Ignore GL_FALSE
+Ignore GL_FASTEST
+Ignore GL_FIXED
+Ignore GL_FLOAT
+Ignore GL_FRONT
+Ignore GL_FRONT_AND_BACK
+Ignore GL_FRONT_FACE
+Ignore GL_GENERATE_MIPMAP_HINT
+Ignore GL_GEQUAL
+Ignore GL_GREATER
+Ignore GL_GREEN_BITS
+Ignore GL_HALF_FLOAT_OES
+Ignore GL_INCR
+Ignore GL_INVALID_ENUM
+Ignore GL_INVALID_OPERATION
+Ignore GL_INVALID_VALUE
+Ignore GL_INVERT
+Ignore GL_KEEP
+Ignore GL_LEQUAL
+Ignore GL_LESS
+Ignore GL_LINEAR
+Ignore GL_LINEAR_MIPMAP_LINEAR
+Ignore GL_LINEAR_MIPMAP_NEAREST
+Ignore GL_LINE_LOOP
+Ignore GL_LINES
+Ignore GL_LINE_STRIP
+Ignore GL_LINE_WIDTH
+Ignore GL_LUMINANCE
+Ignore GL_LUMINANCE_ALPHA
+Ignore GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
+Ignore GL_MAX_TEXTURE_SIZE
+Ignore GL_MAX_VIEWPORT_DIMS
+Ignore GL_NEAREST
+Ignore GL_NEAREST_MIPMAP_LINEAR
+Ignore GL_NEAREST_MIPMAP_NEAREST
+Ignore GL_NEVER
+Ignore GL_NICEST
+Ignore GL_NO_ERROR
+Ignore GL_NOTEQUAL
+Ignore GL_NUM_COMPRESSED_TEXTURE_FORMATS
+Ignore GL_OES_EGL_image
+Ignore GL_OES_mapbuffer
+Ignore GL_OES_rgb8_rgba8
+Ignore GL_ONE
+Ignore GL_ONE_MINUS_DST_ALPHA
+Ignore GL_ONE_MINUS_DST_COLOR
+Ignore GL_ONE_MINUS_SRC_ALPHA
+Ignore GL_ONE_MINUS_SRC_COLOR
+Ignore GL_OUT_OF_MEMORY
+Ignore GL_PACK_ALIGNMENT
+Ignore GL_POINTS
+Ignore GL_POLYGON_OFFSET_FACTOR
+Ignore GL_POLYGON_OFFSET_FILL
+Ignore GL_POLYGON_OFFSET_UNITS
+Ignore GL_RED_BITS
+Ignore GL_RENDERER
+Ignore GL_REPEAT
+Ignore GL_REPLACE
+Ignore GL_RGB
+Ignore GL_RGB8_OES
+Ignore GL_RGBA
+Ignore GL_RGBA8_OES
+Ignore GL_SAMPLE_ALPHA_TO_COVERAGE
+Ignore GL_SAMPLE_BUFFERS
+Ignore GL_SAMPLE_COVERAGE
+Ignore GL_SAMPLE_COVERAGE_INVERT
+Ignore GL_SAMPLE_COVERAGE_VALUE
+Ignore GL_SAMPLES
+Ignore GL_SCISSOR_BOX
+Ignore GL_SCISSOR_TEST
+Ignore GL_SHORT
+Ignore GL_SRC_ALPHA
+Ignore GL_SRC_ALPHA_SATURATE
+Ignore GL_SRC_COLOR
+Ignore GL_STATIC_DRAW
+Ignore GL_STENCIL_BITS
+Ignore GL_STENCIL_BUFFER_BIT
+Ignore GL_STENCIL_CLEAR_VALUE
+Ignore GL_STENCIL_FAIL
+Ignore GL_STENCIL_FUNC
+Ignore GL_STENCIL_PASS_DEPTH_FAIL
+Ignore GL_STENCIL_PASS_DEPTH_PASS
+Ignore GL_STENCIL_REF
+Ignore GL_STENCIL_TEST
+Ignore GL_STENCIL_VALUE_MASK
+Ignore GL_STENCIL_WRITEMASK
+Ignore GL_SUBPIXEL_BITS
+Ignore GL_TEXTURE0
+Ignore GL_TEXTURE
+Ignore GL_TEXTURE10
+Ignore GL_TEXTURE1
+Ignore GL_TEXTURE11
+Ignore GL_TEXTURE12
+Ignore GL_TEXTURE13
+Ignore GL_TEXTURE14
+Ignore GL_TEXTURE15
+Ignore GL_TEXTURE16
+Ignore GL_TEXTURE17
+Ignore GL_TEXTURE18
+Ignore GL_TEXTURE19
+Ignore GL_TEXTURE20
+Ignore GL_TEXTURE2
+Ignore GL_TEXTURE21
+Ignore GL_TEXTURE22
+Ignore GL_TEXTURE23
+Ignore GL_TEXTURE24
+Ignore GL_TEXTURE25
+Ignore GL_TEXTURE26
+Ignore GL_TEXTURE27
+Ignore GL_TEXTURE28
+Ignore GL_TEXTURE29
+Ignore GL_TEXTURE_2D
+Ignore GL_TEXTURE30
+Ignore GL_TEXTURE3
+Ignore GL_TEXTURE31
+Ignore GL_TEXTURE4
+Ignore GL_TEXTURE5
+Ignore GL_TEXTURE6
+Ignore GL_TEXTURE7
+Ignore GL_TEXTURE8
+Ignore GL_TEXTURE9
+Ignore GL_TEXTURE_BINDING_2D
+Ignore GL_TEXTURE_MAG_FILTER
+Ignore GL_TEXTURE_MAX_ANISOTROPY_EXT
+Ignore GL_TEXTURE_MIN_FILTER
+Ignore GL_TEXTURE_WRAP_S
+Ignore GL_TEXTURE_WRAP_T
+Ignore GL_TRIANGLE_FAN
+Ignore GL_TRIANGLES
+Ignore GL_TRIANGLE_STRIP
+Ignore GL_TRUE
+Ignore GL_UNPACK_ALIGNMENT
+Ignore GL_UNSIGNED_BYTE
+Ignore GL_UNSIGNED_SHORT
+Ignore GL_UNSIGNED_SHORT_4_4_4_4
+Ignore GL_UNSIGNED_SHORT_5_5_5_1
+Ignore GL_UNSIGNED_SHORT_5_6_5
+Ignore GL_VENDOR
+Ignore GL_VERSION
+Ignore GL_VIEWPORT
+Ignore GL_ZERO