diff options
author | Sven Gothel <[email protected]> | 2008-07-04 23:08:49 +0000 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2008-07-04 23:08:49 +0000 |
commit | 37208ef3dcf1a12468838106d578e6abbf3dda9b (patch) | |
tree | a6a9205f77f8b8489d662e1cbbb265cd3383c67a /make/gl-ignore-gl2_es-enums.cfg | |
parent | f08608ab753588728f1ee9d3d2d3920087107b98 (diff) |
GL Unification 2nd round.
Terminology:
ARB Extensions: "GL2", "ARB", "OES", "OML"
Vendor Extensions: "EXT", "NV", "ATI", "SGI", "SGIS", "SGIX", "HP", "IBM", "WIN"
Pass-1 Unify ARB extensions with the same value
Pass-2 Unify vendor extensions,
if exist as an ARB extension with the same value.
Pass-3 Emit
Done:
- Unification of GL enumerates
- Unification of GL functions
- dynamic extension lookup
- ..
TODO:
- Break down GL.java: GL + GL2ES1ES2 (for future GL3, etc)
- Add a GL2 small implementation, to only support the GL2ES2 subset,
'GL2SubES2' ..
+++
- Fixed X11 build breakage of 'jawt' linkage.
- Fixed NEWT native code mouse- and keyevent id's,
missed sync while moving them from the bitfield notation.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1708 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/gl-ignore-gl2_es-enums.cfg')
-rw-r--r-- | make/gl-ignore-gl2_es-enums.cfg | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/make/gl-ignore-gl2_es-enums.cfg b/make/gl-ignore-gl2_es-enums.cfg index c208cad3d..394d113bd 100644 --- a/make/gl-ignore-gl2_es-enums.cfg +++ b/make/gl-ignore-gl2_es-enums.cfg @@ -1,3 +1,7 @@ +Ignore GL_NONE +Ignore GL_RGB565 +Ignore GL_RGB5_A1 +Ignore GL_RGBA4 Ignore GL_ACTIVE_TEXTURE Ignore GL_ALIASED_LINE_WIDTH_RANGE Ignore GL_ALIASED_POINT_SIZE_RANGE @@ -30,6 +34,7 @@ Ignore GL_CW Ignore GL_DECR Ignore GL_DEPTH_BITS Ignore GL_DEPTH_BUFFER_BIT +Ignore GL_DEPTH_COMPONENT16 Ignore GL_DEPTH_CLEAR_VALUE Ignore GL_DEPTH_FUNC Ignore GL_DEPTH_RANGE @@ -220,4 +225,5 @@ Ignore GL_RENDERBUFFER_INTERNAL_FORMAT.* Ignore GL_RENDERBUFFER_RED_SIZE.* Ignore GL_RENDERBUFFER_STENCIL_SIZE.* Ignore GL_RENDERBUFFER_WIDTH.* +Ignore GL_MAX_RENDERBUFFER_SIZE |